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Freddy Guerra
Venezuela
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Hello.

I'm creating a video game and I want to add some good puzzles that are worth mentioning, like those back in time from Resident Evil 3 or Tomb Raider. Things that make you think for hours or even days.

The puzzle should be short, so that you can solve it in 3 or 4 steps, but until you figure out how to solve it, it might take you days.

Thanks in advance for your suggestions.
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rain
Canada
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cacorduliz wrote:
The puzzle should be short, so that you can solve it in 3 or 4 steps, but until you figure out how to solve it, it might take you days.


This will mean that each of those steps must have many options, otherwise a brute force approach (trying every option) will be the most effective (albeit unsatisfying) solution. So, for example, a puzzle that involves movement on a grid (4 options) is less likely to fit your requirements than a puzzle which requires choosing 4 symbols out of twenty.

Another point: for a puzzle to be worth spending so much time on, it is important that the content is meaningful, ideally within the context of the game.
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