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Grand Prix» Forums » General

Subject: My concerns before buying..... rss

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Mark Shilling
United Kingdom
Hove
East Sussex
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I want this game but.....

I'm wary of dropping £55 on this only to find one of the major mechanics in the game doesn't work properly.

I'm talking about the flipping over of the cars to show which cars have been activated.

I've read other threads that say the two different sides do not look different enough (and not as different as the designer intended).

I wanted to ask those of you who have this game: how much of a difficulty is there for you in telling which cars are activated and to what extent does it impact on gameplay and your enjoyment of this game?

Thanks!





 
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J M
United States
Scottdale
Georgia
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If you play in poor lighting it might be an issue. I didn't experience any problems when I played although we did all agree that it would be better with more contrast.

I don't know what they were thinking when they made that decision.
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Dundy O
United States
Milwaukee
Wisconsin
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Someone in a different thread suggested that if you find it difficult to see a difference between the active and inactive side of a car, you can just turn each activated car backwards.

Seems to be a quick and effective solution to an unfortunate design choice that was made.
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Jack Beckman
United States
Sterling Heights
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It was a little hard (my basement doesn't have the best lighting) but not too bad. I went ahead and drew a thin black line on the grey side of each car, at the back of the non-player cars and on the side of the player cars, to make it easier to see. But it's not a requirement; you can tell if you stop and look. It's just not as obvious as in Thunder Alley.
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Team Ski
United States
Dover
Delaware
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Way over-analyzed guys. If you have a problem telling the sides apart, simply put a small neat black dot in the corner of one side. Fixed.

-Ski
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Chris in Kansai
Japan
Otsu
Shiga
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I read about this too before receiving the game, but I'm relieved to find it isn't an issue for me. The counters are clearly distinguishable, especially when next to others.

Apart from the colour difference, the counters have a rounded-edge side and a flat-edge side which is quite noticeable.
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Martin Swift
United Kingdom
Ormskirk
Lancashire
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I didn't find any problem with distinguishing the different sides of the cars.
I enjoyed the game which is very similar to Thunder Alley and I will play it again but it doesn't give the feel of F1. I think if you want to scratch that itch look to playing Race! Formula 90
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Steve Westrip
England
Horsham
West Sussex
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Teamski wrote:
Way over-analyzed guys. If you have a problem telling the sides apart, simply put a small neat black dot in the corner of one side. Fixed.

Totally agree with this. As the saying goes 'Making mountains out of mole hills'.
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Chris Laudermilk
United States
Orange County
California
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sgwestrip wrote:
Teamski wrote:
Way over-analyzed guys. If you have a problem telling the sides apart, simply put a small neat black dot in the corner of one side. Fixed.

Totally agree with this. As the saying goes 'Making mountains out of mole hills'.

This. I didn't even think of it much aside form "gee, the dark side is a tad light. Well, the first player counter flips, too, so that helps"

I has not been an issue for me at all. It certainly isn't something that would be a make or break on a buy decision.
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John R
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Flint
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No issue here seeing the different colors on the cars. But as suggested above easily fixed.
 
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René Christensen
Denmark
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Can you take a pencil and mark one of the side so it gets darker?
Or make a dot in each corner on one side?
 
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Paolo D'Ulisse
Italy
ROMA
Italy
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Punk Reaper wrote:
I didn't find any problem with distinguishing the different sides of the cars.
I enjoyed the game which is very similar to Thunder Alley and I will play it again but it doesn't give the feel of F1. I think if you want to scratch that itch look to playing Race! Formula 90


Can you explain the reasons?... this is my bigger concern about getting the game or not...
 
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skipper 2206
France
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Teamski wrote:
Way over-analyzed guys. If you have a problem telling the sides apart, simply put a small neat black dot in the corner of one side. Fixed.

-Ski


Dit it too, two dots on one side and very clear to see the difference between each side..

 
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Darrell Hanning
United States
Jacksonville
Florida
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collezionista wrote:
Punk Reaper wrote:
I didn't find any problem with distinguishing the different sides of the cars.
I enjoyed the game which is very similar to Thunder Alley and I will play it again but it doesn't give the feel of F1. I think if you want to scratch that itch look to playing Race! Formula 90


Can you explain the reasons?... this is my bigger concern about getting the game or not...


Grand Prix is essentially Thunder Alley, with some bits of chrome added to make it superficially resemble F1. The game system is reminiscent of Wolfgang Kramer's Detroit-Cleveland Grand Prix. If you're looking for a game designed from the ground-up to capture F1 racing, I would also recommend Race! Formula 90.
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Sean Tompkins
United States
San Antonio
Texas
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It's a slight irritant - not a game-breaking issue, just something that could have been slightly better. Instead of telling at a quick glance which cars have moved, I have to stop and look more closely. As others have said there are DIY remedies if it's too irritating, although I know that DIY remedies are irritating too...
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Martin Swift
United Kingdom
Ormskirk
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DarrellKH wrote:
collezionista wrote:
Punk Reaper wrote:
I didn't find any problem with distinguishing the different sides of the cars.
I enjoyed the game which is very similar to Thunder Alley and I will play it again but it doesn't give the feel of F1. I think if you want to scratch that itch look to playing Race! Formula 90


Can you explain the reasons?... this is my bigger concern about getting the game or not...


Grand Prix is essentially Thunder Alley, with some bits of chrome added to make it superficially resemble F1. The game system is reminiscent of Wolfgang Kramer's Detroit-Cleveland Grand Prix. If you're looking for a game designed from the ground-up to capture F1 racing, I would also recommend Race! Formula 90.


I agree with the above comments. Grand Prix is a good game and gives me some variety from playing Thunder Alley. However, for me, it doesn't have a feel of Formula One. Like Thunder Alley a car can go from leading to losing 10 places in one round if it finds itself out of a chain of cars. This isn't F1, just a Thunder Alley hybrid.
Race, Formula 90 gives a much better feel of an F1 race but I must emphasise that Grand Prix is still a good game.
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