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guinch Nudrevil
France
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1ST AND ESSENTIAL VARIANT - ALTERNATE ACTIVATION
per increasing agility (from 1+ to 6+).
ie : Rune Heroe, then adversary group 1, then heroe 2, adversary group 2, and so on… (companion is the last heroe)

CHALLENGING VARIANT 2 - LIMIT HEALING ACTION PER QUEST
from 1+, 2+… up to 6+ Difficulty increases until the end of the quest for each piece of talisman.

3 DWELVING VARIANT - NEW SEARCH TREASURE ACTION
Each room has got only 1 treasure. You may spend an action to search it if the room has no monsters, rolling 4+ on a D6.

4 RALLY PHASE VARIANT - CUSTOM RESPIT
respit when no adversary on board - unless it's the second round with no adversary : in that case unexpected event (D66 aventure guide - ).
You may :
a) first, replace heroes in the actual room.
b) then, exchange treasures.
c) finally, each heroe may search the room's treasure or heal D3 wounds while rolling 4+ on D6 (no risk, ambush is based on destiny dice)

5 TRICKS OR TREATS - ADD CUSTOM DESTINY DICE CONSEQUENCES
Add those consequences to the table :
a) double or more 1 = heal 1 wound per 1 after the first.
b) No die cancelled (ie 2,3,4,5,6 or 1,2,4,5,6, etc) = ambush.

ETC...
- treasure cards limit : no more than your Agility.
- Skill cards limit : no more than your Save.
- d20 style's Line of sight : may draw a line from a corner of the square to another square with no wall or obstacle (a miniature doesn't block it).
- cover : +1 to the result of the Save roll if you can't see the whole target square from the point where you drew the line of signt. toute la case de la cible.

6 - FINALLY - AN EXTENDED AND BALANCE SPAWNING TABLE
copy and paste those 5 columns on an excel sheet.
rule of use : multiply the indicated number on the tables per the number of heroes (rounded up)

COLUMN 1 : roll 2D6
2-3
4
5
6
7
8
9
10
11-12

COLUMN 2 : TABLE A
unexpected event
0,75 Tzaangor
1 Grot
1 Kairic
1 Kairic & 0,75 Blue Horror
1 Blue Horror
0,75 Screaler (exotic)
The Herald Of Tzeentch (exotic)
The Skaven DeathRunner

COLUMN 3 : TABLE B
unexpected event
1 Kairic
1 Blue Horror
2 Kairics + 0,75 Blue Horror
1 Kairic + 1 Blue Horror
1 Kairic + 0,5 Pink Horror
0,75 Screamer of zeentch (exotic)
The Herald of tzeentch (exotic)
The Gaunt Summoner

COLUMN 4 : TABLE C
unexpected event
1 Grot + unexpected event
1 Grots
1,5 Grots
2 Grot
1 Tzaangor
0,75 Tzaangor
0,75 Flamers (exotic)
The Exalted Flamer

COLUMN 5 : TABLE D
unexpected event
1 Grots + unexpected event
2 Grot + unexpected event
2 Kairics
2 Kairics & 0,75 Tzaangor
1,5 Tzaangors
0,75 Flamers (exotic)
The Exalted Flamer (exotic)
The Ogroïd Thaumaturge
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Leigh Hathaway
Australia
Melbourne
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Some things i really like the sound of in here! I can't wait to playtest them to see the effect on the game.

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azza rein
Australia
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1st rule is short and sweet and adds a lot to the dynamic. Nice.
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guinch Nudrevil
France
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Thanks

Yes alternate activation add a lot of fun, letting the monsters play before being slayed
 
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Matteo Ermolli
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Alternate activation is cool, I'll try that next time. (Rune Hero always act first even if he hasn't 1+ agility?)

What's your opinion when an unexpected event doesn't spawn monsters? It reset the respite counter? Or count as a blank adversary phase so the third round with no adversary on board trigger another unexpected event?
 
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guinch Nudrevil
France
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Rune payer always start no matter his agility yes.

Unexpected event reset the counter by raw yes.

Cheers
 
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