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Chris Poor
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Dexter
Kentucky
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The title sums it up: In last night's game my character went insane and I drew the Crisis of Conscience card. I wanted to take my actions before the others on some turns, but because of trust issues, the others did not want me to go before them. We resolved it based on the 'Conflicts' section on page 2 of the Rules Reference, interpreted as follows: the rules says that investigators 'as a group determine the order...', so we voted. I was outvoted, and so had to take my actions when the others (4 player game, so it was 3:1 against) allowed me to. In case of a tie, we would have had a randomly-chosen investigator decide, per the rules.

I think that this is fair and a proper interpretation of the rules; I just wanted to post on it because it was not immediately obvious to us, took a little time to sort out, and I thought that others might benefit from knowing this interpretation ahead of time.

Also, if anyone thinks that we interpreted it wrong, I am happy to hear your opinion.

Also also, if this is actually spelled out in the rules more overtly somewhere, I would also like to know where. I did not find it outside of the 'Conflicts' section, but I think that was adequate.
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Greg Filpus
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Bellevue
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The relevant chunk of rules:

Quote:
It is possible that investigators have differing intentions and goals. If this prevents investigators from reaching a decision as a group, the decision is determined by an investigator chosen at random.


It doesn't say anything about voting, so my reading of that is "reaching a decision as a group" means 100% consensus. You disagreed, so that caused a conflict, and a 25% chance of getting your desire.
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Frank Rugolo
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I interpet "reaching a decision as a group" as a unanimous decision. It was judicious of you to vote as a group, but I would play it that the decision is made by a random investigator unless everyone is in agreement.
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Jerome Nowak

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GregF wrote:
The relevant chunk of rules:

Quote:
It is possible that investigators have differing intentions and goals. If this prevents investigators from reaching a decision as a group, the decision is determined by an investigator chosen at random.


It doesn't say anything about voting, so my reading of that is "reaching a decision as a group" means 100% consensus. You disagreed, so that caused a conflict, and a 25% chance of getting your desire.


How does one randomly decide something? Hope it fits well with rolling a die?
 
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Peter Mulholland
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Bradford
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jnowak415 wrote:
GregF wrote:
The relevant chunk of rules:

Quote:
It is possible that investigators have differing intentions and goals. If this prevents investigators from reaching a decision as a group, the decision is determined by an investigator chosen at random.


It doesn't say anything about voting, so my reading of that is "reaching a decision as a group" means 100% consensus. You disagreed, so that caused a conflict, and a 25% chance of getting your desire.


How does one randomly decide something? Hope it fits well with rolling a die?


You have 4 investigators, assign each two numbers and roll a D8 (for example). The investigator that has been randomly determined makes the decision. Simple.
 
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Jonathon Neff
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Illinois
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Or, if you all love rolling dice, each person rolls the 5 dice and most successes gets to pick.
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Peter Mulholland
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Bradford
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Doma0997 wrote:
Or, if you all love rolling dice, each person rolls the 5 dice and most successes gets to pick.


Ooooo or you play a game of Mansion of Madness 2E and whoever wins chooses...
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Chris Lawson
United Kingdom
Yateley
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PeterM2158 wrote:
jnowak415 wrote:
How does one randomly decide something? Hope it fits well with rolling a die?

You have 4 investigators, assign each two numbers and roll a D8 (for example). The investigator that has been randomly determined makes the decision. Simple.

You don't even need a die of any sort. Use the existing MoM components.

For example, just shuffle 1 Focused condition card with N-1 Dazed cards (where N = number of players).

Each player draws a card and whoever drew the Focused card gets to make the choice.
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Jerome Nowak

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PeterM2158 wrote:
jnowak415 wrote:
GregF wrote:
The relevant chunk of rules:

Quote:
It is possible that investigators have differing intentions and goals. If this prevents investigators from reaching a decision as a group, the decision is determined by an investigator chosen at random.


It doesn't say anything about voting, so my reading of that is "reaching a decision as a group" means 100% consensus. You disagreed, so that caused a conflict, and a 25% chance of getting your desire.


How does one randomly decide something? Hope it fits well with rolling a die?


You have 4 investigators, assign each two numbers and roll a D8 (for example). The investigator that has been randomly determined makes the decision. Simple.


Simple...if you own a d8. Im just full of d6s.
 
