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Subject: [WIP] 'Elemintary' - 2016 Mint Tin Design Contest - Component Ready rss

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Mark Tuck
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Edit 11 October: Files now available at: Elemintary PnP


A memory game for 1 player (and maybe 2 co-op)
Age 8+
Playing time: approx 5 - 20 minutes

An unsavoury crime has been committed in Mintsby and you, the amateur sleuth Sherbert Holmes, aided by your dear friend Dr Winegum, are charged with solving the case.
You must move around the randomly generated playing area, search locations and memorise the suspects you encounter.
For, when you have eliminated the innocent, whoever remains, however improbable, must be the culprit.
A glance at your pocket watch shows you only have 12 hours remaining. Come, Winegum, the game is afoot...

Components:
- 14 Suspect cards/tiles (square)
- 12 16 Action Event card/tiles (square)
- 2 differently coloured player cubes/tokens
- 1 Pocket Watch card with cube/token to track time
- 1 Reputation card with token to track
- 2 regular dice
- 1 rule sheet/booklet
All fitting in a mint tin.

Done list:
Playtest with some very roughly sketched cards.
Create a logo.
Come up with some sweet based puns for the characters.


To do list:
Find somewhere which sells an Altoids tin! (no joy to date looking in local shops) Ordered one online and received
More playtesting Even more playtesting, now that I've created some different 'cases'
Create some proper artwork. Artwork done
Make components ready files available Files now available
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Scott Allen
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Re: [WIP] 'Elemintary' - 2016 Mint Tin Design Contest - Idea phase
tucky60 wrote:

To do list:
Find somewhere which sells an Altoids tin! (no joy to date looking in local shops)


Amazon??
https://www.amazon.co.uk/Altoids-Curiously-Strong-Mints-Pepp...
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Mark Tuck
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Re: [WIP] 'Elemintary' - 2016 Mint Tin Design Contest - Idea phase
Narrow Gate Games wrote:
tucky60 wrote:

To do list:
Find somewhere which sells an Altoids tin! (no joy to date looking in local shops)


Amazon??
https://www.amazon.co.uk/Altoids-Curiously-Strong-Mints-Pepp...


Thanks Scott.
I also found a plain tin on ebay, so may go for that one, as it will be easier to label.
 
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Janice
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Re: [WIP] 'Elemintary' - 2016 Mint Tin Design Contest - Idea phase
tucky60 wrote:


Thanks Scott.
I also found a plain tin on ebay, so may go for that one, as it will be easier to label.


But then you won't have the joy of eating all the mints!!

Looking forward to your components - game sounds interesting
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Mark Tuck
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Re: [WIP] 'Elemintary' - 2016 Mint Tin Design Contest - Idea phase

I've now done a few of the tiles:

The game is basically a take on a 'find the pairs' memory game. Find the pair of tiles of a suspect to eliminate them from your enquiries.
However, there are also other tiles which can help or hinder your investigation.
And you must solve the case against the clock.
Dice are used to move to and from locations so your choice of where to search may be restricted - fortunately Dr Winegum is there to help you.


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Janice
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Re: [WIP] 'Elemintary' - 2016 Mint Tin Design Contest - Idea phase
Sounds interesting Mark.

I'd be happy to review your rules when you have them
 
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James Ronald Lo
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Re: [WIP] 'Elemintary' - 2016 Mint Tin Design Contest - Idea phase
dravvin wrote:
Sounds interesting Mark.

I'd be happy to review your rules when you have them


Ditto! Looking forward to playtest.
 
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Mark Tuck
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Re: [WIP] 'Elemintary' - 2016 Mint Tin Design Contest - Idea phase
dravvin wrote:
Sounds interesting Mark.

I'd be happy to review your rules when you have them


All the rules are in my head at the moment so I must get them down in some coherent form.

In the meantime I've done another couple of suspects...

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Mark Tuck
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Re: [WIP] 'Elemintary' - 2016 Mint Tin Design Contest - Idea phase
countdown321 wrote:


Ditto! Looking forward to playtest.


I've ordered an Altoids tin online - should arrive in the next couple of days.

Most of the cards designed.

Need to do rules sheet/booklet and then check everything fits in the tin!

Aiming for the weekend to upload files.

I had to include...

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James Ronald Lo
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Re: [WIP] 'Elemintary' - 2016 Mint Tin Design Contest - Idea phase
tucky60 wrote:
countdown321 wrote:


Ditto! Looking forward to playtest.


I've ordered an Altoids tin online - should arrive in the next couple of days.

Most of the cards designed.

Need to do rules sheet/booklet and then check everything fits in the tin!

Aiming for the weekend to upload files.

I had to include...



LOL
 
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Mark Tuck
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Re: [WIP] 'Elemintary' - 2016 Mint Tin Design Contest - Idea phase

Having failed to find an Altoids tin anywhere near me, I ordered one (plain silver) on ebay and it finally arrived yesterday.

