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Super Dungeon Explore» Forums » Rules

Subject: New player with some questions rss

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John Godwin
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Hey everyone, I'm very new to the game and I've read the 1.0 and 2.0 rules.
I have a few questions about the game and 2.0 rules.

When do you spawn 16 bit monsters? On a spawn action?

When you roll potions and hearts, but no ones needs them, do they stay on the field?

Can you active the same monsters on consecutive turns?

Has anyone found sleeves for the small cards?

Any tips or often overlooked rules?
 
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Aradraug
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Novy Jicin
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1) You can spawn 16bit monsters on your spawn action - but after the counter hits "16bit" mark

2) They are lost. Potions or hearts are never "on the field"

3) During one whole turn (1st hero - 4 skulls of monsters - 2nd hero - 4 skulls of monsters - 3rd hero...until all monsters have been activated once) any monster can be activated just once. On the next turn, you can activate monster again.

 
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John Godwin
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aradraug wrote:
1) You can spawn 16bit monsters on your spawn action - but after the counter hits "16bit" mark

2) They are lost. Potions or hearts are never "on the field"

3) During one whole turn (1st hero - 4 skulls of monsters - 2nd hero - 4 skulls of monsters - 3rd hero...until all monsters have been activated once) any monster can be activated just once. On the next turn, you can activate monster again.



I'm talking about the 2.0 rules.

1. There is no tracking board.

3. In 1.0 it works this way, but in 2.0 it sounds like they changed it.
 
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