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Subject: 2016 Mint Tin Design Contest rss

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2016 Mint Tin Design Contest

Welcome to the 2016 Mint Tin Design Contest. All contest information will be posted in this thread. This is a friendly contest so please have fun and help other designers with their games!

Contest Rules

Contest Dates

Official Start Date: 9/12/16
Submission Deadline: 12/12/16
Voting Closes: 12/31/16

Entry Requirements

1. There are no restrictions on theme, mechanics, components, or artwork.
2. Copyright rules shall be respected.
3. Entries must have reasonable proof that they will fit into a mint tin.
4. The tin may also be used as part of the design.

Here is an example of a mint tin game.

Mint tin dimensions:

Top lid outer (not lip): 2.36" (59.9mm) x 3.75"(95mm)
Tin bottom: 2.3" (58.75mm) x 3.7"(93.9mm)
Inner: 2.24" (56.9mm) x 3.6"(91.5mm)
Height bottom section: 0.83" (21.28mm)
Height top section: "0.36 (9.26mm)
Corner radius .55" (14mm)

Additional Rules

1. Team design work is allowed for this contest.
2. Designers may submit up to 2 games to the contest.
3. Games must be available as free PNPs during the contest.

Recommendation

Please try to contribute to at least 3 other designs by the time of the submission deadline. Examples of contribution include: playtesting other games, reviewing rulebooks, providing detailed feedback and feedback on graphical design and layout. If you have the time, please feel free to contribute to more than 3. Providing good feedback is an important aspect of this contest and helps other designers.

Submission Guidelines

1. Create a Work-in-Progress or WIP thread here.

2. Please include the following in the first post of your WIP thread:

Game Name
Designer
Overview (1-3 Sentences)
# of Players
Suggested Play Time
List of Components
Picture(s) - Proof of Concept
Link to Files (Rules & Components)


3. Post a link to your WIP thread here in the contest thread or send me a message so I can include it in the Entries list below.

4. By the Submission Deadline, all entry files must be marked as "Contest Ready". These files should not be modified during the duration of the voting period.

5. Include the current status of your game in the WIP Thread's title.

a. Idea Phase (Private Playtesting. No publicly available printed components yet.)
b. Components Ready (Public Playtesting. Printed Components are available. Game may be changed as a result of playtesting.)
c. Contest Ready (Game is complete and ready to be entered. The files cannot be changed in this status.)


Voting

All registered BGG members are encouraged to vote. 1st place votes receive 3 points, 2nd place votes receive 2 points, and 3rd place votes receive 1 point.

Prizes

All GeekGold tipped to the posts below will be applied to the appropriate prize categories and distributed to the top 3 entries in each category after the contest ends. I will contribute a total of 700 bag.

Categories

1. Best Overall Design
2. Most Innovative Mechanic
3. Best Theme
4. Best Artwork & Graphic Design
5. Best Written Rules
6. Guest Judge - Top 3 Designs
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Entries List

Idea Phase Games

Welcome to Felldown by Jason Rayburn
Entry Thread
# of Players: 1-2
Overview: You thought you were getting a fantastic deal on some property in the small town of Felldown; a quiet place near a nice forest and beautiful lake. Too bad no one told you about the monsters that come out at night and create all sorts of trouble! Welcome to Felldown is a simple game where the goal is to have 4 houses still standing at the end of the round or the most houses when all the player cards are spent. Place houses on top of ones that have fallen, lay traps and trick monsters to visit your friends town instead!

A-Maze-Mint by Aaron Reading
Entry Thread
# of Players: 1-2
Overview: A-Maze-Mint is a dungeon crawl that fits in your pocket. It is a 1-2 player co-op dungeon crawler with several cards used to create the dungeon as you explore it. Eventually you will fight the big Boss but once it is defeated the dungeon starts to collapse around you so you have to hurry to get out again.

Making a Mint by Orren McKay
Entry Thread
# of Players: 2
Overview: andy manufactures trying to create more and better recipes while stealing each others creations and lying about their own. As the game progresses players can use the "advantage" gained from successful recipes to further punish and destroy their opponent in their relentless pursuit of the perfect mint.

