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I am starting to analyze the starter decks. I am curious as which have advantages over others. So to start I am trying to figure out, assuming best possible conditions, what is the max points the starter decks can earn. This assumes clashes are successful for the 10 points. Of course the dark deck that flips others cards puts a wrench in to this. Though the deck protector helps mitigate that.
Here's my initial results.
Brownwall City - Earth - 153
End game scoring
Florian, Bertram, Parker, Egg, Mara, Dirtbag
Greendew Bazaar - Air - 135
A little of everything
King, Ghasticus, Rocketman, Wenglie, Birdkeeper, Egg
Chateau Hellbane - Dark - 125
Flips own cards and others
Aberforth, Dark, Sword, Egg, Martus, Hemsey (flip egg or sword)
Aberforth, Martus, Necronamicus, Vectis, Dark Sentinel, Egg - 115
Aberforth, Egg, Hemsey, Martus, Dark, Necronamicus
Redhill Mercenaries - Fire - 125
Flips own cards
Cannon, Lars, Bernie, Shaalisaar, Egg, Malcombe
Saits of Whiteholme - Light - 129
Flip own, mostly end game scoring
Looch, Pyotr, Grand, Egg, Orella, Goloronicus
Bluelake Village - Water - 142
Mix of play and score effects
Deep Ray, Berkenstock, Blue Egg, Maximimilan, Elco, Waverly
The reason the flip deck score less is the deck box doesn't do much for them. You take the deck boxes out they all score closer to each other.
Can anyone do better? How? Did I make a mistake?
- Last edited Mon Oct 3, 2016 6:37 am (Total Number of Edits: 3)
- Posted Mon Oct 3, 2016 12:04 am
A guy in this post: https://www.boardgamegeek.com/article/23100305#23100305
Got these values:
1. Air (153 RP)
2. Water (144 RP)
3. Earth (143 RP)
4. Fire (135 RP)
5. Light (128 RP)
6. Dark (125 RP)
Question about the Air deck.
Let's say I play the King (5 star) then play the egg (1 star) to copy the king. Then play the Rocketman to swap the egg and king for twice the star power. Since the Rocketman wording is "Play: You may swap the positions of two cards in you tableau. Gain RP equal to their combined star."
So the the egg star value change immediately or after the Play is resolved? Do I gain 10 or 6? I would think it is 10 because I believe you have to full resolve the current effect before resolving the next one. So you wouldn't resolve the Egg's Ongoing effect until you finished resolving the Rocketman's Play effect.
- Last edited Mon Oct 3, 2016 7:09 pm (Total Number of Edits: 2)
- Posted Mon Oct 3, 2016 6:52 am
Yeah, I definitely think that you scored Water too low - but it's also the trickiest one to get a handle on because of the large variance you get simply by changing the play order of the cards. Granted, this is true of all of the decks, but the Water deck's reliance on copying other cards and conditional score effects makes it much harder to understand what the correct card choice and play order is.