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Compounded: Geiger Expansion» Forums » General

Subject: Are the Scientists balanced? rss

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Bryan Thunkd
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I played Compounded for the first time last night and they included the scientist roles which add special powers and communal effects.

One of the roles chosen was Mendeleev. That added the effect of making the player with the lowest score the lead scientist (start player) every round. And one player deliberately chose to stay behind at the beginning of the game... but that made it hard for them to get experiment advancements. So they ended up in a bind where they could never get out of having the lowest score. Which meant that the turn order stayed the same for the entire game.

The second place player had a big advantage and the fifth place player was really hurt by this static turn order. Towards the end of the game it really made a big difference as by the time the fourth and fifth players placed claim markers all the compounds that required two or three elements had already been claimed. So the fourth and fifth player were consistently being forced to finish a single compound while earlier players could complete two. And at this point of the game, the compounds that required fewer but rarer elements were easy for players to complete. The bind was no longer getting the correct elements, it was being able to place enough elements on the board. Being forced to spend five of my six placements for an 8 point compound while another player could spend six placements for two 6 point compounds (12 points total) meant I was falling behind every turn entirely due to the fixed turn order.

It didn't really seem like this communal effect was well thought out. Turn order is quite often important in games. And it's too easy for someone to get stuck to the wrong side of a player who is firmly in last place.
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Jim Black
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Marie Curie won 3 straight games, so we banned her from the choices.
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Dice Hate Me
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What's important to note about the Geiger Expansion is that this expansion is meant for players who are very experienced with the game. That was one of our primary goals in designing the expansion - to give veteran players a new, and often difficult, set of game states within which to operate.

To that end, the scientists introduce random - and, often, asymmetrical - variables which can change the overall game state. While we did our best to "balance" these variables in playtesting, scientists will still imbue a unique twist which players will have to try and overcome, whether they are in control of that scientist or trying to take down another lab member who has them on their side.

Compounded has a subtle social aspect to it. Many times, the players have to judge the game state from turn to turn and talk, negotiate, and do their best to maximize their potential. The scientists from the expansion serve to facilitate that; sometimes a game state will arise that needs to be addressed by the scientists that are behind. It's up to them to conspire against the leads and figure out how they can best thwart that advantage.
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Bryan Thunkd
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ckirkman wrote:
What's important to note about the Geiger Expansion is that this expansion is meant for players who are very experienced with the game. That was one of our primary goals in designing the expansion - to give veteran players a new, and often difficult, set of game states within which to operate.

To that end, the scientists introduce random - and, often, asymmetrical - variables which can change the overall game state. While we did our best to "balance" these variables in playtesting, scientists will still imbue a unique twist which players will have to try and overcome, whether they are in control of that scientist or trying to take down another lab member who has them on their side.

Compounded has a subtle social aspect to it. Many times, the players have to judge the game state from turn to turn and talk, negotiate, and do their best to maximize their potential. The scientists from the expansion serve to facilitate that; sometimes a game state will arise that needs to be addressed by the scientists that are behind. It's up to them to conspire against the leads and figure out how they can best thwart that advantage.
That's a lot of words that could have been replaced by a simple "No".
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Dice Hate Me
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Thunkd wrote:
ckirkman wrote:
What's important to note about the Geiger Expansion is that this expansion is meant for players who are very experienced with the game. That was one of our primary goals in designing the expansion - to give veteran players a new, and often difficult, set of game states within which to operate.

To that end, the scientists introduce random - and, often, asymmetrical - variables which can change the overall game state. While we did our best to "balance" these variables in playtesting, scientists will still imbue a unique twist which players will have to try and overcome, whether they are in control of that scientist or trying to take down another lab member who has them on their side.

Compounded has a subtle social aspect to it. Many times, the players have to judge the game state from turn to turn and talk, negotiate, and do their best to maximize their potential. The scientists from the expansion serve to facilitate that; sometimes a game state will arise that needs to be addressed by the scientists that are behind. It's up to them to conspire against the leads and figure out how they can best thwart that advantage.
That's a lot of words that could have been replaced by a simple "No".


Um, wow. Ok.
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Timur Tabi
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Thunkd wrote:
That's a lot of words that could have been replaced by a simple "No".

That's pretty rude, IMHO. I really appreciated Chris' detailed explanation. I simple "no" would have been of little value.
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Jim Black
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Yes, it was somewhat rude. That poster could have saved a few words by not posting at all.
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