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Nick Dotzenrod
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In the rulebook, the Enlist example has Belgae using a rally command to place German warbands. Is this for example purpose only? Or is there strategy behind a move like this?

For Ambush, if the Romans have Caesar, rules state on 4-6 (or 5-6), Romans can still defend/absorb.

Is there just a one time roll for this? Seems a lot of importance given to a single roll.

For determining Senate marker, rules state if there are fallen legions, do not shift marker down. Does this include flipping the marker from firm to normal?

From Germanic Rally rules, what does "• Choose among otherwise equal locations randomly (using an equal chance die roll)" mean? Is this in case you are running out of warbands, to just choose randomly?

Can someone explain in other words how German movement works? Rules say:

Move into at most one Region with each group (3.3.2, 3.4.2).
Select destination Regions first so that the moving groups can add
Germanic Control (so, not yet German-Controlled), then (among
such Regions if possible, otherwise among others) Regions that are
Controlled by player Factions (not Non-players, 8.0), then other
Regions. Choose among equal candidate locations randomly.

I feel the wording is kind of confusing.
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Kevin Walsh
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bassman211 wrote:
In the rulebook, the Enlist example has Belgae using a rally command to place German warbands. Is this for example purpose only? Or is there strategy behind a move like this?

The only real reasons you'd do it are (a) you are at your unit cap and (b) the Arverni have promised to use the next Event to put those Warbands to work.
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Niko
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bassman211 wrote:
In the rulebook, the Enlist example has Belgae using a rally command to place German warbands. Is this for example purpose only? Or is there strategy behind a move like this?
The German behaviour can be predicted since they follow the flowchart. If the Belgae think that more warbands will make the Germans a threat to another player they can rally more using enlist.

Quote:
For Ambush, if the Romans have Caesar, rules state on 4-6 (or 5-6), Romans can still defend/absorb.

Is there just a one time roll for this? Seems a lot of importance given to a single roll.
One die roll per ambush

Quote:
For determining Senate marker, rules state if there are fallen legions, do not shift marker down. Does this include flipping the marker from firm to normal?
Flipping the marker is technically not shifting it AFAIK, but most commonly it is flipped only because it would be shifted. So yes, if the marker is on "firm, uproar" you would not flip it to just "uproar" since the flip only happens if it would shift, which it doesn't due to casualties.

Quote:
From Germanic Rally rules, what does "• Choose among otherwise equal locations randomly (using an equal chance die roll)" mean? Is this in case you are running out of warbands, to just choose randomly?
It means exactly what it says; Go through all other priorities, if you still have more than one choice decide randomly between them.
You are right that this will only have an impact if there aren't enough warbands though since otherwise the not selected region(s) will simply be selected next (unless it's a limited command, but that's rare for Germans)

Quote:
Can someone explain in other words how German movement works? Rules say:

Move into at most one Region with each group (3.3.2, 3.4.2).
Select destination Regions first so that the moving groups can add
Germanic Control (so, not yet German-Controlled), then (among
such Regions if possible, otherwise among others) Regions that are
Controlled by player Factions (not Non-players, 8.0), then other
Regions. Choose among equal candidate locations randomly.

I feel the wording is kind of confusing.
From each origin you will only move into one destination.
Highest priority for destination is that the single group you are currently moving can take control (not just add units where there already is German control) If more than one possible destination, pick a region that is controlled by a player rather than by AI.
If they can't take control anywhere, move them to a region currently controlled by a player, then to regions controlled by AI or without control.
If at any point multiple regions are tied and no other tie breakers remain, pick randomly between them.

Hopefully this helps
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Nick Dotzenrod
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For German movement, does it happen simultaneously?

That is, after moving units from one region, this could change how the units from the next region move.
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Michal K
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In winter phase you start with biggest group - biggest which can move as if you control region, you need to leave enough troops to retain control.

So If you have such situation:
Region 1, 10 German warbands, 9 Aedui warbands
Region 2, 4 German warbands, 2 Roman Auxilia
Region 3, 3 German warbands

You would have following order:
1) First from Region 3 you move 2 German warbands
2) then you move 1 warband from Region 2

You do not do anything in Region 1.

You move them to regions to take control, etc. as per priority list.

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Niko
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bassman211 wrote:
For German movement, does it happen simultaneously?

That is, after moving units from one region, this could change how the units from the next region move.
Michal is correct, movement is not simultaneous. That's why it's important to pay attention to "the moving group can take control"; you only count that group, no consideration to other groups that move later.
And yes, that can lead to situations where the Germans move two groups into different regions when both groups together could add German control if they move to the same region.
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