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Mansions of Madness: Second Edition» Forums » Rules

Subject: Monster movement in Innsmouth rss

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John Clements

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We ran into a number of issues and questions while playing the scenario.

We were behind a closed door when the hybrid in the hotel appeared and never saw us. The app kept saying that the monster moves two spaces toward the nearest investigator, as usual. But because we had already exited through the secret passage, we figured there was no way that the hybrid was going to go through several rooms and closed doors, let alone a barricade, towards us. So, we just left him in the hotel. At the end, the hotel caught on fire. Not having any reason to know where the hybrid would've moved to, we told the app that the hybrid was dead.

We ran into a similar problem with the deep ones. When the first arrived we were on the other side of the hotel. The app says it moves towards us. Presuming it moves clockwise around the hotel, it still never saw us. We were never in its line of sight and eventually went back into the hotel through several rooms and doors. The rules state that the creatures cannot go through closed doors, barriers, or walls. When the second one appeared nearby, again, we did not see how it's possible he could suddenly start moving through the hotel to get to us. So our options were either not move it at all or to move it back-and-forth clockwise or counterclockwise. Thematically, it made more sense to at least move the monsters around. So we had them go back-and-forth by rolling the dice to see which direction.

It seemed right to us though that the monsters could not track us down. It's not like they have radar or GPS or phones. It didn't feel right to allow them to zero in on us. The argument could be made that our characters didn't know where the monsters were either, yet we still had to move them around the board as instructed.

Where we playing correctly or not?
Your advice and opinions our appreciated.

ps
Incidentally, while very enjoyable, we lost the scenario. By time we lighted the lantern both mobs had cornered us on the burning docks, where we were already badly wounded and half of us insane, so we gave up.
 
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Jay Howitt
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Had a similar thing tonight where we barricaded our selfs in the room so the hybrid couldn't get us. How many attempts does he try to break down the barricade before he tries to get to us through a different route? I'm looking on clarification on this too.
 
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Jorgen Peddersen
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You were totally not playing correctly.

These are pretty horrifying monsters from unexplainable dimensions. They totally know where you are and the shortest path to get to you at any time.

When the app tells you to move a monster towards an investigator, you do that, no matter what is in the way. Calculate the shortest path, including secret passages, and move the monster. Yes, they may get held up at barriers, even when there is an open path that just happens to be longer, but they will eventually break them down.
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Baker Odom
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Bluffton
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Also monster CAN move through doors. There's no such thing as closed or open in this game. Doors are just doors.

If the app says move the monster toward the nearest investigator then move the monster toward the nearest investigator.
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Reverend Uncle Bastard
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thebaker1983 wrote:
Also monster CAN move through doors. There's no such thing as closed or open in this game. Doors are just doors.

If the app says move the monster toward the nearest investigator then move the monster toward the nearest investigator.


This!

Range does not count through doors, but monsters can count a regular move path through them.
 
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Peter Cobcroft
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Clipper wrote:
You were totally not playing correctly.

These are pretty horrifying monsters from unexplainable dimensions. They totally know where you are and the shortest path to get to you at any time.

When the app tells you to move a monster towards an investigator, you do that, no matter what is in the way. Calculate the shortest path, including secret passages, and move the monster. Yes, they may get held up at barriers, even when there is an open path that just happens to be longer, but they will eventually break them down.


That's my ruling as well, based on reading the source material.

They have senses humans do not.

 
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Reverend Uncle Bastard
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JohnC1783 wrote:
we figured there was no way that the hybrid was going to go through several rooms and closed doors, let alone a barricade, towards us...

We were never in its line of sight


There are no closed doors, and this game has no such thing as "line of sight".

There are only two factors to consider for monster movement actions.

1 - If an instruction includes the term "within range" it means an investigator within 3 spaces and not through a door.

2 - If it says "towards" the monster takes the shortest path towards an investigator, regardless of doors/LOS or any other condition that is not part of the rules.

tl;dr - Doors are never considered "open" or "closed" and there is no "line of sight".
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Johnny Li
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Madison
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When I played solo and barricaded the Deep One Hybrid from getting into our room, I played such that it would keep trying to break down the barricade (always failing) until one of my characters moved to a spot outside the hotel which was the same distance away, then I started moving the monster the alternate path.

p.s. I can understand monsters being able to see around a corner to know where we are, but what doesn't really make sense about range is that WE, the investigators, somehow know what's around a corner sometimes and can become horrified by it

Also I sort of wish I could cast spells or shoot through doorways (even if it meant we could get hit by ranged attacks).
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Shaun
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Hey! Hopefully I can help clarify as well. Line of site doesn't exist in this game and is not mentioned anywhere in the rules. It is understood that no matter where a monster spawns, it knows where you are. Range does not include through doorways or blocked segments. But monsters CAN move through doors. Doors are not open nor closed in this game. They simply exist. If the app says for example the deep one moves 2 spaces towards the nearest investigator then you simply figure out which is closest by counting the spaces and move that monster 2 legal spaces closer to that investigator whether it's through a doorway or even a secret passage. If the passage is blocked then the monster will attempt to break the passage via a dice roll.
 
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Wait, monsters can move through secret passages? That's not very secret at all! We played (and lost) this scenario last night and assumed that secret passage were secret to monsters...
 
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Baker Odom
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cr0835ab wrote:
Wait, monsters can move through secret passages? That's not very secret at all! We played (and lost) this scenario last night and assumed that secret passage were secret to monsters...


Pg 16 of the RRG
Third bullet point under "Secret Passages"
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United States
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Thanks! We would certainly have lost sooner than we did!
 
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John Clements

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Thanks everybody
So to surmise: monsters always move toward you along the shortest "path", through doors, barricades (after rolling) and secret passages, but not walls.
Wow, that makes the game even tougher, if also more thematic.
 
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Peter Cobcroft
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Thematically - Hounds of Tindalos can easily walk through walls - through the corners and other angles in the room.

The game is actually more lenient on investigators than the source material
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Joseph LaMothe
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cr0835ab wrote:
Wait, monsters can move through secret passages? That's not very secret at all! We played (and lost) this scenario last night and assumed that secret passage were secret to monsters...


It's Innsmouth..the secret passage belongs to the monsters. The investigators are the invaders in the deep ones' turf, here.
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