I made a lid label for it:



I'd already got all the artwork and rules done,and printed and cut everything out:



So I was pleased to see that all the components fitted into the tin no problem:



I'll now do pdf files to upload.
The components only occupy 2 sheets and the rules 1 sheet.
I've done the rules as concertina folded and also as a PocketMod version.

I'll also do everything in black and white for a low ink version.
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Mark Tuck
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Okay - files are now uploaded.

You may notice in the middle photo above that the Pocket Watch card has a moveable hour hand. You can track the time with a token/cube but I've also included this hour hand on the component sheet. So, if you have a split pin paper fastener, you can make a 'working' watch if you prefer.

It has struck me that, with my memory not being what it used to be, I am not the ideal person to play test this game. So I hope some of you will give it a go and let me know your thoughts.

Full colour and black & white version (probably more difficult precisely because there is no colour) available at: Elemintary PnP
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JK
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Hi Mark
Looks like another great game from you! Cool theme, clever mechanism, wonderful graphic design. Have read the rules and looking forward to giving it a try soon...
JK
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Mark Tuck
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JohnKean wrote:
Hi Mark
Looks like another great game from you! Cool theme, clever mechanism, wonderful graphic design. Have read the rules and looking forward to giving it a try soon...
JK


Thanks John - your feedback is always invaluable
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Caroline Berg
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...124 to run fleeing from the mountain. ...125 to use a rope to climb the cliff. ...126 to quickly cast "summon stairs." ...127 to dodge under the falling rocks.
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This game looks delightful! I can't wait to see how it plays.
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C. L.
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This is dastardly indeed. Memorizing the cards is hard enough, but every time I think the game is under control I have to plot the movement and I FORGET everything. My brain hurst. Best score so far = two.
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Janice
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Gorgeous graphic design. Looking forward to giving it a go
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Mark Tuck
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dravvin wrote:
Gorgeous graphic design. Looking forward to giving it a go

Thanks, let me know how you get on.

It occurred to me that it may be possible to play the game as a 2 player co-op.

Either with a (younger?) person helping you to remember things (each player taking it in turn to move Holmes).
Or with each player having their own token (one as Holmes, the other as Winegum) - in which case the Winegum rule would be omitted.

Playing the game solo, I have been unable to test this.
 
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Janice
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I could give it a go with my hubby - I'll read the rules and see if it makes sense or not with your comments!

Janice
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C. L.
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Felt like challenging my memory again. Got through Case 1 easily this time, then set up Case 2, only to find I was holding an extra card. I think you need to remove 3 random evidence cards, not 2, for Case 2.
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Mark Tuck
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GreenTea532 wrote:
Felt like challenging my memory again. Got through Case 1 easily this time, then set up Case 2, only to find I was holding an extra card. I think you need to remove 3 random evidence cards, not 2, for Case 2.


Not sure how you had an extra card.
There are 30 cards. You remove one of the the suspect cards as the Culprit.

Then, for case 2, you remove 2 Evidence cards (case 1 and 3) and 2 other random event cards. That leaves 25 cards for your 5 x 5 grid (the layout for case 2)
 
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C. L.
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My mistake-- forgot to take out a random suspect card. So much for my memory this evening. Sorry.whistle
 
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Mark Tuck
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GreenTea532 wrote:
My mistake-- forgot to take out a random suspect card. So much for my memory this evening. Sorry.whistle

Ha! In your variant, all suspects would have been eliminated from enquiries and the crime would have remained unsolved.
 
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Janice
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Hi Mark,

Just playing it for the first time now and typing notes as I go along.

Firstly, the rules: page numbers would be helpful! I was expecting to read it in a different order than it is laid out which gave me a few seconds of head scratching. I would expect to read it from top to bottom then left to right rather than left to right then top to bottom - hopefully that makes sense?

By regular dice I assume you mean 2 d6?

A little graphic in the rules showing what an event and suspect tile looks like would be nice although not essential - I'm assuming this can be indicated on the back of the tiles and then just use iconography.

I assume you should shuffle the suspects and event tiles before removing any of them?

Unreliable witness: should perhaps say 'diagonal opposite' for clarity.

A player aid with list of suspects would be useful for accusing.

Search warrant: can I then do a second search using the second die? I'm assuming not?

Tampered Evidence: I assume this means all those with a cast-iron alibi?

Follow up a lead: what if it is an event? is it just immediately replaced face down like for a failed questioning?

If I used my first die move to move onto an already revealed suspect with a cast-iron alibi, can I then use my second die to move again? This was the only way I could get to the final unrevealed tile so this is what I did!

I won at 11 o'clock: It was Al Toyds!!

However, I did feel that there were perhaps a few too many events. I'd prefer the balance to be more towards suspects than events. Also perhaps more interesting events that mixed the tiles up a bit more rather than resetting the time - that just makes me feel a little cheated, particularly as an event is essentially miss a go anyway (assuming it's the first card you land on which is fairly likely).

All in all a fun little game and beautiful graphics
 
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Garry Hoddinott
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Plays well! I would have loved to see that dastardly crimal Miss Anne Thrope among the ne'er do well's.
 
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