El Ca-mint-o (de Santiago) by Andy Couch
Entry Thread
# of Players: 2
Overview: 2 player game of managing a medieval monastery. Choose cards which have an academic discipline and an action on them. The disciplines are straight set collection, while the actions are things like move down the Camino, brew beer, weave cloth, heal sick and build monastery. Choose cards wisely for the most points.

Grab Yer Booty! by Alan Brown
Entry Thread
# of Players: 1-2
Overview: Ahoy! Grab Yer Booty be a ruckas 1-2 player dexterity battle to discover who can pillage that be all I can take treasure from th' cove 'n to barter it fer a new scurvy pirate ship! Beware, fer th' only thin' that rivals ye lust fer gold, jewels, 'n weapons be ye lust fer rum! Rum can gift ye incredible bonuses, or horrible detriments. Who gunna cap'n th' grandest ship 'o th' seven seas?

Clash of the Thunder Gods by Jedediah Hamilton
Entry Thread
# of Players: 2-4
Overview: It is the dawn of time and Zeus, Thor, Indra, and Raijin have come together to compete to see who is the most powerful of all. Impress these new creatures with your awesome lightning bolts. Beware though, these fickle mortals are as easily swayed by you as your rivals.

Super Tin Football by Martin Melbardis
Entry Thread
# of Players: 1-2
Overview: A card game where the player(s) take the role of a coach of an American football team competing for the Super Tin Bowl. Players must select their offensive and defensive plays wisely and attempt to get a first down in order to finally score a touchdown or even a field goal. The game includes Dice rolling, Area control and simultaneous "play" selection.

Tanks! by Tyraziel
Entry Thread
# of Players: 2
Overview: Tanks! is an abstract game where two generals pit their wits against each other in a game of strategy and deduction, to completely destroy each other's platoon.

Catacomb Crawler by Joseph Maximus
Entry Thread
# of Players: 2
Overview: Welcome adventurer! Collect your equipment and enter the catacombs to test your mettle against hordes of creatures, and claim victory over the powers that rule over them. But be warned, another seeks to beat you to your goal...if either of you can survive this PvP roguelike.

Component Ready Games

Dice Trek: A Space Battle in a Tin by Predrag Stevanovic
Entry Thread
# of Players: 2
Overview: Dice Trek: A Space Batle in a Tin is light and fast 2 player duel, in which you will be collecting power and damaging opponent by pushing and pulling two custom dice on a five card space battlefield. You will do that by placing cards with units of various strength, influencing both dice simultaneously most of the time.

Dice Bocce by Tanner Griffin
Entry Thread
# of Players: 3-8
Overview: Dice Bocce is definitely a WIP title for this multiplayer dexterity game for the 2016 Mint Tin contest. Your goal is to "pop" your die as close to the target chip as possible. You'll get points if you're the closest, and whoever reaches ten points first wins.

Nut Collectors by Gavin Kenny
Entry Thread
# of Players: 2-4
Overview: Between 2 and 4 pairs of Squirrels are all competing for nuts to store into their nests to tide them over during the winter. However competition is fierce and often the best way to get nuts is to steal from your neighbours. Nut Collectors is a dexterity based game of marking nut trees as your territory and collecting the nuts that fall from them.

Centeotl by Mike Heim
Entry Thread
# of Players: 3-4
Overview: You are a small family of farmers in a rural Aztec village trying to get as much corn from a farm as possible. However, your opponents are doing the same thing. You can only issue one order per round and it will exhaust the farmer (card) until you rest. But choose your actions wisely because your opponent might get the corn before you, or even steal the corn you have already farmed. You’ll have to bluff, intimidate, and make or break side deals in order to win.

Falcon Master by Scott A
Entry Thread
# of Players: 1
Overview: Falcon Master is a solitaire (and potentially multi-player) game where the player starts as an apprentice falconer and works to become a master falconer. Player will need to balance developing his/her own skills, buying and selling goods, training a falcon, hunting, and attending tournaments.

Gelatinous Cube Dice by Mike Heim
Entry Thread
# of Players: 1
Overview: Solo, low-ink, black and white, puzzle game. Easy to assemble. A dungeon crawler where you assume the form of a gelatinous cube.

