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Great Medieval Battles» Forums » General

Subject: Arhturian scenario, routing rules rss

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Keith Burkhead
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anyone have insight into how the unit route rating works with the number of spaces a routed unit must move? Having trouble grokking that bit of the game?
 
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Russell Gifford
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OK - if you have a 6 mp unit, that has a r1 result, he will move 1 hex toward the friendly map edge - so if he is Arthurian, they will move to the west, and because of the hex grain, that means they have to move into the northwest or southwest.

So let's use the P-16-A unit that is printed on the map at 2811/2812.

If he has a r1 result, he will rout west toward the map edge. since he is a 16 mp unit, he moves two hexes toward the edge. So he could move 2911/2912, then 3010/3011. Or he could go first to 2912/2913, then 3011/3012.

IF he had an r2 result instead of an r1, as a 16 mp unit, he would have to go TWO MORE hexes!

Does that help?

Let's say he was at level r2, he has to go 4 hexes toward the map edge. if an enemy unit was in 2911, he could still go to 2912/2913, then 3011/3012, then 3111/3112, then 3210/3211.

Say he was a r1 rout level, and instead he had an enemy unit in 2912/2913, he would HAVE to PIVOT, leaving the end at 2811, but moving the other end to 2712. This would INCREASE the rout level another level for failure to move toward the board edge. Then he can move end on for the second hex - 2911/2811, then 3010/2911,3110/3010. Next rout phase thought, he is at r3, so he would have to go 6 hexes!
 
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Keith Burkhead
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thanks for response

so number of spaces moved = r level x times 2, and the number of spaces required to retreat is based on the mp score for the unit?

thanks for patience with a newb!
 
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Russell Gifford
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yes, sounds like you have it: Depends on the unit's original movement factors -

6mp or less = 1 hex x rlevel = so r1 means 1 hex, r2 = 2, etc.
more than 6mp = 2 hexes x rlevel so r1 is 2 hexes, r2 is 4 hexes, etc.

In other words, people on horses will be able to run away faster than those on foot!

If you CAN'T move completely toward the map edge (usually because of an enemy unit, though some games have terrain that you can't cross) your rlevel increases by 1.

Good luck! Tell us all how your game came out!

These were ... unusual games. They worked - I just don't think they sparked a lot of interest. I find it fascinating that you can be drawn back to these 30 years later because they look at an era and give you some knowledge or insight into the types of battles of that time.

Or, like the King Arthur battle, just offer a 'how would that mythical battle of Camlann that we all read about play out?'

Enjoy!

 
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Keith Burkhead
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Russell,

Sincere thanks for the responses. I'm an huge fan of the Aurtherian myths, and always wanted to fight the last battle...hence my pick-up of this game.

Will let you know how it turned out, and thanks for the help!
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