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Vengeance» Forums » General

Subject: What's the difference between solo play and normal? rss

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Enrico Magnani
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Hello!
I must say I haven't yet seen any videos, but I'll try to make amend during lunchtime

I don't understand how is the solo gameplay different from a normal play with other players.
Can anyone explain it and help me?

Thank you very much!
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Sammy
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This may explain a little bit:

https://www.kickstarter.com/projects/mightyboards/vengeance-...

Vengeance for One: Solo Game Unlock

We've unlocked Vengeance for One, the solo game. Here each hero will have a set of objectives to complete in their Solo Hero Mission and VP modifiers based on their back-story. They will also have 3 levels of VP bands that determine how successful you were in that mission. Each hero will also have a different setup. The solo game also modifies some of the basic rules in the game, particularly in the Montage turn.

It's worth noting that these missions are not pre-scripted. You still lay out dens and boss cards and vengeance cards semi-randomly meaning every game you play will still be different.
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Enrico Magnani
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Is there anything to see about the solo system?
Some example, a playthrough?
 
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Shane
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From update #17:

Solo Game Overview

In the solo game players take on the role of one of the heroes and play through their Vengeance story. Each hero has their own unique back-story and solo mission. In this case we'll be looking at Shadowman's solo mission.

The solo game has a number of rule variations from the main game we will explain here. Each hero has their own objectives and winning conditions, but the rules below apply to all heroes. Each hero comes with a Solo Mission card that outlines their objectives and VP levels and a page in the Vengeance For One solo manual which outlines their back-story and setup.

Setup

Take the complement of gang dens specified in the Vengeance For One solo manual and lays them out on the table as in the normal game. Note that there will be a mix of 2VP and 3VP dens in the starting 6, not the usual 6 x 2VP ones.


Then form a deck of Boss cards as indicated in the hero’s solo manual. If a Big Boss is present take them out and place them at the bottom of the pile. The boss cards will tend to be a mix of bosses that the hero is after and others which do not give any points but are there to make it harder to find the hero’s quarry. Place 1 face down on each den. Place the rest in a face-down draw pile.

As Shadowman has beef with the Lordz, (read his back-story below) we have all the Lordz bosses in the Boss deck along with 5 bosses from other dens. These do not give any VPs in the game so they're there mainly to hide the Lordz and make life harder for our parkouring hero.


Now suffer the Vengeance cards indicated in the solo manual dealing out damage and placing them face up as normal. In Shadowman's case we start off with two Sisifuz and one Banda Boi Vengeance card. Take the remaining Vengeance cards indicated in the solo manual to form the Vengeance deck, shuffle them and take the complement indicated in the solo manual, leaving the remainder face down on the table.


Next take the shop board and populate it with upgrade abilities and items. Then take the hero’s montage cards and miniature and place them in front of you. Place a player token on the VP board.

Vengeance for One General Rules

In the Montage turn, the following rules apply:

You may roll your complement of mind dice once, keep the results you would like and re-roll as many of the dice as you’d like. You must keep the results of the second roll.

Play using hardcore montage cards and rules (i.e. discard 2 montage cards out of the 3 played every Montage turn).

Recon tokens are used as normal though since you’re playing on your own you can flip the boss card face up and take back the recon token. If you play a recon token on a face up boss card, remove the boss card and the den they are on and replace with a 4VP den from the draw pile and place a new face down boss card.

Speed works differently in the solo game. The speed value on the montage card is ignored. You may use speed results on the Mind dice to do one of the following: (1) Save the speed result by placing it on your hero board. You may discard it during a Fight turn as an additional normal re-roll. (2) You may discard the speed result on the Mind die to discard a whole row of upgrades on the Shop board and replace them with new ones.

Since the last Boss card is always the Big Boss card play it face up. You don’t need to recon them. You’ve beaten enough info out of their underlings to know where the big wuss is hiding.

Take 1 Vengeance card from the draw pile at the end of every Fight turn into your hand. You may play this when you would like as in the normal game. You may buy Vengeance cards as normal with Wild dice and Wild tokens.

You win by completing ALL the objective listed on the Hero’s Solo Mission card. In addition count the VPs at the end of the game and check the strength of your win. A “Made It” win means you barely scraped by – not great. A “Vengeance” win is a decent victory. An “Overkill!” win is a rocking slice of revenge – well done! Can you manage to Overkill all the hero missions?
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