$18.00
GeekGold Bonus for All Supporters: 106.91

6,658 Supporters

$15 min for supporter badge & GeekGold bonus
42% of Goal | left

Support:

Or Shkol
United States
New York
flag msg tools
I'm sure it must be pretty common.
You have a draw pile and a river of a few cards. Every time someone takes a card from the river, the rest of the cards move to the right and a new card is placed at the leftmost spot.

I'm aware that Ascension's solo variant has something similar, where every turn the 2 right cards are removed from the river and the rest of the cards move right to take their place, while new ones are drawn and placed to the left.

Anyone knows of other games that do this?

Thanks!

 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
John
United Kingdom
Southampton
flag msg tools
mbmbmbmbmb
Eight-Minute Empire - card which have been available for longer (further from the source of the river) are cheaper. I'd guess Eight-Minute Empire: Legends does the same.

Small World with the races (tiles rather than cards) does a similar thing.

Star Realms - one of the solo variants has this (the card at the mouth of the river triggers an effect for the player's enemy).

Impulse - you feed a card into the impulse and remove the oldest card from the impulse (which is a "river of cards"). On your turn you can trigger all the actions in the impulse (so you want to try to add cards which help you but not your opponents as they'll get to use the card you added on their turn).
1 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Florian Woo
Germany
Stuttgart
flag msg tools
designer
mbmbmb
All the Legendary: A Marvel Deck Building Game and Legendary Encounters: An Alien Deck Building Game games use these.
As well as the market for the power plants in Funkenschlag.
Through the Ages: A Story of Civilization uses this mechanic as well for the inventions / leaders a.s.o.

Valley of the Kings does it more special, in shape of a pyramid.

The more I think about it, the more I assume this is a very common mechanic.
2 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Mads Fløe
Denmark
Aarhus C
DK
flag msg tools
designer
mbmbmbmbmb
Morels is almost purely based on this action
8 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Billy Pitiot
Finland
flag msg tools
How about a cake break!
mbmbmbmbmb
Here are the different variants that I know of this mechanic:

- Costs increasing with the distance, lower cards become more interesting: Small World already mention makes you pay to get races further up and makes the lower ones become more interesting because the money paid goes on top of those.

- Costs increasing with distance: Suburbia has this simple mechanism that you mention: take a card, the rest flows down. Each card has a base cost plus a cost depending on its position in the queue. It also forces the players to remove a card every turn, even if they take another action, this makes sure that the tiles are always flowing and can even allow you to remove some cards that could be too expensive for you so that other people don't get them.

- Cards sorted, lower Cards removed: Power Grid has a very interesting 'river'. To continue with the metaphor, here the lighter cards are floating faster towards the end of the river: there is 8 cards, out of which the 4 closest can be bought. When you buy a card, you draw a new card from the deck but you sort them by price so if you drew a cheap one then it goes closer to the beginning of the 'river'. And at the end of each turn you remove the cheapest card. This is very interesting because it makes sure that the game is ramping up progressively.

- Variants: 'rivers' that do not get refilled immediately but only at the end of a phase (end of player turn, end of round...). This adds the pressure of not letting go of the important cards. Saint Petersburg is worth mentioning here because it has 2 rows. At the end of a round, all cards from 2nd row are removed and all cards from 1st row go down. The interesting part here is that the first row gets refilled only to the point where both rows combined is 10 cards. Meaning that if you don't buy enough cards in previous round you don't get new ones. The same thing happens between phases (game has 4 phases) so if nobody buys cards in one phase, the next phase doesn't bring new cards.
4 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Bart R.
Belgium
Tongeren
flag msg tools
mbmbmbmbmb
Firenze does this with a line of action cards. You can take a card from as far up the river as you want, but you have to pay a price in bricks which you place on the cards you skip. The player who ultimately buys the card gets those bricks as well. This means even negative action cards can become attractive depending on which bricks are placed on them.
1 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Vincent
Netherlands
Arnhem
flag msg tools
mbmbmbmbmb
The Flow of History has this as well.
1 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Mikolaj Witkowski
Poland
Warsaw
flag msg tools
mbmbmb
Legendary mentioned before is a great example, but also Thunderstone especially in the coop/solo variant. Actually... wasn't Thunderstone the first to do this?
1 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Dani Evans
United Kingdom
Telford
Shropshire
flag msg tools
mbmbmbmbmb
Parade makes heavy use of a river of cards, but rather than being built from the deck at random, players add new cards to it
2 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Annemarie Post
msg tools
mbmbmbmbmb
Islebound does this for the building cards in the game. The last three cards in the row have a prerequisite for building, while the first two can always be build.
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Edward Kendrick
United Kingdom
Redditch
Worcestershire
flag msg tools
Pax Porfiriana does this.
3 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Andy Haigh
United Kingdom
flag msg tools
mbmbmbmbmb
Anny48 wrote:
Islebound does this for the building cards in the game. The last three cards in the row have a prerequisite for building, while the first two can always be build.