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Jerome Nowak

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xris wrote:
PeterM2158 wrote:
jnowak415 wrote:
How does one randomly decide something? Hope it fits well with rolling a die?

You have 4 investigators, assign each two numbers and roll a D8 (for example). The investigator that has been randomly determined makes the decision. Simple.

You don't even need a die of any sort. Use the existing MoM components.

For example, just shuffle 1 Focused condition card with N-1 Dazed cards (where N = number of players).

Each player draws a card and whoever drew the Focused card gets to make the choice.


I like this better than all rolling dice. Cool!
 
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Chris Poor
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Dexter
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That makes sense, 'Decide as a group' does imply consensus. That makes it a lot more dicey, and means that the traitor can't be locked out and always move last. Thanks for the replies!
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Dean Love
United Kingdom
Coventry
West Midlands
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jnowak415 wrote:
PeterM2158 wrote:
jnowak415 wrote:
GregF wrote:
The relevant chunk of rules:

Quote:
It is possible that investigators have differing intentions and goals. If this prevents investigators from reaching a decision as a group, the decision is determined by an investigator chosen at random.


It doesn't say anything about voting, so my reading of that is "reaching a decision as a group" means 100% consensus. You disagreed, so that caused a conflict, and a 25% chance of getting your desire.


How does one randomly decide something? Hope it fits well with rolling a die?


You have 4 investigators, assign each two numbers and roll a D8 (for example). The investigator that has been randomly determined makes the decision. Simple.


Simple...if you own a d8. Im just full of d6s.


Give everyone a number 1-4 and on a 5-6 re-roll.

I'm sometimes amazed the lengths people go to to make it fit just to avoid the chance of re-rolling!
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Jerome Nowak

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Deano2099 wrote:
jnowak415 wrote:
PeterM2158 wrote:
jnowak415 wrote:
GregF wrote:
The relevant chunk of rules:

Quote:
It is possible that investigators have differing intentions and goals. If this prevents investigators from reaching a decision as a group, the decision is determined by an investigator chosen at random.


It doesn't say anything about voting, so my reading of that is "reaching a decision as a group" means 100% consensus. You disagreed, so that caused a conflict, and a 25% chance of getting your desire.


How does one randomly decide something? Hope it fits well with rolling a die?


You have 4 investigators, assign each two numbers and roll a D8 (for example). The investigator that has been randomly determined makes the decision. Simple.


Simple...if you own a d8. Im just full of d6s.


Give everyone a number 1-4 and on a 5-6 re-roll.

I'm sometimes amazed the lengths people go to to make it fit just to avoid the chance of re-rolling!


Maybe some people hadnt though of that! Smh
 
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Brad B
United States
Anderson
California
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jnowak415 wrote:
GregF wrote:
The relevant chunk of rules:

Quote:
It is possible that investigators have differing intentions and goals. If this prevents investigators from reaching a decision as a group, the decision is determined by an investigator chosen at random.


It doesn't say anything about voting, so my reading of that is "reaching a decision as a group" means 100% consensus. You disagreed, so that caused a conflict, and a 25% chance of getting your desire.


How does one randomly decide something? Hope it fits well with rolling a die?


We use the app, Chwazi when we need to randomly decide.
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Nicola Zee
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Amersham
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I have a set of poker chips which are blank on one side and numbered 1 to 5 on the other.

They are used to keep a record of player turn order. So the player who will move first has the chip numbered 1.

To determine a random order I just shuffle the chips.
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Jorgen Peddersen
Australia
Sydney
New South Wales
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No, you don't want to be choosing turn order randomly. You can choose which order you act in within Mansions of Madness, and you dont have to fix that order at the start of the round or anything.

In the case that the players can't agree who will go next, you randomly choose a player and they get to say who goes next (it may very well not be the randomly chosen player). You could still use the chips for this, of course, but it's not a random order you want to choose.
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Nicola Zee
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Clipper wrote:
No, you don't want to be choosing turn order randomly. You can choose which order you act in within Mansions of Madness, and you dont have to fix that order at the start of the round or anything.

In the case that the players can't agree who will go next, you randomly choose a player and they get to say who goes next (it may very well not be the randomly chosen player). You could still use the chips for this, of course, but it's not a random order you want to choose.

Yes you're right. A subtle but important rule clarification. And yes, you're, also, right the chips will still work fine for this.
 
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