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Patchwork» Forums » Strategy

Subject: Taking advantage of a broke opponent rss

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Kevin Brown
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Macon
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Everyone hates to pass, but sometimes you have no choice. I've won and lost games, filled my board, ended with 75 buttons in hand, whatever, but I've never gone a whole game without passing. The best you can do is minimize the number of time spaces you pass on.

Occasionally you know your opponent will have to pass on the next turn. You can see that they have no buttons. This is an opportunity for you! Get as close as you can to the time space they are on then purchase the longest time tile you can afford. If you can force them to pass for 5 or 6 or 7 time spaces it can be devastating in the long run. You need to average about 3.5 buttons per time space to win. If five are spent getting one button each then the average buttons needed for the remaining spaces goes up to about 3.75.

Of course your opponent can do to you as well. You need to keep an eye on how much time your opponent can make you waste before you go all in on a purchase. If they're going to be able to force you to pass for a bunch of time spaces you should consider taking a cheaper tile or making a shorter pass now to avoid a longer one in the future.
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mortego

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I really need to start "having" a strategy.
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Chris Funk
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Passed before, even when I could buy a tile, because there was one I either wanted more or that the other player really needed. All in hopes they would buy one and leave me able to buy the one I wanted or to bypass their wanted tile. Passing isn't always a bad thing.
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Kevin Brown
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FunkyBlue wrote:
Passing isn't always a bad thing.


If you're passing to move 5+ spaces, it's always a bad thing. I can't think of a situation in which you would be better off giving away that much time if you could avoid it.
 
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Chris Funk
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pilight wrote:
FunkyBlue wrote:
Passing isn't always a bad thing.


If you're passing to move 5+ spaces, it's always a bad thing. I can't think of a situation in which you would be better off giving away that much time if you could avoid it.


It's rare, but I have had a couple. It just depends on the situation and how the game plays out.
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Alex Yeager
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pilight wrote:
FunkyBlue wrote:
Passing isn't always a bad thing.


If you're passing to move 5+ spaces, it's always a bad thing. I can't think of a situation in which you would be better off giving away that much time if you could avoid it.


Most of the situations I can easily think of are late game. A five-square block is worth (10-cost+income buttons) to your opponent. If I take 6 points for jumping 6, blocking my opponent from a piece that they would be able to access 4-6 steps away on the track that would be a perfect (or an only) fit, forcing THEM to take an income turn (with some other bits thrown in: am I in the lead, is this a stalling tactic at best, and so on), then it's absolutely a good idea.

Alex Yeager
Mayfair Games
 
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Will Dearden
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Yes, for example if your opponent buys the L piece which costs 4 buttons and 6 time and you are bankrupt. The 4-6 piece really isn't all that great and after you pass you are now set up to buy lots of amazing pieces. There are some hard and fast rules in this game but there are always subtleties. Always plan ahead and minmax your moves.

FunkyBlue wrote:
pilight wrote:
FunkyBlue wrote:
Passing isn't always a bad thing.


If you're passing to move 5+ spaces, it's always a bad thing. I can't think of a situation in which you would be better off giving away that much time if you could avoid it.


It's rare, but I have had a couple. It just depends on the situation and how the game plays out.
 
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