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Henry Rodriguez
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I was wondering if anyone else has considered retroactively applying the Shadowcaster turret rules to all prior turreted ships. I suppose one might want to do the same with turret upgrades too.

The question is whether this under powers those ships/upgrades given their given point costs? And if so, how much of a deduction to points would be appropriate?
 
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JH
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Definitely underpowers them. The Shadowcaster makes up for its relative lack of flexibility compared to turrets by having abilities that tie into having enemy ships in its mobile arc. The reduction in actions for all other turreted ships (which would have to spend actions to reposition their arcs) without anything to make up for the loss would throw the balance way off. Turrets in themselves aren't that powerful these days.
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Jonathan Maisonneuve
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It would make Autothruster less good because suddently an arc is on you.
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Jeff Lozito
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Marietta
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Thought about it? Yes. However, the problems as I see it with doing this:

1. It absolutely underpowers the ships, and their point values are now skewed way high. I couldn't even begin to guess at an appropriate cost reduction.

2. They would lose action economy big time. Right now, all three of the named Shadow Caster pilots, plus the title card and some of the upgrades give benefits for positioning of the mobile arc, which helps make up for the loss of action to reposition. How would the other ships make up this same gap?

3. You would then need to do this for all secondary turret weapons, and find a way to cost them appropriately and make up for action loss for repositioning.

A part of me wishes that they had done this with turrets from the start, but it seems too challenging to try this retroactively with how pervasive they are in the game.

My $0.02.
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Jim Chadwick
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Wildhorn wrote:
It would make Autothruster less good because suddently an arc is on you.



...and I am fine with that.
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Henry Rodriguez
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Action economy is a serious concern. Yet, there is another option folks...

Make changing the now-limited turret's facing a free action (or simply add a new rule whereby one adjust turret-facing during a specific point of a turn [perhaps upon execution of one's maneuver]).
 
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