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The first two episodes of Last Turn Madness, the world’s first megagame podcast are now up on Soundcloud and iTunes. In the first episode we look in detail at the game ‘Spanish Road’ which was run in London back in July – as the Last Turn Madness team includes both the game’s designer and several of the players from the day we talk about both sides of the game; look at what worked and what didn’t; and chat about some general megagame design principles.
In the second episode we talk with Jim Wallman, head honcho of Megagame Makers, designer of Watch the Skies, and the creator of many, many other megagames – we cover the history of megagames since the 70s; the impact of the recent megagame explosion; Jim’s thoughts on megagame design; and finally an update on some of his plans for the future.
If that sounds even remotely interesting you can find us here on Soundcloud and also on iTunes.
But what is a Megagame?
For anyone not sure what we are talking about, a megagame is a large board game played by between 30 and 300 people with elements of tabletop RPGs and even LARPing thrown in. Generally players take on a specifc role as part of a larger team as you would in an RPG with events then worked out either through in-character negotation with other players or via more traditional board game mechanics. It’s an unusual hybrid best understood by watching it in action, so I would suggest checking out either of the videos Shut Up & Sit Down did when they played Megagames the first or second time , or by visiting the Megagame Makers group on Facebook and finding a game in your local area.
And episode three has gone up. A review of the Game of Thrones megagame played in London this weekend gone with the designers