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Firefly: The Game» Forums » General

Subject: Missing characters rss

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Mhtm Ghnd
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I'm trying to work out what cards could potentially still be added in another Breaking Atmo style pack.

I've come up with a list of named or otherwise notable characters from the show and movie who have not yet appeared in the game. Have I missed anyone notable.

Bendis (browncoat from flashback in Serenity-ep)
Green? (browncoat from flashback in Serenity-ep)
Syrus (someone who gets announced as arriving from Shindig)
Banning Miller (mean girl from Shindig)
Cabott (Banning's friend from Shindig)
Dester (Banning's friend from Shindig)
Zelle (Banning's friend from Shindig)
Gabriel Tam (from flashback in Safe)
Regan Tam (from flashback in Safe)
Ruby (silent child from Safe)
The Councillor (Inara's client from War Stories)
Durran Haymer (crime target from Trash)
Petaleen (pregnant woman from Heart of Gold)
Belinda Burgess (Rance Burgess' wife from Heart of Gold)
The Teacher (River's teacher from Serenity-movie)
Dr Mathias (River's brainwasher from Serenity-movie)
Dr Caron (in the Miranda video from Serenity-movie)

Still plenty to add to the game
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Dave Rowley
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Don't forget the "Good Dogs" man!
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Mhtm Ghnd
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Of course. I also forgot the "proof of alien life" guy
 
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George Krubski
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Try some of these:


Bendis (browncoat from flashback in Serenity-ep)
Green? (browncoat from flashback in Serenity-ep)


Syrus (someone who gets announced as arriving from Shindig) - There's interesting twist here. The image used for the Cortland card is actually Cyrus and Cyrus should really be a different guy.

Banning Miller (mean girl from Shindig)
Cabott (Banning's friend from Shindig)
Dester (Banning's friend from Shindig)
Zelle (Banning's friend from Shindig)

I forget which is which...




Gabriel Tam (from flashback in Safe)
Regan Tam (from flashback in Safe)





Ruby (silent child from Safe)

The Councillor (Inara's client from War Stories)



Durran Haymer (crime target from Trash)



Petaleen (pregnant woman from Heart of Gold)



Belinda Burgess (Rance Burgess' wife from Heart of Gold)



The Teacher (River's teacher from Serenity-movie)
Dr Mathias (River's brainwasher from Serenity-movie)
Dr Caron (in the Miranda video from Serenity-movie)


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Mhtm Ghnd
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Great. Is this upcoming official expansion stuff I haven't heard about yet or fan made? If you made them, then great job. Fantastic really. Either way is there a way for me to obtain these as actual cards with the supply planet backs (hopefully Meridian and Beaumonde) and without the word draft.

PS the first debutante image is of Banning with Dester and Zelle behind, the second is Cabott with Dester behind again. Good point about the Cyrus/Cortland mix up. Maybe we need a picture of Cortland on a Cyrus card to balance it out.
 
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Mhtm Ghnd
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Also what's the Ruthless on Belinda?
 
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George Krubski
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Those are custom made. We've tightened up the template a little since then.

I'm gradually going through all my custom cards and finalizing them. Unfortunately, it will probably be a while before I get to a final version of these cards. To be honest, I've been holding off on characters from the series/movie in hopes that there might be official versions and instead have worked primary on customs from other sources, such as the Serenity and Firefly RPGs, and other similar franchises.

If you're willing to hold off a little while, I promise to to do a print-to-order character pack (maybe titled "We're All Just Folk" or something similar) in early 2017 if no more characters are forthcoming from GF9. I'll probably do a Dark Horse pack, too.

Meantime, if you poke around the customs forums, you'll find tons of stuff, including my recently-official ACES & EIGHTS / SHIP PACK #1: WHITE LIGHTNING, which has a whole gaggle of new Crew, supplies, and house rules.

