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BoardGameGeek» Forums » Gaming Related » General Gaming

Subject: RNG In Card Games (University Survey) rss

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Emelie Rodin
Sweden
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Hello Everyone here, I'm doing my bachelor year in university and I've been working on figuring out how Random elements is Perceived in different cases.

We are a group of university students working with this, to support the claims that random elements is not a necessity for a card game to work as many have stated to us, therefore we are now trying to build a card game without it.

Heres the Survey and we thank you in advance for answering.

https://docs.google.com/forms/d/1jsDxcfrdLaNMLEKYTkgsacDLW4x...

Edit: Changed RNG to Random Elements
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mortego

New Kensington
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Vanynia wrote:
Hello Everyone here, I'm doing my bachelor year in university and I've been working on figuring out how RNG is Perceived in different cases.

We are a group of university students working with this, to support the claims that RNG is not a necessity for a card game to work as many have stated to us, therefore we are now trying to build a card game without it.

Heres the Survey and we thank you in advance for answering.

https://docs.google.com/forms/d/1jsDxcfrdLaNMLEKYTkgsacDLW4x...


As a note: please know what RNG means or don't take the survey?
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Alexander Ord
United Kingdom
Darlington
County Durham
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Submitted a response. Best of luck with your project, I'm intrigued to see the results.
 
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Terry Kirk
United Kingdom
Barnsley
South Yorkshire
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Submitted. I am also interested in what will come.
 
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Daniel King
United States
Franklin
Kentucky
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I think you missed something on your question asking "do you enjoy winning a game because of random elements?". I assume it's supposed to mirror the question about losing.
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Francisco Gutierrez
United States
Burbank
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Didn't take the survey because I'm not sure I understand the question. The questions seems to be "do you like luck in card game? (Using the term rng for whatever reason (it applies more to video games and computer games))

The first question asks if you like randomness in card games. Isn't some randomness the nature of the beast with card games? Sure, a game doesn't have to be get random card which does a random effect randomly. But are there any card which aren't random?
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Russ Williams
Poland
Wrocław
Dolny Śląsk
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joetaco wrote:
Sure, a game doesn't have to be get random card which does a random effect randomly. But are there any card which aren't random?

There are some card games without random card shuffles/draws just as there are some dice games without random die rolls, but indeed they are a small minority. E.g. players' hands of cards are not randomly shuffled/drawn in Concordia. (But there is nonetheless a different element of randomness in Concordia, namely the order in which new cards come out available to be taken by players.) R=Braverats, Dungeon Twister, Lord of the Rings Confrontation, etc has no random card shuffling/drawing. (But they have simultaneous card selection & revelation, which is arguably introducing a different form of randomness.) Etc.

Cards (and dice) seem obviously created to exploit the possibilities with randomness, which is why most card (and dice) games indeed have randomness.

Ultimately I think the desirability of randomness simply depends on the specific game. Randomness is appropriate in some games and inappropriate in other games.


PS: I agree it's strange & jargony to say "RNG" when one means "randomness" generally. It's not only "random numbers" which are being generated, after all, but e.g. also random permutations of card decks. And I normally see "RNG" used in a computer context.
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Skyguard
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RNG = Random Number Generator?
 
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Emelie Rodin
Sweden
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Yes, or random elements (We corrected the survey today so mistyped that up above, will fix that)
 
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Francisco Gutierrez
United States
Burbank
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Thanks, Russ. I'll definitely check out Concorida.
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Mac Kern
United States
Bowling Green
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joetaco wrote:
But are there any card which aren't random?


BattleCon. Mage Wars does have randomness, but not from the cards.
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Joke Meister
Hong Kong
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russ wrote:

Ultimately I think the desirability of randomness simply depends on the specific game. Randomness is appropriate in some games and inappropriate in other games.


N This.

I couldn't answer the survey as I felt the questions were generic to the extent that the answer didn't feel like it represented my opinion on the issue. For example, I have no problem with randomness in games if there are sufficient mechanisms in place for you to mitigate the effects of that randomness. Where this is the case, even if I lose due to dumb luck, I have no issue with it. Where that isn't the case, then I would be annoyed as it would have felt like I wasted my time. On the other hand, if the game is short, then I wouldn't feel annoyed simply because it was a short game.
 
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Ian Toltz
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killerjoe1962 wrote:
Vanynia wrote:
Hello Everyone here, I'm doing my bachelor year in university and I've been working on figuring out how RNG is Perceived in different cases.

We are a group of university students working with this, to support the claims that RNG is not a necessity for a card game to work as many have stated to us, therefore we are now trying to build a card game without it.

Heres the Survey and we thank you in advance for answering.

https://docs.google.com/forms/d/1jsDxcfrdLaNMLEKYTkgsacDLW4x...


As a note: please know what RNG means or don't take the survey?


Why would you need to know what RNG means when the researchers don't?

RNG is random number generator. Usually refers to PRNG (pseudo-random number generator) in video games. Has no application to analog gaming whatsoever. Presumably they're using it to mean randomness.
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