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1)Just wanting to check that although a unit cannot Crawl adjacent to a spotted opposing unit there are no restrictions to going into Full Cover when adjacent to a spotted opposing unit.
2) And a unit in Full Cover can conduct a Close Assault attack against an adjacent spotted unit.
a) I assume that units can leave a Hidden Unit counter and move independently whenever they wish, and that a non-spotted one may join as it wishes.
b) That a Hidden Unit counter can split in two at any time (even if the new one is a fake unit counter) as long as the number of counters adhere to the scenario limits.
c) That if a Hidden Unit becomes spotted then the counter can be used to immediately hide any other non-spotted unit or be placed as a fake counter in any unoccupied hex (and be subject to a spotting attempt if potentially spotable).
d) That a fake Hidden Unit counter can be in Full over / move as a Crawling unit.
Can Smoke be placed in a Stream hex?
Are there any hexes in which Smoke can't be placed?
- Last edited Thu Oct 6, 2016 11:38 am (Total Number of Edits: 1)
- Posted Thu Oct 6, 2016 9:31 am
Note that I've stated previous;y that the rules are very specific. If it's allowed or not allowed, it's stated in the rules.
1. May enter dull cover. No limitation stated.
2. Yes, specifically stated in section 220.127.116.11 Full Cover
a. Yes. No limitation stated.
b. Yes. No limitation stated.
c. Yes. No limitation stated.
d. The counter itself isn't in full cover, The units it represents may or may not be in full cover.
Smoke may be in a stream hex or any other hex. The stream isn't a 100 meters wide.