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BoardGameGeek» Forums » Board Game Design » Works in Progress

Subject: Please delete rss

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Peter Hoang
Canada
Mississauga
Ontario
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yuk
 
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mike heim
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Re: [WIP] Rush Hour on Mintway - 2016 Mint Tin Design Contest
Welcome to the contest, and more importantly, the community. Let us know how we can support you.

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Your cards will be hard-pressed (pun intended) to fit into the tin. You won't be able to fit them side by side unless the square cards are super-small. If you stack them all on top of each other, you can fit them into the tin and snap it closed, but the top 5ish cards will be over the lip of the tray. It'll be a challenge to fit the rules in as well.

However, you might be able to cheat avoid this if you can keep the rules simple enough that it can fit on the underside (like old family board games from the 70s).
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Stu Turner
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Re: [WIP] Rush Hour on Mintway - 2016 Mint Tin Design Contest
Looks interesting - I'm looking forward to seeing how this one develops
 
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Peter Hoang
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Re: [WIP] Rush Hour on Mintway - 2016 Mint Tin Design Contest
Thanks for the warm welcome!

Sorry for the delay but after a few private play tests, I need to go back to the drawing board.

Basically, the road is tile based and each tile has random obstacle like cars position in grid. Each game, the road would be different. Originally, the game was played with just card and player actions are determined by their cards. However, due to the random nature of the game, there are times when players are stuck and the game is blocked.

I'm revising the game and adding dice.
 
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Caroline Berg
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...124 to run fleeing from the mountain. ...125 to use a rope to climb the cliff. ...126 to quickly cast "summon stairs." ...127 to dodge under the falling rocks.
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Re: [WIP] Rush Hour on Mintway - 2016 Mint Tin Design Contest
Good luck with adding dice to your game!
 
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