One house rule that doesn't appear in ACES & EIGHTS is RUTHLESS CREW, which is still being playtested and fine-tuned and will likely appear in THE BLACK MARKET, another forthcoming project. So for now:

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Mhtm Ghnd
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I'll happily wait and understand your hesitation. Less interested in RPG or other franchise stuff but am also interested in comics based cards. Looked at some of the other stuff anyway (you've been busy) and was impressed regardless. Particularly liked the stuff you made for your daughter. I'd love to eventually see versions of the still missing one's on my list (the browncoats, the teacher, Dr Mattius, fixed Cyrus/Cortland)

Personally though I wouldn't use the current Belinda card for a couple of reasons. Just my two cents though so feel free to disregard.
a) To me she's clearly subservient to her husband in the show so not sure why you made her a leader (especially with him already being one).
b) She would be the only Ruthless character I'd have. I don't wish to add any new mechanics to my game especially for only one character and especially since, while clearly not moral, she's far from the most ruthless person in the series.
c) I'm pretty sure she wasn't actually a companion (though maybe I missed this). That said I could potentially accept that Rance succeeded where Atherton failed in acquiring an exclusive companion. I'm guessing you just wanted to make sure she had a job title and this was the closest option.

td;dr You're awesome. I'll wait. Hope to see the other missing characters one day. Would prefer a non-leader, non-ruthless, (maybe non-companion) version of Belinda (but fully understand if you decide not to).
 
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George Krubski
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Thanks!

I'm definitely planning to do Mattias at some point (I'm toying with a Blue Sun/Company=themed sub-group of Corporate shills) and am open to the other characters. Just haven't gotten around to 'em yet.

It's always interesting to see what different folks are looking for. With respect to Belinda, she was made into a leader in part because there was a discussion going about how few female leaders there are. I'd long wanted to add Caron as a leader, and have actually done three different takes on the Counselor (Crew, Leader, and even an aborted attempt as a Contact!). Petaline seems to be a worthy successor to Nandi. I threw in Belinda to help round things out.

This will likely not interest you, but the RPG expands on her background a little, implies that she is actually the wealthy one, that Rance married her to "marry up"... and that she may or may not be biding her time, planning to kill him. I thought it was an interesting take on a character who, otherwise, gets mere seconds of screentime and has no appreciable "hook" otherwise, so I ran with it.

I'm not opposed to a non-leader version, although I'm not exactly sure what I'd do with her.

As for Cyrus/Cortland, I could have sworn there was a "corrected" version out there, but couldn't find it! There are actually 3 "errors" -- in my opionion -- at this point: Cortland has the wrong picture, Meadows should have Mudder, and Helen (Jayne's gun moll) shouldn't be Moral.
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Mhtm Ghnd
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I can forgive them for the Meadows error (did they just make up the name or is that RPG stuff too?) since at the time he came out there were no other mudders (though a fixed version would be nice) and the Helen one too since I'd say her morality is ambiguous rather than obviously lacking (she's a little eager with the guns but still working towards a good cause so could go either way). As for a crew-Belinda you could stick to the current idea of her power (since she's obviously still got access to money in the show) but maybe just tone her down a bit (take away her companion status but still give her a chance to 'buy' it, reduce her to just two skills, maybe increase the cost of her power). Not really an expert on balancing characters but I'm sure it could be fine tuned and still retain the same concept. As for her leader status, even if you considered her stuff from the RPG canon it could be argued that while she has potential to be a leader, she has chosen not to be (yet). Therefore her not being a leader does not conflict with the RPG material either. I'm glad that this adds the other 3 new female leaders (which I agree were lacking and those 3 are all worthy) but I still don't see her as a 4th. Also as it stands there are almost as many leaders as crew being added here and other expansions add 2 leaders max so 3 new leaders is probably plenty. If you were inclined to a 4th female leader, the teacher technically leads a classroom (though that may be a stretch). Actually is she even real or just a figment of River's imagination?
 
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George Krubski
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I'm pretty sure Meadows' name comes from the script, although I'm not sure that he's ever addressed by name.

Based on everything we see about Helen, to me, it's a hard sell to say she's Moral. Also, she's one of the few cards that doesn't balance out price-wise, but removing Moral would fix that.

I'm sure we'll fiddle with Belinda before we're through.

Just thought of another character from the movie: The Young Tough Mal abandon's to die on Miranda. Heck, the character pretty much writes itself - 1 Fight, MAYBE Moral (but probably not), no keywords to speak of, When Crew are Killed by Reavers, must be Killed first.
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Mhtm Ghnd
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Forgot about that guy (though it wasn't on Miranda). Good catch. Similar special as Tracey so it has precedent.

I agree it's more likely that Helen's not particularly moral, just think the other option is possible, so am happy either way.

