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The Magnates: A Game of Power» Forums » General

Subject: I have God's Playground... rss

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Michael West
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.. does this game differ markedly from that?
 
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Russ Williams
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michaelwest777 wrote:
.. does this game differ markedly from that?

Well, they deal with similar historical subject matter, but the game mechanisms are not similar. (BTW you can look at the rulebook PDF: https://boardgamegeek.com/filepage/108623/magnates-rulebook ...)
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-=::) Dante (::=-
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KEW GARDENS
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russ wrote:
michaelwest777 wrote:
.. does this game differ markedly from that?

Well, they deal with similar historical subject matter, but the game mechanisms are not similar. (BTW you can look at the rulebook PDF: https://boardgamegeek.com/filepage/108623/magnates-rulebook ...)


They're related in more than just subject matter.

BOŻE IGRZYSKO is a re-implementation of God's Playground, and this is a re-implementation of BOŻE IGRZYSKO.

Designer diary here talks about how one was directly inspired by the other in both theme and mechanics, and how he worked with Wallace to bring it to fruition:

https://boardgamegeek.com/blogpost/42302/designer-diary-magn...

That said, now that The Magnates is two iterations away from the source with many changes along the way it may well be different enough that one can't be a reliable predictor of (dis)liking the other. (which the gap in ratings demonstrates as well)
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Russ Williams
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NuMystic wrote:
russ wrote:
michaelwest777 wrote:
.. does this game differ markedly from that?

Well, they deal with similar historical subject matter, but the game mechanisms are not similar. (BTW you can look at the rulebook PDF: https://boardgamegeek.com/filepage/108623/magnates-rulebook ...)


They're related in more than just subject matter.

BOŻE IGRZYSKO is a re-implementation of God's Playground, and this is a re-implementation of BOŻE IGRZYSKO.

Designer diary here talks about how one was directly inspired by the other in both theme and mechanics, and how he worked with Wallace to bring it to fruition:

https://boardgamegeek.com/blogpost/42302/designer-diary-magn...

To me, that article talks about how it was inspired by the theme, but not by GP's mechanics. It talks about how they wanted mechanics simpler than those of GP and BI, and they imported the core mechanics from a different older prototype (with mechanics seemingly based on Republic of Rome):
the designer diary wrote:
Unfortunately, the game (GP & BI) was quite hard to sell. The theme often attracted people who had no previous experience with games, and this game is not, definitely not, a gateway to the hobby. Three hours of play and a rulebook numbering several pages – no, that it is not a good game to start with.

...

Oh, if only we had such a light version of God's Playground, I thought...

Speaking about the idea, I learned from Jaro that he had already made such a game meeting all of my criteria: light, 2-4 player, one hour to play, very climactic, not complicated.

—"Oh yeah? Then tell me, why haven't we published it yet?"
—"I am still not satisfied with the result; it is still not the Polish Republic of Rome variation I dreamt about..."

And then the diary talks at length about various mechanics of GP which they chose not to use in Magnates.

FWIW, having played GP (admittedly not recently), my personal memory is that GP's mechanics seemed very different to me from the mechanics of Magnates. GP was longer and more complicated and more fiddly with lots of different phases in a turn and a lot of rule-checking. Magnates seems more cohesive and streamlined and elegant. It's also perhaps worth noting that GP is a purely competitive game i.e. there is always a winner, while M is a "semi-coop" (or whatever one wants to call it when "everyone loses" is possible.) I don't feel much mechanical connection, only a thematic connection. But YMMV.
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Geoff Conn
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Exactly. Similar theme, but otherwise very different games.
 
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