Tornado Chasers by Lucas Gerlach
Entry Thread
# of Players: 2-4
Overview: Feel the adrenaline as you brave Tornado Alley during peak season, seeking to gather the best possible research and footage. In Tornado Chasers, you compete to predict the location of the next tornado (determined by dice you place), film it, and place probes to gain information on the vortex. All the while, you must navigate roads, wisely plan upgrades, and avoid becoming the next disaster victim.

Assembly: Spaceship Builders by Janice Turner
Entry Thread
# of Players: 1-2
Overview: Assembly: Spaceship Builders is a quick, cooperative, puzzle card game. You control a production line for building spaceships and you're working to a deadline. Unfortunately the factory designers have given you a very limited set of commands and a tough deadline to meet. Can you complete the ship in time?

Pavemint by Marianne Waage & Michael Irving
Entry Thread
# of Players: 3-5
Overview: At the end of old Route 42 lay an abandoned mint factory, old and forgotten... Mostly. Once a year, skateboarders from across the region come together to practice the most righteous of tricks, jumps, and grinds. The cramped quarters and other boarders cause mischief and are guaranteed to test your mettle. You are one of these skateboarders, and you are trying to prove you're the best!

Real Deal Football Mint by RAMsportUSA
Entry Thread
# of Players: 2-4
Overview: Real Deal Football Mint is two super football card games in one. RDF Live is played while watching any football game on TV. RDF Unplugged is four quarters of fast 1 on 1, or 2 on 2 competition with all the big plays of a real game that can be played anytime. Both are for football fans young and old.

Master Assassin by Dave Myers
Entry Thread
# of Players: 2-5
Overview: Master Assassin is a card drafting and dice rolling game where players take on the role of assassins drafting the right weapons and items to fulfill contracts. Contracts are worth variable amounts of Prestige depending on which weapon you use. Each weapon is a different sized die (d4 - d20) and operates differently than the others. The more you succeed with a weapon, the more you can +/- to its value in future rolls. The first assassin to reach 15 prestige is promoted to Master Assassin.

Garrison: A Solo Game by James Ronald Lo
Entry Thread
# of Players: 1
Overview: Garrison is a sci-fi-themed solo game where you are tasked to protect a city from threats that are forming around its borders. Utilize the abilities of your troops and civilian volunteers to build small but efficient strike teams to eliminate threats one by one before they lay siege to the city. Beware though, not only should you battle enemies outside the city gates, but traitors disloyal to your cause lurk in the shadows within as well. The odds are against you. Prepare for war.

Mint Tin Curling by Guy T. Schafer
Entry Thread
# of Players: 2-8
Overview: Curling in your pocket. Uses small beads as stones; the tin is the sheet.

Avalanche / Quicksand! by Guy T. Schafer
Entry Thread
# of Players: 1-2
Overview: Disaster! The expedition is in trouble! Now you are a member of the search party that must save the day. Rescue as many people as you can before they suffocate. Seconds count!

Elemintary by Mark Tuck
Entry Thread
# of Players: 1
Overview: An unsavoury crime has been committed in Mintsby and you, the amateur sleuth Sherbert Holmes, aided by your dear friend Dr Winegum, are charged with solving the case. You must move around the randomly generated playing area, search locations and memorise the suspects you encounter. For, when you have eliminated the innocent, whoever remains, however improbable, must be the culprit. A glance at your pocket watch shows you only have 12 hours remaining. Come, Winegum, the game is afoot...

MINTS: Mini Interplanetary Network Tactical System by Alex L
Entry Thread
# of Players: 2
Overview: MINTS is a quick, head-to-head, asymmetrical dexterity game where two players attempt to destroy one another by flicking cubes. The attacking player controls a ship that can move around the playing area and the defending player is fighting to save their network of planets.

TIN Kingdom: New Frontiers by Robert Bartelli and Ben McGuire
Entry Thread
# of Players: 1
Overview: You have been sent by the King to a lone Keep on the Frontier of the Kingdom. It is your task to explore the Wilderness, add new lands to your Fiefdom, and protect the realm from both Barbarians and horrible Monsters. Tile Selection, Tile Laying, Die Rolling, Worker Allocation.

