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Port Royal Unterwegs!» Forums » General

Subject: When adding to the base game, the Ratio changes slightly... ? rss

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Brad103
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Skaneateles
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After reading through the rules for this game I see that only 20 cards are added to the base game (10 boats), when used as an expansion.

-Port Royal-
120 cards. 50 ships. 120/50 = 2.4 || 10 ships of each color. 120/10 = 12

-Port Royal: Ein Auftrag geht noch-
24 cards. 10 ships 24/10 = 2.4 || 2 ships of each color 24/2 = 12

So we have a 1:12 chance to bust for the base game and expansion. Adding them together the ratio stays the same 144 cards, 12 ships of each color 1:12 ratio.

-Port Royal: unterwegs-
60 cards. 25 ships. 60/25 = 2.4 || 5 ships of each color 60/5 = 12

So here we have the exact same ratios as the base game. thumbsup

-Port Royal: unterwegs- (used as an expansion)
20 cards. 10 ships 20/10 = 2 || 2 ships of each color 20/2 = 10

And here the ratios change. thumbsdown

Why? It's only a slight change sure, but if we just add in a few more cards it'd work out just fine. The rules say to add in 5 Wholesalers and 5 Passengers. If we make each of those 7 we end up with 24 total cards added resulting in...

-Port Royal: unterwegs- (used as an expansion)
24 cards. 10 ships 20/10 = 2.4
2 ships of each color 24/2 = 12

From here adding this to the base game (and first expansion), all the ratios remain at 1:12 for busting. Kind of seems like an oversight. But nothing that cant be fixed with a house rule. I don't imagine have a few extra wholesalers/passengers would change the mechanics much (though I guess neither would having slightly different ratios either).
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Alexander Pfister
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Thanks for doing the math!
I would deduct tax and expedtion cards, as these are cards without effect on busting or on the admiral. So for me the magic number would be 11.
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Brad103
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Skaneateles
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I forgot about the Expedition/Tax cards shake

Still, for convenience sake and easy math I just put in all the cards. Also, the expedition/tax cards could be held onto as money, so not including them jumbles up the math I think.

With how perfect the first expansion was to fit in with even ratios I was surprised this extra game didnt match as well. Still, it's only minor.

Regardless of all that, I will be getting this game. I enjoy the first two very much and a shorter version and/or an expanded larger version is great!
Wish there was a contract for passengers/wholesalers now as well.

arrrh
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Andre Bronswijk
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Braffe wrote:

-Port Royal: unterwegs- (used as an expansion)
20 cards. 10 ships 20/10 = 2 || 2 ships of each color 20/2 = 10

This is not the complete math, because you will never play with a ratio of 10. If you add the 20 cards to the base game an an expansion, you will end with 140 cards and 60 ships / 12 ships per color. So the ratio is 11,67.

Compared with the original 12 it is not a big deal if you play with 12 or 11,67. It does not have any impact to the game you will feel.

 
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Brad103
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Skaneateles
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Ya, I never finished the math on it, because my point was made when it showed a ratio of 10 instead of the previous 3 instances of a 12 ratio.

And ya, no one will notice a ~.33 change in ratio, but I was interested on why the change was made at all since it could have easily matched the other versions ratios by just including a few more cards from this game into the base game. Was just curious really.
 
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