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Forbidden Stars» Forums » General

Subject: Orbital Strike - Why no routing? rss

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Nick Clinite
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I was just flipping through the book, and something stuck out to me as particularly finicky. Why do Orbital Strikes not cause routing, unlike combat damage? Would it really make Orbital Strikes too powerful? It just seems like an incredibly odd choice to make damage work differently like that. Does it really just make sense for the game's overall design?
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Samuel Bailey
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During testing it was found to be too strong to have a single result rout a unit without any recourse. Orbital Strikes are a relatively safe way to deal damage, and if they were too effective then players would use primarily Orbital strikes instead of normal interactive combat.
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Rauli Kettunen
Finland
Oulu
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You could also look at it from a thematic POV (silly designer above, giving valid gameplay reasons ). Enemy bombards you, but doesn't engage in ground combat, you have time to recover easily enough. Whereas in ground combat, the sides are fighting tooth and nail in far closer quarters, disengaging to recover could be impossible.
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Andrew B
Sweden
Linköping
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Dam the Man wrote:
You could also look at it from a thematic POV (silly designer above, giving valid gameplay reasons ). Enemy bombards you, but doesn't engage in ground combat, you have time to recover easily enough. Whereas in ground combat, the sides are fighting tooth and nail in far closer quarters, disengaging to recover could be impossible.


You also have bunker networks that require intense bombardment before any real damage is done.
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Chris Schafer
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Prior Lake
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To quote the old military adage.

Because nobody surrenders to an airplane.
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