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Old Guy59
Canada
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This year, I hosted some Wings of Glory at the 2nd Annual MosaiCon Gaming/Cosplay Convention, held in Nanaimo, British Columbia, Canada at the Vancouver Island Convention Centre, on the 10th and 11th of September.

MosaiCon Website: http://mosaicon.ca/
 


This was the first year that Wings of Glory appeared at the con, and Nanaimo doesn’t have any resident players that I know of, nor any stores selling Ares products.

The full After Action Report, with more pictures can be found on the Wings of Glory Aerodrome site: Wings of Glory Aerodrome - MosaiCon 2016 Thread : http://www.wingsofwar.org/forums/showthread.php?26033-MosaiC...

Saturday
I showcased WWI on Saturday, with a 1/214 scale Zeppelin model, but there were no takers. I did answer lots of questions, and demonstrated the game mechanics and models, but people were on their way to other things.


In the afternoon, Snoopy was going hunting for the Red Baron. I had a full table of players, and a great time was had by most of the players. In the time available, only one plane went down.
Prizes were handed out to the “Top Ace” and the “Bullet Magnet”, both receiving a Wings of Glory Duel Pack (http://www.aresgames.eu/games/ww1-wings-of-glory-line/ww1-wi...).


We had time at the end of the game to play some pick-up dogfighting, and willing players, so we did some free-for-all furballing. I took out all the “0” (zero) damage cards and we went for the kill. As I didn’t hand out any prizes in the morning, I gave away two more Duel Pack to the “Top Ace” and “Bullet Magnet” for this round, too. All the Duel Packs were provided by Ares Games.


Sunday,

I put out my Battle of Britain ‘Bomber Raid’ scenario, but again, the morning consisted of demonstrating the game mechanics to passers-by, no-one wanted to sit down and play.

In the afternoon, the HMS Glorious (1/200 scale) Royal Navy aircraft carrier was put on the table, and lots of people showed up to play. I had 9 players for the game, and it was pretty messy, with allied fighters and AA attempting to take out the Ju-87 Stukas and Bf-109 fighter escorts.
Curious Comics (Curious Comics Game Central, Victoria : http://www.curiouscomics.com/gamecentral.html) provided a WWII Rules and Accessories Pack and a B-25 Mitchell bomber Special Pack for prizes.


And after that game, some players wanted more, so another furball dogfight was thrown together. Snoopy made another appearance (flying a Spitfire), and we put some heavy fighters on the table to show what they could do.


It was a great convention, with an opportunity to showcase a great game. Here’s to next year’s con.
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adam wilson

Oklahoma
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I never thought to take out the 0 cards for a faster game. Good tip.
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Old Guy59
Canada
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When you remove the zeros, and someone hits you with the Perfect Aim Ace skill at short range, it is really painful. Both cards are taking +1s, guaranteed. Then, you get hit with following fire, taking additional +1s, and you are going down. Very quick games.
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Mayor Jim
United States
Fort Wright
Kentucky
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Good idea about removing the 0's...I usually remove the explosion card ... Too gamey.
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Kevin Duke
United States
Wynne
Arkansas
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Given how many accounts we have of planes going down on the first burst, I think it's fine to have. Probably just as realistic--if not more --than planes being slowly shot to pieces in increments of 1/15.

If I'm running it I generally keep the books out for a few turns. I hate it when a brand-new player gets blown up on the very first shot of the game, which has happened. After things have gotten mixed up awhile and everyone has a sense of what's going on, with great fanfare, I will then add the explosions to the decks and shuffle things up. It always sends a little extra tenseness in the air at that point.

For late games or short games, I'll add extra explosions or extra cards with big numbers on them. Taking out the zeros is certainly effective, but I hate to think of taking the time.
 
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