$18.00
GeekGold Bonus for All Supporters: 131.69

7,731 Supporters

$15 min for supporter badge & GeekGold bonus
48.7% of Goal | left

Support:

Recommend
 
 Thumb up
 Hide
2 Posts

Ruse & Bruise» Forums » Rules

Subject: Witch and Doppelganger rss

Your Tags: Add tags
Popular Tags: [View All]
Sven Van Roosendael
Belgium
Hulshout
flag msg tools
mbmbmbmbmb
Hi all,

I have a question about the Witch and the doppelganger. This was the setup:

meepleQUEEN
zombieWIZARD
devilDOBBELGANGER
ninjaWITCH



So the Wizardzombie removes all cards above 10 (including the queenmeeple). Afterwards, the witchninja is supposed to remove all cards below 9, except the witchninja itself. SO the Wizardzombie is removed as well.

But what about the devilDOBBELGANGER? Does it take the "form" of the witchninja (and thus stays in the game, causing the owner to win), or is it removed by the ninjawitch?


PS: Sorry for the emoticons, but that way I could see better which character I'm talking about.
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Pedro Pereira
United Kingdom
Belfast
flag msg tools
See the person next to you? Kill! Kill!!! KILLL!!!!
badge
I'm your baby! Can you feel it?
mbmbmbmbmb
The Doppelgänger only copies the value, not the character itself, so it would be discarded.

The Witches ability refers specifically to the Witch being immune, not to characters of a certain value.

Hope this helps.
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Front Page | Welcome | Contact | Privacy Policy | Terms of Service | Advertise | Support BGG | Feeds RSS
Geekdo, BoardGameGeek, the Geekdo logo, and the BoardGameGeek logo are trademarks of BoardGameGeek, LLC.