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Legendary: A Marvel Deck Building Game» Forums » Variants

Subject: Ulysses - Marvel Civil War II rss

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Ryan
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Hey guys, I'm back! I've been player around with some ideas and wanted to see what you guys thought. So here you go, the main conflict of Marvel Civil War II, Ulysses. An Inhuman who gets visions of a likely future.

I made two versions, an unaffiliated version I'll probably play with. (until they make an official Inhumans icon probably.) That is just personal preference until I see what happens to him at the end of Civil War II. But most likely he'll be Inhuman, so that's what I'm posting here.


After being taken in by the Inhumans, Ulysses trains with Karnak to better understand his visions as well as control them. So Villain Deck is what Ulysses is about. Ulysses wants to save people, so that is a priority for him. But beyond that, he must make decisions on what is the real danger and priority, requiring him to set something aside in order to pursue another problem.


Since he joined the Inhumans, he found himself being whisked from place to place to help share his visions with who might be able to help. So I added Phasing since Lockjaw has it.


Sometimes tho, trying to change the future can cause more trouble. I was thinking of making it a Mandatory KO. Such as: "You may reveal the top card of the Villain deck. If it's a Villain, KO a Hero (or maybe from hand or discard pile?) Otherwise, etc"


This is similar to Black Swan's Rare, except you can't change the order of the five cards when you put them back. I liked this because sometimes when they try to change the future, they are actually creating the problem they tried to prevent.

So let me know what you guys think! I'm open to all suggestions. I've gone through quite a few variations. And if anyone wants the unaffiliated version, just let me know!!
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Justin H

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Thematically nice with all of the revealing of the villain deck. My complaint would be that there are only 6 cards that *might* generate attack. The commons all are recruit based. This is going to make it hard to fight villains.
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Ryan
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Very true. So far Ulysses hasn't fought (to my knowledge he's only been escorted around as he has his visions. Once Civil War II finishes, I'll have more material to use.) So yeah, he's not going to be your main attacker currently. Just like himself, you'll probably need to rely on other Heroes to deal with the "visions" you see from the Villain deck.

But while saying that, I'll toy around with some ideas to give him a better attack boost! Probably alter his uncommon. Any suggestions?

I think a Divided card with Karnak could be awesome, since they interact a lot (training and so forth). A divided card would also just fit with having other heroes fight for him.
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Ryan
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redlion64 wrote:
Very true. So far Ulysses hasn't fought (to my knowledge he's only been escorted around as he has his visions. Once Civil War II finishes, I'll have more material to use.) So yeah, he's not going to be your main attacker currently. Just like himself, you'll probably need to rely on other Heroes to deal with the "visions" you see from the Villain deck.

But while saying that, I'll toy around with some ideas to give him a better attack boost! Probably alter his uncommon. Any suggestions?

I think a Divided card with Karnak could be awesome, since they interact a lot (training and so forth). A divided card would also just fit with having other heroes fight for him.


A Ulysses & Karnak divided card might look really cool using the meditating image from the first common.
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Justin H

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redlion64 wrote:
Very true. So far Ulysses hasn't fought (to my knowledge he's only been escorted around as he has his visions. Once Civil War II finishes, I'll have more material to use.) So yeah, he's not going to be your main attacker currently. Just like himself, you'll probably need to rely on other Heroes to deal with the "visions" you see from the Villain deck.

But while saying that, I'll toy around with some ideas to give him a better attack boost! Probably alter his uncommon. Any suggestions?

I think a Divided card with Karnak could be awesome, since they interact a lot (training and so forth). A divided card would also just fit with having other heroes fight for him.


Maybe if you just swapped the attack and recruit on the second common. It gives +2 fight, and maybe +2 recruit on trigger. I see what you are saying about thematically, and his role in the comics. I could be wrong too about the whole recruit thing.
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Ryan
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jhochges wrote:
Maybe if you just swapped the attack and recruit on the second common. It gives +2 fight, and maybe +2 recruit on trigger. I see what you are saying about thematically, and his role in the comics. I could be wrong too about the whole recruit thing.

I think that could still work thematically. The Inhumans are ready to get down to business and as Ulysses makes correct predictions, he sways more people to his side. Great idea and a simple fix! Thanks!!!
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Ryan
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Also considering 2 attack with a chance to gain 2 more attack. Would that be too much?
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Steve Bird
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I'm fine with the idea of a recruit-heavy hero. It's not unique in the game. I also like the "see the future" theme of the cards.

My notes are more format related. First, you have no black outline or shadow around the card names, which makes them harder to read. Second, (and this one is ultimately my fault so that's why it bothers me) you are using the Instinct icon that I created and uploaded when I first got involved in this community. I made that icon with a yellow-to-orange gradient. It's supposed to be just yellow. I've tried to fix it in later uploads, but I guess it's found its way into the Legedit software.
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Ryan
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sabird wrote:
I'm fine with the idea of a recruit-heavy hero. It's not unique in the game. I also like the "see the future" theme of the cards.

My notes are more format related. First, you have no black outline or shadow around the card names, which makes them harder to read. Second, (and this one is ultimately my fault so that's why it bothers me) you are using the Instinct icon that I created and uploaded when I first got involved in this community. I made that icon with a yellow-to-orange gradient. It's supposed to be just yellow. I've tried to fix it in later uploads, but I guess it's found its way into the Legedit software.

Thanks for your input! I'm not sure what you are seeing, but the card names DO have a black shadow background. Funny enough, I just learned you could even do that in LegEdit haha. But I will admit, on the rare and uncommon, it is a little harder to read. Probably because the card name is a bit longer than the shadow which also fades out at the edge. I'll try smaller card names and see how they look.

I'm not sure how to fix the icon haha. I'll see what I can do tho. I can't get the white outlining, so it being a smidge different in color doesn't bother me as it helps the icon to stand out a bit (in my humble opinion). Will update once I figure out the fixes!! Thanks again!!
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Steve Bird
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I'm talking about the black outlining of the lettering. Yes, you've got the newer-style black gradient rectangle behind the card name text. But the letters themselves are missing a black outline (or drop shadow, or black glow or something of the sort) that the cards normally have.
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Ryan
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sabird wrote:
I'm talking about the black outlining of the lettering. Yes, you've got the newer-style black gradient rectangle behind the card name text. But the letters themselves are missing a black outline (or drop shadow, or black glow or something of the sort) that the cards normally have.

Ah, right. Well, I'll see what I can find in LegEdit to add that if possible. Otherwise, idk if I can do much about that.
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Ranger Rob
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Keeper of the *** Marvel Master Database *** A custom card directory for Marvel Legendary.
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Added to the Marvel Master Database.

No clue who this was so thanks for the details.

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