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Fantasy Flight Games» Forums » News

Subject: FFG and GW going separate ways rss

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https://www.fantasyflightgames.com/en/news/2016/9/9/a-new-pa...

Copy and Pasted from the announcement:

In 2008, Fantasy Flight Games first began publishing great games set in the amazing Games Workshop universes. From the earliest days of the partnership, Games Workshop played a key role in the Fantasy Flight Games library, helping us further develop roleplaying games like Dark Heresy and Warhammer Fantasy Roleplay, while creating and establishing new board games like Chaos in the Old World and Forbidden Stars, and Living Card Games® such as Warhammer 40,000: Conquest and Warhammer: Invasion.

Games Workshop has been a fantastic partner for the past eight years, and we’re thrilled that we had the opportunity to work together and bring so many new and exciting games into the world. As much as we have enjoyed creating these games, our current licensing term is coming to an end.

Beginning February 28th, 2017, Fantasy Flight Games will no longer offer for sale any games in conjunction with Games Workshop, including Talisman and all games taking place in the Warhammer Fantasy and Warhammer 40,000 universes.

We’re extremely grateful to our friends at Games Workshop for giving us the opportunity to play in the worlds that they created, and we wish them nothing but the best in their future endeavors.

For more details, please keep reading in the FAQ below.

What is the timeframe for the conclusion of the business relationship?

All upcoming products for Games Workshop-licensed games have already been announced and will be released in upcoming months. All Games Workshop-licensed product lines will leave the Fantasy Flight Games catalog on February 28th, 2017.

What does this mean for Fantasy Flight Games products created from Games Workshop properties?

As stated above, after February 28th, 2017, product lines dealing with Games Workshop properties will end and will no longer be offered for sale by Fantasy Flight Games.

All upcoming products for these product lines have already been announced—there will be no new announcements of additional Games Workshop-licensed products. All announced, currently unreleased products will be released before the conclusion of the business relationship between Fantasy Flight Games and Games Workshop.

The full list of product lines leaving the Fantasy Flight Games catalog is:

• Black Crusade
• Blood Bowl: Team Manager
• Chaos in the Old World
• Chaos Marauders
• Dark Heresy
• Dark Heresy Second Edition
• Deathwatch
• Forbidden Stars
• Fury of Dracula
• Only War
• Relic
• Rogue Trader
• Space Hulk: Death Angel
• Talisman
• Warhammer: Diskwars
• Warhammer Fantasy Roleplay
• Warhammer: Invasion The Card Game
• Warhammer Quest: The Adventure Card Game
• Warhammer 40,000: Conquest
• All Fantasy Flight Supply products showing imagery licensed to Games Workshop

What does this mean for Warhammer 40,000: Conquest Organized Play?

Organized Play support for Warhammer 40,000: Conquest will conclude this year at the Fantasy Flight Games World Championships. After the 2016 World Championships, there will be no Organized Play support for Warhammer 40,000: Conquest.

Retailers: All pre-orders for Warhammer 40,000: Conquest Store Championship Kits and Quarter 1 Tournament Kits have been canceled. These kits have been discontinued and will not be released. Retailers will not be charged for these kits.
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Matthew Tuell
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Whoah, Talisman!
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Josh
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“Some people never go crazy. What truly horrible lives they must lead.” -Bukowski
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“And those who were seen dancing were thought to be insane by those who could not hear the music.” -Friedrich Nietzsche
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Fury of Dracula??
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David K.
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squash wrote:
Fury of Dracula??


1st Edition was made by GW. All other FFG editions were licensed.

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Jay Peters
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"Dreams save us. Dreams lift us up and transform us. And on my soul, I swear... until my dream of a world where dignity, honor and justice becomes the reality we all share, I will never stop fighting."
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I really regret waffling for as long as I did on the POD copies FFG had on DTRPG. =/

C'est la vie.
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Joel Tamburo
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Hurts GW more than FFG. FFG has proven they can execute superbly on IP contracts (their 40K stuff was better than GWs), so don't be surprised when they land other prominent IPs to replace these - not to mention I expect this means more Terrinoth and Twilight Imperium setting games.
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Rumormill is that GW threatened FFG with pulling the license if FFG didn't stop production on XWing and Imperial Assault. FFG said, "Buh-bye". Thanks to Chaos0xOmega for the hearsay:

Quote:
Inside scoop, Source is on first name basis with Christian Petersen:

FFG was aware that they would lose the license "more than a year ago", the way it was said made it seem like it was more like 2+, though it wasnt an "official" thing so much as it was "were probably not going to be renewing it".

