$18.00
GeekGold Bonus for All Supporters: 65.95

4,638 Supporters

$15 min for supporter badge & GeekGold bonus
29.2% of Goal | 28 Days Left

Support:

Recommend
2 
 Thumb up
 Hide
9 Posts

Twilight Struggle» Forums » Rules

Subject: Thoughts and questions about coups rss

Your Tags: Add tags
Popular Tags: [View All]
Mike Stoddart
Canada
Ottawa
Ontario
flag msg tools
mbmbmb
I'm curious why coups are so attainable. At least I've had great success with them, perhaps so much so that I re-read the rules to make sure I wasn't missing anything.

I play solo by the way.

At times it feels like it's too easy to perform a successful coup in a country, which leaves you in control. I don't know if I'm looking at things through modern eyes, but a coup in the UK seems a little odd. Realignment offers DRMs to increase the chance of success. I just started playing TS, but did the designers ever consider making coups more difficult, requiring influence in the target country or adjacent countries or using positive modifiers for influence in the target country or adjacent countries? I'm just curious, thanks
1 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Alex
Canada
Candiac
Quebec
flag msg tools
mbmbmbmbmb
stodge wrote:
I don't know if I'm looking at things through modern eyes, but a coup in the UK seems a little odd.


You must be playing it wrong as making a successful coup in UK is next to impossible (not to say totally futile).
5 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Mike Stoddart
Canada
Ottawa
Ontario
flag msg tools
mbmbmb
Ok, I mistakenly picked the UK as a bad example. I should have used an example with a Stability number of 3 or 4.
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Alex
Canada
Candiac
Quebec
flag msg tools
mbmbmbmbmb
stodge wrote:
Ok, I mistakenly picked the UK as a bad example. I should have used an example with a Stability number of 3 or 4.


An enemy controlled stability 3 country require a 4 ops card and a roll of 6 get 1 influence out of the coup...

Again, you must be playing it wrong.
You can only flip stability 1 or 2 countries with successful coup given that it is not in DEFCON restricted regions.
3 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Mike Stoddart
Canada
Ottawa
Ontario
flag msg tools
mbmbmb
True, but in this game (my first!) Coups are mostly against countries with 1 influence.
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Alex
Canada
Candiac
Quebec
flag msg tools
mbmbmbmbmb
Countries with only 1 influence in it are not controlled thus easier to "topple".

But still, a coup in Iraq (stability 3) with a 4 ops card has 33% chances to fail. It is uncommonly attempted for that very reason.

Iran (or Italy when combined with Socialist Governments headline) is much more frequently targetted by a Russian first coup than West Germany or S. Korea.
1 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Ben Kyo
Japan
Suita
Osaka
flag msg tools
Forward 1, Forward 2, Forward 3... siege attack 5?
badge
Why for this life there's no man smart enough, life's too short for learning every trick and bluff.
mbmbmbmbmb
1 stability countries are deliberately made very vulnerable to coups. Even then though, one good coup can make it difficult for a single return coup to regain control.

Every coup against a 2 stability country is inefficient, in the sense that an average roll is 3.5 and you subtract 4. In other words, on average, you get 0.5 less change to influence on the board than a straightforward influence play.

3 stability country coups are quite rare, and only worth considering if your opponent has 1 influence in a battleground and you can push them out a region with a high roll and/or you need military OPs.

4-5 stability coups never happen.

Regarding your point about adjacent influence - it is a very significant factor in determining how risky a coup is. It may not affect the die roll, but without adjacency you can't easily move in after a 0/0 result, and the same goes for your opponent. That affects the viability and risk of coup targets significantly.
10 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Mike Stoddart
Canada
Ottawa
Ontario
flag msg tools
mbmbmb
Great, thanks.
1 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Conor Hickey
Ireland
Dublin
flag msg tools
mbmbmbmbmb
You can also consider couping a 3 stability bettleground with a 1 op card if you just want to lower DEFCON and have no better targets. Rare, but occasionally useful.
2 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Front Page | Welcome | Contact | Privacy Policy | Terms of Service | Advertise | Support BGG | Feeds RSS
Geekdo, BoardGameGeek, the Geekdo logo, and the BoardGameGeek logo are trademarks of BoardGameGeek, LLC.