Was also thinking about Belinda as Ruthless. From your new Ruthless rules it seems that this is for characters who kill for the lols on a whim, whereas from your description of the RPG material she is a more calculating type who (though willing) only kills when the time is right (and even then it sounds like a maybe-gonna-happen not a will-happen). So even if you include the RPG background material and the new Ruthless mechanic, I'm not sure it's that perfect a fit for her.

As for other characters, I'd say the 2 browncoats would be moral soldiers with only 1 fight (they lost the war after all), not sure if they even need a special ability if they're cheap. The Teacher would likely be 2 talk, but probably no profession (maybe Medic, teachers usually have to be able to provide first aid). Maybe similar special to the Tam parents or something new. Cyrus would be identical to Cortland except maybe a talk or tech instead of the fight (and something else instead or soldier?). You've already got ideas for Mathius. These sound right to you?
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Mhtm Ghnd
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Oh also Ruby, forgot her. Clearly she gets 3 talk (kidding). Not sure what to do for her.

The pictures of the 2 debutantes you have focused on are the two that actually speak in the show so it's probably not necessary to do the make cards for the other two (which would have the same stats anyway).
 
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George Krubski
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MhtmGhnd wrote:
Forgot about that guy (though it wasn't on Miranda). Good catch. Similar special as Tracey so it has precedent.

I agree it's more likely that Helen's not particularly moral, just think the other option is possible, so am happy either way.

Was also thinking about Belinda as Ruthless. From your new Ruthless rules it seems that this is for characters who kill for the lols on a whim, whereas from your description of the RPG material she is a more calculating type who (though willing) only kills when the time is right (and even then it sounds like a maybe-gonna-happen not a will-happen). So even if you include the RPG background material and the new Ruthless mechanic, I'm not sure it's that perfect a fit for her.

As for other characters, I'd say the 2 browncoats would be moral soldiers with only 1 fight (they lost the war after all), not sure if they even need a special ability if they're cheap. The Teacher would likely be 2 talk, but probably no profession (maybe Medic, teachers usually have to be able to provide first aid). Maybe similar special to the Tam parents or something new. Cyrus would be identical to Cortland except maybe a talk or tech instead of the fight (and something else instead or soldier?). You've already got ideas for Mathius. These sound right to you?


You're right re: the Young Tough (which I believe is his name in the script). It's Lilac, not Miranda.

With respect to Belinda and Ruthless... We're talking broad interpretation. She has literally mere seconds of screen time in the show, and the RPG offers some speculative information. In part, I went with Ruthless for mechanical purposes, to help make her stand out.

The Browncoats could be a parallel to Fendris and Skunk. 1 Fight, Moral, Soldier. Maybe Bendis must be Killed if you're leader is Killed, and maybe the other guy is +1 Talk when carrying a Hacking Rig (he was the radio operator, yes?).

The Teacher feels like she should have some sort of synergy bonus, like the Head Goon and Foreman, or maybe she's 1 Tech, 1 Talk, Moral, and has the same bonus as the parents. With three (or more?) potential Alliance Citizens in play, maybe there should be some sort of build, like the Hill Folk.

Speaking of the Hill Folk, I had this idea that Company Men or Blue Sun or Corp might be a new keyword with internal synergy like Mudder and Hill Folk, but with Talk, whereas those are Tech and Fight, respectively. With that in mind, Matthias might be as simple as 1 Tech, Medic, Corp, Company Man: +1 Talk with 3 or more Corp on your Crew.

I just checked the script for Shindig. What happens is William Cortland gets stopped for having a gun secreted upon his person, which makes me thing that's where "Laws are for the Poor!" comes from. Interesting also that he and his wife are addressed as "William and Lady Cortland."

The other guest is introduced as "Colonel Cyrus Momsen and escort." So there IS a distinct different in tone between the two of them, even with these tiny, tiny clues, but the Cortland we have in the game seems to be a composite of both. I would want to make them unique, though I'm not sure what the hook would be.

The scene also includes a Porter (in the script, called an Official).

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George Krubski
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MhtmGhnd wrote:
Oh also Ruby, forgot her. Clearly she gets 3 talk (kidding). Not sure what to do for her.

The pictures of the 2 debutantes you have focused on are the two that actually speak in the show so it's probably not necessary to do the make cards for the other two (which would have the same stats anyway).


For Ruby, I would probably suggest the model that I used for my generic Kid (doesn't take up Crew space, Captain is Disgruntled if she's Killed) + Hill Folk.
 
