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Sentinels of the Multiverse» Forums » General

Subject: Something Fun. rss

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Lucas Fox
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So I am a 7th grade science teacher. Each year I let my student choose what they want me to call their classes based off something. This year I based it on the Sentinels of the Multiverse Hero symbols.

Anyway, the fun part...

I have

1 Absolute Zero
2 The Sentinels
3 The Wraith
4 Bunker
5 Unity

Who should they have to combat?

Single Villain

and then the 5 Villains
 
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Anonymous Person
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Maybe you can pick the villains based off what your teaching. Maybe even tie your lessons to them or the word problems. What do you teach in your science class, is it biology, physics, geology, something else?

If not you can always go for baron blade, he is an evil mad scientist after all.
 
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Ian Toltz
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Since 4 of those heroes are equipment-dependent, I'd go with Chokepoint or Omnitron.

I don't know the team villains well enough to offer any suggestions. Sorry.
 
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Bern Harkins
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The Ennead. Because they are easy to understand, play smoothly and provide a fun game for beginners.

Also, they are Archaeologists. Doomed scientists, but scientists none the less.
 
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Lucas Fox
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Hahahaha I should have clarified... For me to fight in my own personal games, though I never thought about them going up against different problems and theme is with a villain.

Akash'bhuta would be the perfect choice. Man has harmed the environment and now she is pissed!

And when I said five villains... I should have meant for a vengeance style game. :-)

 
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Dylan Thurston
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Radulla wrote:
The Ennead. Because they are easy to understand, play smoothly and provide a fun game for beginners.

Also, they are Archaeologists. Doomed scientists, but scientists none the less.
Ra is an archeologist. The Ennead are grave robbers, or rather the surviving members of a group of grave robbers. (Christopher clarified this at Gen Con.)
 
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Bern Harkins
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Good to know! You can tell by the style of hat, right?
 
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Andrew Arenson
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Radulla wrote:


The Ennead. Because they are easy to understand, play smoothly and provide a fun game for beginners.


Easy to understand? Play smoothly?

I think Ennead games are one of the more complicated ones -- So many effects to track, particularly if a second symbol comes out and you need to remember to go back to the first symbol after processing the second one.

Technically, you have a choice of the order the various Ennead react to each symbol, too, though we've never bothered to play that due to the extra mental work in trying to figure out the best order.
 
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Bern Harkins
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The Ennead do two things: react when a symbol listed on their character card hits the trash for the first time in a turn, and activate their Start of Turn incap ability, if applicable.

Sure the effects stack up, but if you can handle simple coding, this should be a sanp.

You have a point about activation order, though; I have seen people overthink that, to the detriment of the game.
 
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Radulla wrote:
You have a point about activation order, though; I have seen people overthink that, to the detriment of the game.

We just house rule it. They happen in the order the Ennead entered play, as if it was start of turn. Anything else is unbearable!
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Dennison Milenkaya
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greylag wrote:
We just house rule it. They happen in the order the Ennead entered play, as if it was start of turn. Anything else is unbearable!

Yeah. Choosing the order makes fighting an easy villain easier and a somewhat complicated villain somewhat more complicated. Leaving it to the order of appearance takes the edge of choice away from the players and makes it so much better for keeping track of what's going on. I always do it this way.
 
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Simon Brownsword
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I always place the card on the table under the ennead member who's effects are resolving, that way I know who's effects I'm checking and can go back easily if another card is played.
 
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