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Vampire: The Eternal Struggle» Forums » General

Subject: Jyhad starter deck contains? rss

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Mario Gallhuber
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Hey guys!
Recently i was able to get a full jyhad collection an now im trying to find out which cards the clan starterdecks contained. I played one or two games before and im not that great at freeform deck building yet. So i wanted to know which cards to combine to build the jyhad starters to play with my friends. I couldnt find any lists online.
Thanks in advance,
Jim
 
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Tamas Csepregi
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Hi!
There were no clan starters in Jyhad (if this is really the edition you have).
Clan starters were introduced much more later with the Camarilla expansion for V:TeS (after the name was changed from Jyhad).
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Mario Gallhuber
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So everyone had to build their decks themselves? So the boxes one could get where mixed cards and unplayable?
Yep its jyhad from 1994. Came in a huge folder so i have no real idea how to build decks from that. I got the sabbat wars sarter kit for 4 people and the gangrel antitribu most wanted decks and didnt change out any cards
 
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Neil Muller
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Jyhad and the original Vampire sets had random starter decks. Pre-constructed decks only came in with the Sabbat War expansion.

The numbers of crypt and library cards where fixed (16 crypt, 60 library cards IIRC).

The rarity distribution wasn't great either - something like 2 rares & 13 or 14 uncommon cards per starter for Jyhad and 3 rares and about 12 uncommons for VtES starters.


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Neil Muller
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JamesHyde wrote:
So everyone had to build their decks themselves? So the boxes one could get where mixed cards and unplayable?


Yes.

While one could end up with an unplayable deck, there was usually enough overlap between the disciplines of the vampires and library cards for the deck to be somewhat functional (helped by discipline masters being common) - not particularly good, but not completely unplayable.


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Mario Gallhuber
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Ok i see! Thank you!
I will try my best building 4 decks that all have 1 primogen as highest title. So the theme would be clans in the same city fighting over it
 
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Teeka
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drnlmza wrote:
JamesHyde wrote:
So everyone had to build their decks themselves? So the boxes one could get where mixed cards and unplayable?


Yes.

While one could end up with an unplayable deck, there was usually enough overlap between the disciplines of the vampires and library cards for the deck to be somewhat functional (helped by discipline masters being common) - not particularly good, but not completely unplayable.

This is true.

Though back then, the same was true for buying a Magic:TG starter. It was the early days of the trading card game system after all.
 
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Mario Gallhuber
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Must`ve been great whitnessing it all
When they got as big and succesful as they are now ☺
 
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Teeka
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JamesHyde wrote:
I will try my best building 4 decks that all have 1 primogen as highest title. So the theme would be clans in the same city fighting over it

When you don't have a lot of cards, try not too hard to have all members of 1 clan.

It's better to take a certain clan as a starting point, but then mix-an-match vampires based on the disciplines you want to use. As mentioned, the "master: discipline"(*) cards are there to fill any gaps.


(*note: in the Jyhad set, disciplines were called "skills")


Good luck, and let us know if you run into any problems!
 
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Mario Gallhuber
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Thanks again! I will remember that!
The folder and a few boxes contain over 1200 cards and its an almost full collection of every jyhad card including multiples. So cardswise, i got everything needed ☺
 
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Jason Preder
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This game NEEDs to be LCG-ized.
So much chaos in the controlling companies though that I'm not sure it will ever happen anymore.
Only suitable replacement is the Game of Thrones LCG. Clearly a different theme, but much of the mechanics of having characters in play, locations, and most importantly, political intrigue.
Good luck making some decks. You might get some help by visiting the Elder Kindred Network for some deck ideas.
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Peter Hill
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A number of other card games have better interplay and combat but none have the voting mechanism that makes this game great.

It could just be reimagined as a standalone 'Dominion' box style game.
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Brendan Riley
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Hiro Protag wrote:
A number of other card games have better interplay and combat but none have the voting mechanism that makes this game great.

It could just be reimagined as a standalone 'Dominion' box style game.


I also love the core economy of the game, that you have to spend your own life to do nearly everything. It provides great tension.
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Teeka
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wombat929 wrote:
I also love the core economy of the game, that you have to spend your own life to do nearly everything. It provides great tension.

Me too!

Coming from Magic, where you just accumulate more and more power until you are only limited by the amount of cards you draw, I loved this concept.

You can't just play whatever you like, for each pool counter you spend puts you at a greater risk. You really have to weigh the pros and cons of every option carefully.
This not only generates tension, but it conserves balance throughout the entire game.
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Toco
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Thank you DjaliRiot and chadnorth !
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Teeka wrote:
wombat929 wrote:
I also love the core economy of the game, that you have to spend your own life to do nearly everything. It provides great tension.

Me too!

Coming from Magic, where you just accumulate more and more power until you are only limited by the amount of cards you draw, I loved this concept.

You can't just play whatever you like, for each pool counter you spend puts you at a greater risk. You really have to weigh the pros and cons of every option carefully.
This not only generates tension, but it conserves balance throughout the entire game.


100% agree
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