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Mhtm Ghnd
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You could combine your synergy idea for the teacher with the one for company man and give them both the Alliance citizen keyword(s) with the +1 talk. There are actually quite a few contenders for it in this group, most of whom don't already have a job title. You have the teacher, Dr Mathius, Dr Caron, the Debutants, the Tam parents, Haymer, revised Cortland, Lady Cortland, Momsen, the porter, and there's also the other gentleman who witnesses Mal's unintentional duel challenge. Not all of them need a bonus if you want to distinguish between them, but they can all help towards those that do. I suppose a few of these are worthy of fancy duds too. I agree it is hard to find interesting ideas for characters we know almost nothing about. I think Belinda's ability is pretty unique though (and powerful) that she stands out plenty.

I really like the kid idea, takes no space but just gets you closer to the hillfolk bonus. Probably should not get the bonus herself though obviously. It's a little hard to picture her picking up a pitchfork.

I rewatched the scene with Bendis and Green (it's hard to hear if I got the name right) and there were a couple of things I thought of. Green was the radio officer, but also Mal gets him to impersonate a superior officer (Lt Baker) so maybe Fake ID is a good fit. Also Bendis is quite shell-shocked so maybe give him some mechanic around that instead of dying in place of the leader (I actually think that he is less likely to die than the leader because he stays behind). Maybe something like he won't work a job under certain conditions (maybe won't participate in showdowns). Final thought from watching that scene was it might be tricky getting a decent image of Green that he's still alive in.

PS Who dies first Tracey or the young tough (or Meadows)?
 
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Mudd Grizzly

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I gave this a shot earlier this year. I didn't include the movie, and there are some names I'd adjust since looking at the shooting scripts, but here's my attempt: https://boardgamegeek.com/thread/1490761/another-shot-missin...

"Green" is named Graydon.

In Bushwacked, Harken calls the two Alliance offers who board Serenity with him Keene and Escobar, but the line was apparently cut. Admittedly very unlikely choices for crew cards, but since Meadow's name and Sheydra's whole character are never revealed in the show/movie, I'd include it for completeness.

In Shindig, technically there's also Lady Cortland.

In Heart of Gold, Kozick is the guy operating the gun on the jeep (Vehicle Mounted BFG?). We do hear Burgess use his name ("Open her up, Kozick").

There are a bunch of singular crew cards who are titles instead of names (The Fixer, The Guardian, The Middleman, The Patron, The Salesman, & The Specialist), which I think opens the door for a TON of potential cards.

Re: Helen, I agree that she'd be more on par with Lucy and Emma if she lost Moral, but I think that the designers feel Fight is stronger than Negotiate and gave her Wanted to compensate. Comparing Zoe to Inara or Kaylee, her having Fight instead of Negotiate or Tech means she got 1 less skill point, a worse keyword, AND Wanted.
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George Krubski
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Anyone have a screenshot of Kozick? I'm curious if he already appears as a Gun Hand, Enforcer, etc.

I don't want to derail with a discussion about character pricing, but on Fight vs Negotiate: I believe you may be right about the value of these two skills, at least in the initial release of the game, but it does not seem to be a philosophy that occurs throughout the run of the game.

Not including Lawmen (and I'll admit I'm not 100% sure I understand their pricing), there are a total of 4 Crew/Crew type who should, according to my pricing scheme, cost less. Interestingly, all of them come from the initial game. Enforcers and Med Staff make sense somewhat because they're generic characters being priced somewhat unattractively for, I suspect, balance purposes. They should each really cost $100, which would just be insane!

That leaves Zoe and Helen, who are both overpriced by $100. With Zoe, though, it makes a lot more sense, since she not only has 2 Fight, but also a bonus that specifically buffs Fight.

Since there are no other examples of Crew being identical except for skills, our closest case study is Sash's Crew: Billy and Jesse are essentially identical except Pilot vs Mechanic (which is a wash), very similar special abilities (again, this seems to be a wash), and Fight/Tech vs Tech/Tech. Yet they are priced identically. Although it's possible that there's something with the triad of second skill + keyword + what type of Goods they can get, that sort of granularity is largely missing from the rest of the pricing.
 
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Mudd Grizzly

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gwek wrote:
Anyone have a screenshot of Kozick? I'm curious if he already appears as a Gun Hand, Enforcer, etc.


Yeah, no prob! Does this help?




I don't remember seeing him as a Crewmember, but he might be in the Mounted Vehicle BFG picture? Away from cards.
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