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Subject: Game where you drop components on the board to define actions/resources rss

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Eurojuegos Buenos Aires
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I've seen it somewhere, but I can't remember where. A game where you drop a bunch of components (chits, cubes, something) from your hand onto the board to define the outcome of your actions or the resources/options you have available. And no, I'm not talking about rolling dice

Please, if you remember, which games have a "component drop" mechanism?

Thank you
 
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Julien K
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Stellar Conflict maybe ?
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Eurojuegos Buenos Aires
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jujulautre wrote:


Thanks, but not quite. I'm not talking about placing components, but like holding them in your hand above the board, and then opening your hand so they drop onto the board. With some chits having different powers if they fall one side or the other, or others affecting cards or places on the board if they fall in them.
 
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Richard Shipley
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Virus, perhaps?

Virus
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John Burt
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You could do that with Five Tribes, though you'd then need to arrange it to 3 meeples/tile.
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Jordan Fraser
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I feel like I remember a game like this, but I can't think of what it was. A couple games that sort of do what you describe include Coin Age and Safranito.

Edit: The Rattus: Jester Promo Card works like this.
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Greg
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Rattle, Battle, Grab the Loot?
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Eurojuegos Buenos Aires
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rws2029 wrote:
Virus, perhaps?

Virus


That one! Yes! Thank you Richard thumbsup

You drop your resources over your player board, and keep only those that touch certain areas. I wonder if there are other games that do something like that. I bet there are.
 
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Eurojuegos Buenos Aires
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Those are great examples. Thank you guys. Safranito kind of mixes throwing with aiming, so that's another thing altogether. I think the real beauty of this mechanism is how it randomizes the scenario, so aiming takes it more to the realm of dexterity games, and there are many games that do that.

Anyways, thanks again for your replies.
 
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Wolfram Troeder
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Some paratrooper scenarios in Memoir '44 work that way.
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Jason
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Pastor_Mora wrote:
rws2029 wrote:
Virus, perhaps?

Virus


That one! Yes! Thank you Richard thumbsup

You drop your resources over your player board, and keep only those that touch certain areas. I wonder if there are other games that do something like that. I bet there are.

Carnival Zombie has a rule where you drop the zombies you eliminate onto a side-board. The ones that fall off, go back into play. Not quite as in-depth as what Virus does.

I think I saw a review of a game that has you try to toss dice onto your opponents cards. I don't remember the name of the game though.
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Desiree Greverud
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Monstrous has something similar although you toss one card out trying to touch other cards that have been tossed and gain effects based on what is touching
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Peter de Boer
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In Amerigo you drop action cubes into a tower, and you can only use what comes out of the tower.
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Russ Williams
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Wolfram wrote:
Some paratrooper scenarios in Memoir '44 work that way.

If I recall, there was also a paratrooper scenario in Combat Commander: Europe that used this random dropping technique. (And probably in various other tactical WW2 games.)

I've not played FlowerFall, but I believe it also uses dropping from above.

And there are things like "thumb of god" in Wiz-War and Carcassonne: Catapult...
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Chris B
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Stuart
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I read the title as opponents...
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Desiree Greverud
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pawnvsdice wrote:
I read the title as opponents...

that would be professional wrestling...
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Ryan Keane
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Diceland was the first game I played that centered around throwing components - it's a miniatures game with big paper d8's that enter the board by throwing them and sometimes can "jump" and get thrown again (IIRC - it's been a long time since I played it).

I play Flowerfall occasionally - very light but fun.


Paratrooper drops in Memoir 44 is always fun, although the board is small enough that you basically just drop in the middle, hoping as many stay on the board as possible. We tried something similar in homemade Heroscape scenarios, just don't do it with the bigger minis.

I'm not sure if I'd be that interested in a more Euro-y game where my actions are determined by a drop, but it seems like it could be an interesting randomization method for determining which actions are available to choose from, or activating random events that affect all the players.
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CalicoDave
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Magic: The Gathering had the Chaos Orb that would be dropped/flipped onto the table and would destroy everything it ended up touching.
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Ryan Keane
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CalicoDave wrote:
Magic: The Gathering had the Chaos Orb that would be dropped/flipped onto the table and would destroy everything it ended up touching.


Or tear it into pieces and spray the table with confetti. We always joked about doing this, and then to my surprise googling showed the actual card exists to allow this:
http://gatherer.wizards.com/Pages/Card/Details.aspx?multiver...
(I stopped playing in 96)
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Dave B.
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Ryan Keane wrote:
CalicoDave wrote:
Magic: The Gathering had the Chaos Orb that would be dropped/flipped onto the table and would destroy everything it ended up touching.


Or tear it into pieces and spray the table with confetti. We always joked about doing this, and then to my surprise googling showed the actual card exists to allow this:
http://gatherer.wizards.com/Pages/Card/Details.aspx?multiver...
(I stopped playing in 96)


My understanding is that Chaos Confetti came about as a humorous reference to somebody actually tearing up a Chaos Orb and doing just that during a tournament or something.

Astra Titanus has you populating an asteroid field in certain scenarios by raining counters on the board and placing them in whichever hex they are most covering.
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Chris Laudermilk
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It's been a long, long time, but IIRC Car Wars has a drop stuff on the map mechanism.
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Don Lynch
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'Diskwars' and 'L5R Diskwars' used the drop missile chits from 12" method for hits and damage wherever they came to rest. Thus easily providing a great way to account for "friendly fire" results. ninja


'Rangewars' and 'Twilight Imperium: Armada' used flipping results disks in the air to resolve hits. Each disk simply provided hit or miss chances, while the TI:A game also used them to resolve chance and type of critical hits.

All of these games were by FFG.

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T. Dauphin
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davidbrit2 wrote:
Ryan Keane wrote:
CalicoDave wrote:
Magic: The Gathering had the Chaos Orb that would be dropped/flipped onto the table and would destroy everything it ended up touching.


Or tear it into pieces and spray the table with confetti. We always joked about doing this, and then to my surprise googling showed the actual card exists to allow this:
http://gatherer.wizards.com/Pages/Card/Details.aspx?multiver...
(I stopped playing in 96)


My understanding is that Chaos Confetti came about as a humorous reference to somebody actually tearing up a Chaos Orb and doing just that during a tournament or something.


It's from the Unglued set, which was a totally irreverent and satirical look at the game and its management. Hilarious set of cards. Happens to be lots of fun to play, as well.

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Lucas Smith
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Going, Going, GONE!
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