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Codex: Card-Time Strategy» Forums » Rules

Subject: Water Gate Disciple rss

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Bernhard Vierthaler
Austria
Salzburg
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Put a tech I or II unit from your Codex into play (You don't have to meet the tech reqs for it).

So I also don't have to meet the spec I chose, right?
 
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Joshua Christensen
United States
California
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Bernhard Vierthaler wrote:
Put a tech I or II unit from your Codex into play (You don't have to meet the tech reqs for it).

So I also don't have to meet the spec I chose, right?


Correct
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Clinton Paris
United States
Post Falls
Idaho
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This also works for Warp Gate Disciple.

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Liam Culvert
United States
New Jersey
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Warp Gate Disciple is one of my favorite cards in the whole game, but it's also one of the hardest to use. You need crazy high defense, because it immediately becomes the single most targeted card on your board, considering its effect is so crazy good. It's also a card you should haste immediately if given the chance.

I think the card represent Present as a whole: There's a lot of weakness, but with the right setup it can be devastating.
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