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Cthulhu Hunter
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So after a long hiatus from Eldritch Horror (my copy of Under the Pyramids was still in shrinkwrap, and Strange Remnants sleeved but unplayed), I decided to crack the game back out again. After a few warmup games with just the base game and Forbidden Lore, I decided to crack out the Signs of Carcosa expansion. To highlight the expansion, I decided to start all 4 Investigators from the expansion, and use only the Mythos cards from it as well. Ironically, I drew the Yellow Sign prologue, and spawned a 2nd gate, starting with a Gug and gate in Rome and a Dark Young(!) guarding a gate in Buenos Aires. Both Wendy and Dexter took the sanity loss to draw a clue. Then we drew the King in Yellow mystery to start the game, placing 8 Eldritch tokens that would require a loss of 2 sanity and drawing a madness card to remove, with all 8 required to solve the first mystery.

So I spent the first turn gathering Focus tokens, Jenny purchasing a specialist and gaining martial prowess, and managing to place 3 Eldritch tokens on the mystery in 1 turn. So far so good. I even use Wendy's ability to avoid a madness condition from the mystery. Then things take a turn for the worse. Wendy takes a blight for the team turn 1, but worse she gets cursed from a wraith that pops out of a gate in San Francisco. Michael Mcglen is able to take care of the Gug in Rome, helped by an assasination squad that Jenny hires, but when Wendy pops into the Rome gate to try and close it she finds herself back in time facing her childhood self??? But like she is still a kid, right? Did she go back to, like, yesterday? Timelines aside, I know just how badly this encounter can play out if it goes bad, and throw 2 focus tokens and a clue into the first test after I fail the initial roll, but cursed Wendy fails every single die roll, and goes on the fail the followup test and promptly dies from a shotgun blast to the chest. Next turn Michael Mcglen decides to followup and close the gate that Wendy failed to shut, and promptly loses all 3 sanity in Carcosa (thematically appropriate and yet totally tragic) and I find myself 2 investigators down 3 turns into the game, with 3 open gates staring me in the face.)

Things don't work out much better for Dexter Drake. He loses his assistant to a blight, then is forced to discard his binding spell to avoid a health loss and a poisoned condition. In the act of some failed encounters and in removing 2 eldritch tokens from the board, he has become destitute and suffers from a blight, is wanted by the law, has become paranoid, and suffers from hallucinations. Thank goodness his amnesia makes him forget all this, otherwise how could he go on like this? He cackles with glee as he closes a gate in Shanghai, ignoring failed encounters that try to force him to lose items and to gain madness cards, ha ha ha, whats the worse that can happen to me? I'm already broke and bonkers! He finds out on the turn 5 reckoning as his blight goes off and is forced to lose 3 sanity and gain impairments to observation and willpower. I then realize that I should have rolled for his 3 madness cards before resolving the blight, as he is now forced to take willpower tests with a score of only 2. Dexter promptly fall victim to a fear of crowds and lose my last 2 sanity points.

But at least Jenny Barnes is prospering. Sure it is turn 6, and the Doom count is down to 2 and there are now 3 gates on the board that desperately need attending to. Newly introduced Silas Marsh clears out the Transported to the Hyades rumor, while Jenny clears out the "Moved to Boston" rumor while buying the town stock up. She has acquired a specialist and witch doctor ally, carbine rifle, a .38 pistol, kerosene, a pocket watch, a King James bible to calm her mind on the long boat trips, and even bandages and fresh fruit to use while she recuperates, not to mention her rock solid 2 focus tokens and saved Clue. Surely she can take down, or at least put some large holes in, the Dark Young menacing Buenos Aires? Oh, but she is down to 3 sanity, and its a 3 sanity loss monster! No problem, 1 success on the sanity test and its on to putting bullets in the creatures horrible hide. Two dice on the will test gives me...nothing. But my specialist gives me a reroll. Failed that. No problem, I still have my King James reroll. Failed. 2 Focus tokens? 2 more fails. You've got to be kidding me! But surely that saved Clue token will...well, you get the picture. 1 Doom left. Leo Anderson avenges her (a little), passing his test with flying colors and inflicting 3 wounds on the foul beast. But its a lot too late, with the 6th and final Mythos card moves the Omen token back to the comet and the gates in Instanbul and San Francisco seal my fate. Technically the game should have continued with Hastur's card flipping to its back side, but with 4 gates now left on the board, only half of one Mystery solved (and a sanity loss requirement one at that), and only 3 newly minted Investigators left (as Jenny went insane and Doom reached -1 before her replacement could enter play), the Yellow Sign was on the wall and yes, I had definitely seen it. Enough fun for one night!

Brutal, just brutal. My play sessions are littered with losses to the Mythos, many of them close defeats snatched out of the jaws of victory. But never quite this decisive of a loss so quickly out of the gates. shake
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Cali _Gozer
Netherlands
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Lol, welcome back! Things are just as hard and relentless as ever in good ol' Eldritch Horror!
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soak man
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Nice! But just an aside, investigators may be replaced if they were lost before doom hits 0 even if it was on the same turn or even if it was their loss that lowered the doom to 0.

That sounded brutal though!shake
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Cthulhu Hunter
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soakman wrote:
Nice! But just an aside, investigators may be replaced if they were lost before doom hits 0 even if it was on the same turn or even if it was their loss that lowered the doom to 0.


Thanks for the heads up, I have been playing that wrong for a while now!



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Jens Larsen
Denmark
Horsens
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Cam27 wrote:
"close defeats snatched out of the jaws of victory"


Brilliant.
 
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