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Quartermaster General» Forums » Variants

Subject: Using QMGAH but without France/Chiina? rss

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Mike Brian
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I’d like to try using the extra cards from QMGAH together with everything from QMGAM but without the inclusion of France or China.

To do this I guess I remove all cards from QMGAH that make specific reference to French / Chinese units or territory.

Then I assume each nation needs to construct their deck to leave the number of cards in each deck per the table at the back of the QMGAM rulebook.

This seems the easiest way to do it but wanted a sanity check from others as it might be other players have done the same thing but used a better method etc.

Thanks,
Mike
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Peter Bakija
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If your concern is that France and China are extra complicated, they really aren't. Most of the time, they are two armies that need to get killed, and then they are never heard from again. Once and a while, someone will get the right cards and put France back on the board, and they will have a minor effect, but generally speaking, they are pretty unobtrusive to the game.
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David Turczi
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bakija wrote:
If your concern is that France and China are extra complicated, they really aren't. Most of the time, they are two armies that need to get killed, and then they are never heard from again. Once and a while, someone will get the right cards and put France back on the board, and they will have a minor effect, but generally speaking, they are pretty unobtrusive to the game.


Agree, 100%.
Plus, the Axis cards got a LOT stronger. It's nigh-impossible to do a super-fast win for the Axis now, but it is quite realistic to climb back for a late game win. If you take away the Allies' early game VP cushion, they might not have a chance!
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Derek Long
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TDaver wrote:
bakija wrote:
If your concern is that France and China are extra complicated, they really aren't. Most of the time, they are two armies that need to get killed, and then they are never heard from again. Once and a while, someone will get the right cards and put France back on the board, and they will have a minor effect, but generally speaking, they are pretty unobtrusive to the game.


Agree, 100%.
Plus, the Axis cards got a LOT stronger. It's nigh-impossible to do a super-fast win for the Axis now, but it is quite realistic to climb back for a late game win. If you take away the Allies' early game VP cushion, they might not have a chance!


Yes, I agree. The trajectories for axis and allied VPs are now harder to predict very accurately. I love the "on the fly deck building" by discarding or pay a vp each turn. Being indecisive about your plans really costs (ie keeping options open just in case). But the early turns are agonising!
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Mike Brian
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Hi,

Thanks for the replies - no, it is not in view of complexity it is just to try get the additional cards into a "standard" game. I have painted some Axis and Allies miniatures for the six original nations but not France or China so that was the main reason

Mike
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Jim O'Neill (Established 1949)
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You would also miss out on those cute little blue and black pieces.

Jim

Est. 1949

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Peter Bakija
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mikebrn wrote:
Hi,

Thanks for the replies - no, it is not in view of complexity it is just to try get the additional cards into a "standard" game. I have painted some Axis and Allies miniatures for the six original nations but not France or China so that was the main reason :)

Mike


Ah, ok. You could probably just remove all the China/French cards from the deck (and leave the replaced version in the deck), and nothing horrible would happen in a mechanical sense. But I suspect that the balance would be off--those armies in France and China factor into the cards in Alternate Histories and the card mix and the overall card balance.

You could just remove the French/China cards and then start the game with a US army in China and a UK army in Western Europe, and then just have a rule that says "Those armies can't do anything other than sit there and get VPs", and that would probably be close to the intended balance?
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Mike Brian
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Okay, cheers.

I suppose another alternative is just to stop being lazy and paint up some more miniatures - it's hardly a whole 28mm army to paint.......

Anyway, will give it some thought. Had not really considered the "balance" issue as a whole so will probably either go all the way and use everything or just limit the cards to the QMGAM expansion.

Mike
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Derek Long
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mikebrn wrote:
Okay, cheers.

I suppose another alternative is just to stop being lazy and paint up some more miniatures - it's hardly a whole 28mm army to paint.......

Anyway, will give it some thought. Had not really considered the "balance" issue as a whole so will probably either go all the way and use everything or just limit the cards to the QMGAM expansion.

Mike


I also scavenged A&A pieces for my game. I recommend pulling out the paints and completing the set. I am curious to know whether you also used the factory pieces to mark active supply centres? I use the AA guns to mark "specialised" supply sources, to remind people that they are only available to particular countries. I did wonder whether to paint factories to match owners, but there are not enough in a set (and it seems to be hard to acquire them separately).
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Mike Brian
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Only painted the armies / navies - did not consider anything else for supply but now you have mentioned it I might have to reconsider :-)

Mike
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Karsten Engelmann
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mikebrn wrote:
Hi,

Thanks for the replies - no, it is not in view of complexity it is just to try get the additional cards into a "standard" game. I have painted some Axis and Allies miniatures for the six original nations but not France or China so that was the main reason

Mike



Really?

As someone who has twenty or so A&A games I find I love the little wooden pieces...but each to his own!

You could always spray paint some of the original A&A pieces?

But now you have me thinking of making an oversized map and using my A&A miniatures on it....hmmmm.....
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