Battle of Brit-Tin by Martin Melbardis
Entry Thread
# of Players: 1
Overview: Battle for Brit-Tin is a solitaire tower defense game designed to fit in a mint tin. The player takes control of the RAF during the battle of Britain in WW2 trying to defend London from German bombers. The game includes dice rolling for actions, dice for combat and upgrades for your fighter squads and defences such as radar and AA batteries.

CivMint by George Jaros
Entry Thread
# of Players: 2
Overview: CivMint will be a 2 player game (3-4 with a second set) that uses limited cards and components in order to fit inside an Altoids sized mint tin. This will hopefully serve as a simple introduction to civilization building games with a branching tech tree. The game will be a combination of area control, resource management, and civilization development.

Mint Control by Justin Blaske
Entry Thread
# of Players: 2-4
Overview: Mint Control is designed to provide a small footprint introduction experience to the Area Control and Action Selection genres of gaming that is fun and rewarding to play even for seasoned gamers.

Outerbelt - The Dice Game by Coffee Pot
Entry Thread
# of Players: 2
Overview: Outerbelt is a dice game where players collect points as they "drive" around the outerbelt. There's a strategy element in choosing your next dice to move. There's also a luck element introduced on where your dice stops. Watch out for detours along the way. No texting during game play. High score wins. Enjoy.

Mower Mania by Mark Tuck
Entry Thread
# of Players: 1
Overview: In these days of recession, it's not that easy to scrape an honest living. But there's always a neighbour's lawn waiting to be mown, so a quick investment in the latest grass removal technology and off you go. Trouble is, it's not as easy as it looks as the machine seems to have of a mind of its own. Mind you don't smash it into those trees, because it'll cost you for repairs and also watch out for that dog. Above all steer well clear of the customers' flower beds and prize vegetables as they get very upset at the sight of beheaded daffodils and mashed marrow.

Squire Quest by Mike Esko
Entry Thread
# of Players: 2
Overview: Each player takes on the roll of a knight preparing to adventure through the lost forest to save the kingdom from the evil Sorcerer, insert clever name here. You must prepare for the different dangers you will encounter and what better way to do that than to have someone else do it for you. Take turns placing your squires in different locations to collect resources, create items, and complete tasks that you have sent them on. You must be cunning though, each location has limited room. Will you prevail or will you mints-ed into pieces by the Sorcerers mintions?



Total Entries
Total Idea Phase Games: 9
Total Component Ready Games: 23
Total Contest Ready Games: n/a
Total Games: 32
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Please tip this post to contribute to the Best Overall Design Category.

I will contribute 200 GeekGold to this category.
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Please tip this post to contribute to the Most Innovative Mechanic Category.

I will contribute 100 GeekGold to this category.
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Please tip this post to contribute to the Best Theme Category.

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Please tip this post to contribute to the Best Artwork & Graphic Design Category.

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Please tip this post to contribute to the Best Written Rules Category.

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Please tip this post to contribute to the Guest Judge Category.

This year's Guest Judge will be Caroline Berg.

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Here is a helpful guide from TGC on card sizes. I believe biz, mini, and micro cards will fit.



Good luck all and have fun!
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JK
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Awesome! Have added this to the PnP contests and winners geeklist
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JK
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R4D6 wrote:
Here is a helpful guide from TGC on card sizes. I believe biz, mini, and micro cards will fit.


Ahem. Helpful perhaps if you live in that antiquated oligarchy that knows what " means. The rest of the world would find metric measurements far more useful...

Biz = 51 x 89 mm

Mini = 45 x 64 mm

Micro = 32 x 45 mm
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Scott Allen
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Freeport
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Still in idea phase, but here we go...

[WIP] "Falcon Master" - A Submission to the 2016 Mint Tin Contest - Components Ready

Looking forward to this.
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Lancaster
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Glad to see someone taking the ball and running with this one! Why not just append the rules to deciliter? That seemed to allow for more interesting entries, such as what was entered here: 2013 "In-A-Tin" / "Express" Print-and-Play Design Contest - Final Submission List

I also think I did measure most "tins" and they were under a deciliter in volume....