FFG developed a game for a GW IP and reskinned it to another setting and released it, source wouldnt reveal what game but I *think* he subtley implied that Armada started out as a Battlefleet Gothic game.

It was more of a mutual decision than anything else, as FFG and GW couldnt find agreeable terms. GW was unhappy with the success of FFGs XWing and Imperial Assault, and began to view FFG as a direct competitor in the marketplace. Word is that GW demanded that FFG cease production of those product lines with the threat that they wouldnt renew the license if FFG did not comply. FFG, naturally, said "hell no". This was quite some time ago and is the reason why FFG "knew" they would be losing the license, further work on all unannounced GW products was halted at this time, with the exception of those that were well into the development and/or production process, such as Conquest, they didnt want to leave the last cycle incomplete. They also didnt want to take the chance that GW would relent when the terms came up for renegotiation (sometime in the past 3 months), so they felt it better to continue work on something that was viewed as low cost and low risk in the event that the license was pulled.

FFG is going to be taking a bit of a hit as a result of the loss of the license, or would have if they werent now part of Asmodee. Prior to acquisition, GW IP accounted for something like 10-20% of FFGs revenue (possible hyperbole?).

Believed Rune Wars was developed in part to spite GW, not so much because there is resentment, but more because of incredulity over GWs demands that FFG drop some of its biggest sellers and GWs belief that FFG was now a competitor. Something like "We'll shoe them what competition really looks like."


http://www.dakkadakka.com/dakkaforum/posts/list/180/701613.p...
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Crow
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I'm not a betting man, but no way would I lay money on GW being stupid enough to imagine their IP rivals Star Wars, and thus could be used as leverage in that manner.

If any single product caused the split, I'm betting it is this:
RuneWars: Miniatures Game

That's a head-to-head competitor with GW's core businesses (WarHammer & 40K).

Also, the previous stockholder reports show FFG as </= just 1% of GW's revenue, according to another big thread on the this on the BGG side.

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Brandon
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Damn, looks like I'll have to repurchase 1st Edition Dark Heresy.
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Simon Crowe
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MY only silver lining was that it might mean a new edition of WFRP (hopefully with rules more like the older ones).

But then I remembered GW would probably insist it's set in the new Warhammer setting.
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Michał Juszczak
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terrible news for me because of:
Blood Bowl: Team Manager which i hoped to get one more expansion (not that it need it as much)

Warhammer Quest: The Adventure Card Game (which is really sad since i really liked my 2 playes of it, i was thinking of buying it and future expansions but since they pulling it out i wont be doing it which makes me sad )
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Fizzard The Wizard
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RIP Diskwars cry
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M.C.Crispy
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Kurunir wrote:
terrible news for me because of:
Blood Bowl: Team Manager which i hoped to get one more expansion (not that it need it as much)

Warhammer Quest: The Adventure Card Game (which is really sad since i really liked my 2 playes of it, i was thinking of buying it and future expansions but since they pulling it out i wont be doing it which makes me sad )
I know several folk (including myself) who are disappointed by the death of Warhammer Quest. There was real potential here, but it's not going to be fulfilled by GW. Shame really.
 
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Jared Voshall
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While the X-Wing/Armada angle is interesting, and makes for a nice bit of sensationalism, I think the move is more a result of changing business strategy and market than anything else.

When the deal was first forged, GW was focused almost entirely on their Miniatures lines. While they did have an occasional limited board game release, they were few, far between, and very much not part of their core business model. As such, it made a lot more sense for them to get revenue from their IP by farming it out to another company.

That business model has recently changed, starting with the release of Execution Force (IIRC), to focus more on specialist board games again. Warhammer Quest: Silver Tower, Execution Force, Lost Patrol, Betrayal at Calth, and Deathwatch: Overkill all fit into the traditional Board Game format, while Stormcloud Attack and Renegade are both more board-game-esque miniatures games compared to their core lines. And this trend looks to be continuing with the upcoming Gorechosen and Bloodbowl games, as well as the expansion for WQ:ST later this year.

This move makes FFG a direct competitor to GW (though it doesn't explain the loss of the RPG license - unless they're working on a series of unanounced RPGs similar to what Privateer Press and Wyrd Studios have done with their games). Thus, it makes sense for GW to end their agreement with FFG. No shady acts of failed intimidation or refused demands to explain it.
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