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The effort given to theme in this game is impressive.
I looked at the content on the kickstarter page video and GenCon 2016 video and saw something puzzling strategy-wise.
The Thrall and the Fanatic both cost 2 influence, but the Fanatic has 2 aggression and the Thrall only has 1 aggression.
Is there ever a reason to influence Thralls instead of Fanatics?
Are there mechanics involving Thralls-only effects, or unmentioned card type/purchase limits that would ever make them have value equal to an available Fanatic at that same price?
Thanks for answering!
paperparachute games! http://games.suspended-chord.info/
Thralls are worth a favor point each at the end of the game (see the lower right corner). No other influencable (totally a word, I swear) cultists are, save Initiates -- the player with the most Initiates gets a 7 point prize at the end of the game.