Here is the requirement I had, you're more than welcome to adopt it!

Quote:
The Deciliter Rule: In-a-Tin entries must have reasonable proof that they will fit into a "tin" or other agreeable container (i.e. bottle) that has a volume no greater than a deciliter (or 100ml)



(Fixed Link...)
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Terry Kirk
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Am I allowed to use a game I already started?
If I can, I'm up for joining in.
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Tanner Griffin
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Ogden
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kirkatronics wrote:
Am I allowed to use a game I already started?
If I can, I'm up for joining in.


Most contests we've done have had entries that were partially designed already. As long as you haven't put anything online about it before the start date (Sep 12), you're good!
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Caroline Berg
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...124 to run fleeing from the mountain. ...125 to use a rope to climb the cliff. ...126 to quickly cast "summon stairs." ...127 to dodge under the falling rocks.
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Yes, I too am interested in knowing if something from one of the 24 hour contests would be allowed to be entered into this contest.

If not, I'm afraid I don't have time to come up with something new to enter into this.
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Terry Kirk
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Thanks. Just to confirm another thing. Are purely card games allowed?
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Thanks for adding this contest to the Geeklist and for the conversion JK!

Welcome back Scott! The 1st contest entry. thumbsup

Quote:
Glad to see someone taking the ball and running with this one! Why not just append the rules to deciliter?


Just following the footsteps of those before me. That's an interesting idea that I will definitely consider for future contests. Thanks for sharing.

Quote:
As long as you haven't put anything online about it before the start date (Sep 12), you're good!


This is correct. Thanks for clarifying.

Quote:
Yes, I too am interested in knowing if something from one of the 24 hour contests would be allowed to be entered into this contest.


Yes - 24h entries from September to December would be allowed if they meet the other requirements of the contest. Just trying to keep everyone on a level playing field here. Hope to see you participate but I understand if you can't find the time.

Quote:
Thanks. Just to confirm another thing. Are purely card games allowed?


Certainly - as long as the cards fit in the tin! Any combination of components is allowed. Thanks for joining us and good luck!
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Caroline Berg
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...124 to run fleeing from the mountain. ...125 to use a rope to climb the cliff. ...126 to quickly cast "summon stairs." ...127 to dodge under the falling rocks.
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My schedule always happens to be very full in fall - so if a contests runs after September, there is a good chance I can't enter unless using something I've already created.

Good luck with the contest, even though I won't be taking part in it.

I'll just have to create a mint-tin game outside of a contest.
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Mark Perry
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Do the rules need to fit inside? Also, how many cards / dice can fit into one of these, on average?

Thanks!
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Gavin Kenny
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MarkP1981 wrote:
Do the rules need to fit inside? Also, how many cards / dice can fit into one of these, on average?

Thanks!


I'll second those questions. A rules sheet, even folded can take up a lot of room. I'm thinking of entering but I need to understand more about what components I can fit in those tins. I would buy one, but with different mints having their own boxes they may be different sizes to the one in the competition.

At present I'm in a very early idea phase for a game about Squirrels trying to store nuts for the winter in competition with each other, possibly called Nut War.
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Yes - the rules should fit in the tin.

Here is another example. arrrh

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Gavin Kenny
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I don't see any rules sheet in that picture. Can you give me a clue what part of it has the rules on it?
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maf man
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gavken wrote:
A rules sheet, even folded can take up a lot of room.

one thing to try for the people who have their rule sheet(s) taking up too much room is to reformat and cut it apart so you have rule cards (like a mini multi-page manual). It may not be worth it to many of you but if you just need a tiny bit or that last fold is being to strong of a spring for you to close your tin this should help.
My personal example is from a friend making a tin game but then since it had 2 pages of rules when he folded it down the tin wouldn't stay closed.
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gavken wrote:
I don't see any rules sheet in that picture. Can you give me a clue what part of it has the rules on it?


I believe there are 4 instruction cards in Mint Tin Pirates.

I think Mint Works will have a mini rulebook.

There are many ways to approach this. It's perfectly acceptable to just fold normal sized paper.

Perhaps someone here could make a modified pocketmod template for people to use.

Hope this helps clarify.
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