Above and Below and Near and Far (both also by Ryan Laukat) use something similar, along with Eight Minute Empire mentioned above.

I think he might be a fan of this particular mechanic.
1 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Tor Iver Wilhelmsen
Norway
Oslo
Unspecified
flag msg tools
mbmbmbmbmb
In Cuisine a la Card, if the last spot in the "river" is occupied at the end of your turn, that card ends up in the "fridge", which is a stack of cards where you can buy the top card for cheap (and one of the jusdges you try to please lets you dig deeper). Then the rest of the cards flow and get refilled.
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Stephanie Prince
Canada
Lacombe
AB
flag msg tools
mbmbmbmbmb
Concordia and Grand Austria Hotel
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Malcolm Howell
United Kingdom
flag msg tools
mbmbmbmbmb
The development cards in Mundus Novus, with the cards further from the deck being cheaper.
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Or Shkol
United States
New York
flag msg tools
THANKS EVERYONE for all the help, I got a lot of research to get into with these suggestions.

Of course I'll welcome more if someone remembers other examples for this mechanic.
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
American in Chile
Chile
Temuco
flag msg tools
mbmbmbmbmb
Starving Artists, still planned to ship in December. Cards farther from the deck are cheaper than closer ones.
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
United States
Rochester
New York
flag msg tools
mbmbmbmbmb
Dale of Merchants
Forge War
Agent Decker
Star Realms
1 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
John
United Kingdom
Southampton
flag msg tools
mbmbmbmbmb
Euronimoes does it with dominoes (dominoes nearer the source are more expensive, you can take an unknown domino and get a coin). A set of double six dominoes & few tokens (8 I think) is all you need to play it.
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Holger Doessing
Denmark
Odense
flag msg tools
mbmbmbmbmb
1911 Amundsen vs Scott
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Kevin
United States
Martville
New York
flag msg tools
mbmbmbmbmb
Copycat, though that was respectfully borrowed from Through the Ages: A Story of Civilization
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Mauricio Montoya
Colombia
Medellín
flag msg tools
mbmbmbmbmb
The dresses you can make in Rococo, although the line doesn't slide and refill automatically each time you make a dress, only between rounds (and the leftmost two dresses are discarded if nobody took them).

Same idea with the buildings and facilities you build in The Manhattan Project, but in this case you instantly refill the topmost space after the line slides down to fill the empty spot.

The explorers in Lewis & Clark also form a queue and they get cheaper to recruit as they slide down to fill the empty spots. In this game many card and board actions make you discard the cheapest one(s) or even clear the whole queue and refill it with five new cards. Manipulating the queue to get a recruit you want for cheap or getting rid of the ones that can benefit your opponents the most are important strategies in this game.
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Andrew J.
United States
Missouri
flag msg tools
mbmbmbmbmb
Throw out Lewis & Clark does this as well, though they call it the 'journal.'
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Martin Larouche
Canada
Longueuil
Quebec
flag msg tools
Melting souls with cuteness since 2007
badge
Lovin' N-16
mbmbmbmbmb
Legendary: A Marvel Deck Building Game
Legendary Encounters: An Alien Deck Building Game
(and all other Legendary variants)

Eight-Minute Empire

Through the Ages: A Story of Civilization

Parade

Thunderstone
Thunderstone Advance: Towers of Ruin
(and all other Thunderstone base boxes)

 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
TX WA
United States
Snoqualmie
Washington
flag msg tools
mbmbmbmbmb
There's also a river of cards in the game Copycat (created by the same guy who created Power Grid) where you are trying to aquire funds and resources and allies to help you on a satirical political campaign trail. Fun medium-light deck building/worker placement game!
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
1 , 2  Next »   | 
Front Page | Welcome | Contact | Privacy Policy | Terms of Service | Advertise | Support BGG | Feeds RSS
Geekdo, BoardGameGeek, the Geekdo logo, and the BoardGameGeek logo are trademarks of BoardGameGeek, LLC.