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BoardGameGeek» Forums » Board Game Design » Board Game Design

Subject: SAME SONG, DIFFERENT CHORDS... rss

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Dave Platt
United Kingdom
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It's not worth taking the risk of "inspiring" someone else. You may just have the next Catan sitting on your table. Just think about it, if by "coincidence" someone got in before you with an idea like that. It would be hard to take and you'd be lucky to come up with another.
 
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james swannick
Canada
Laval
Quebec
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yeah thanks for replying dude!

 
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Tom Bruno
United Kingdom
Chesterfield
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mbmbmbmb
I think what really sets games apart is their mechanics. If the theme is similar that's not really a problem. I mean, how many Cthulhu games are out there? But they are not accused of idea steal cus they range from quick drafting games, to deck builders to co-ops etc.
Like you said, their are kickstarters for four mecha games, but look close I bet they play different, but will have similarities somewhere. If you are making something in a genre, then that genre is in some way gonna influence your design decisions, hence other games in the genre having some similarities.
What will set you apart from the competition is the polish and attention to detail.
 
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Bojan Prakljacic
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And also, even if there are 3-4 similar mecha-games, one is probably focused around fighting, other around upgrades of the mech, third might have a story driven campaign, while forth can have all these combined equally.

Even so, you still can make a better game with mechs if you hit that spot when the game is fluid and fun in the same time, no matter the similarities with other 4 games.
That thing when someone asks the player ''Why do you like this game better, they look the same?'' And he answers: ''Yeah, but this PLAYS better.''

So, don't give up. :}
 
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james swannick
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Laval
Quebec
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thats true... thanks for your input!
 
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