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Epic Card Game» Forums » News

Subject: First Uprising Spoiler: Chamberlain Kark rss

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If you can't read it, it says:

9/12 Good Human Champion

Loyalty X -> For each card revealed, gain 2 health.

Tribute -> If you have twice your starting health (at least 60 in a normal two player game), you win the game.
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Brad Minnigh
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And how did we come across this?

That is a serious card. A brand new strategy with a new win condition. I like it. I'm sure I will hate playing against it.

Vital Mission with Elder Greatwurm anyone?
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Loyalty X! Loyalty X! Now just give me the ability to play champions face-down and it's Jinteki time, baby.

Spoiler (just the one card) is from this video: https://www.youtube.com/watch?v=qoy2snDNkU4

And judges everywhere realise they're going to get a million questions on whether you can win at 57 with Priestess of Angeline on the board (you can)...
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nikolaos Kamoudis
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greylag wrote:
Loyalty X! Loyalty X! Now just give me the ability to play champions face-down and it's Jinteki time, baby.

Spoiler (just the one card) is from this video: https://www.youtube.com/watch?v=qoy2snDNkU4

And judges everywhere realise they're going to get a million questions on whether you can win at 57 with Priestess of Angeline on the board (you can)...


yep you trigger first the ally ability and then the tribute.
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Quote:
For each card revealed, gain 2 health

The wording is interesting here. In Sentinels of the Multiverse, there's a big difference between wordings like this, and wordings like, "Gain 2 times X health, where X is the number of cards revealed" - the difference is that one is multiple packets of 2, one is all at once. Normally the same, but different if there any +/- modifiers in effect (which you get a lot of in Sentinels). If there's ever a card that says, for example, "health gain is increased by 1", I think the current wording would allow you to gain 9 health from a 3-card reveal: 2+1 for each card revealed.
 
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Andrew Kapish
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In the video, around 6:31, Dan states "This is the only alternate win condition that we're gonna see out of this game."

Think he's assuming? Maybe misspeaking? Or do you think he has an inside scoop.
I don't think I've ever seen a straight forward, guaranteed, 100% absolute from WWG concerning limits imposed on future card design.
 
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Andrea Magini
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gamjuven wrote:
Vital Mission with Elder Greatwurm anyone?


Elder Greatwurm is a promo card, i think you can't play it yet (in a competition, I mean).
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Brad Minnigh
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Very true, but still.... soon.

I think the play is still viable, just use some other high health thing. It is quite an obnoxious strategy. I hope it's not viable actually, because it would make for a very annoying game that would most likely never end.
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andrewkapish wrote:
In the video, around 6:31, Dan states "This is the only alternate win condition that we're gonna see out of this game."

Think he's assuming? Maybe misspeaking? Or do you think he has an inside scoop.


He meant that it is the only alternate win condition in the set.
 
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Ian Taylor
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Can confirm. It was spoiled by Nathan at the recent WCQ in Boston.

In fact, that photo was taken by me from my laptop screen. So blame me for the terrible resolution and/or angle.

Ian Taylor
Director of Organized Play
White Wizard Games
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Now I wonder, how long will it be before we hear this sound? Or is it already common in the WWG offices...? devil

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Josiah Fiscus
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gamjuven wrote:
Very true, but still.... soon.

I think the play is still viable, just use some other high health thing. It is quite an obnoxious strategy. I hope it's not viable actually, because it would make for a very annoying game that would most likely never end.


On the contrary, this is a way to actually make the game end when one player has crazy high health. The normal method against a successful health-gain deck is either concede or hope to win by drawing out 30 minutes later. I welcome the ability of this deck to actually end the game with a real victory condition.
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Brad Minnigh
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Doesn't sound like a fun meta, lol. The games will be extremely long to try and combat that kind of deck. Yes, it will be nice to be put out of your misery, but it's the kind of gameplay that doesn't make for a ton of fun. You are basically gonna be playing a deck that prevents your opponent from doing anything, undoing anything they actually get to do, only to just win in an unconventional way while your opponent feels hopeless.

Not exactly the type of game that's gonna be a nailbiter to the end. You will be hopeless then your opponent will just win.

Obviously this is just speculation so we'll have to see if it actually works.
 
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Nathan Davis
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Let me reconfirm that this is the only alternate-win-condition card in Uprising. I did not say that we won't ever do it again.

Related: Any card game designer that commits to the phrase "never again" is either inexperienced, naive, lying, is repeating the company line, and/or some combination of all of those. =)

- Nathan Davis
Editor, Designer, General Epic Person
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Atalay Ileri
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I played against a life gain strategy during last tournament. Their game plan falls apart in front of an aggressive deck. To gain life, they have to give up either eliminating threat or stop it with chump block etc. We will see how much the other cards in uprising support that strategy though.
 
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Ian Taylor
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The only consistent rule of design is that there are exceptions to every rule, including this one.

Ian Taylor
Director of Organized Play
White Wizard Games
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Anyway, there's already alternate win conditions in Epic. An on-turn hand of 3 x Fire Shaman, 2 x Brachiosaurus, 1 x Flame Strike, for example, is a nice win condition
 
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greylag wrote:
Anyway, there's already alternate win conditions in Epic. An on-turn hand of 3 x Fire Shaman, 2 x Brachiosaurus, 1 x Flame Strike, for example, is a nice win condition


I am pretty sure that that was the main win condition of the qualifier last weekend, more or less. In 2 games (out of 4 games against burn decks), my opponent dropped a double Brach turn 1. shake

The tournament winner and runner up were both running (the same) Wild burn deck. I know that at least one other player (out of 12 attendees) was running Wild burn as well.
 
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Cards like this are going to help Searing Blast from the promo pack get some play, too, when it goes legal.


But I expect Kark decks to be trying Royal Escort / Gudgeon lockouts (Gudgeon makes player untargetable; R.Escort makes Gudgeon untargetable); R.Escort has the benefit of Good ally health, too. Not that Hurricane doesn't sweep this aside!
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Ryan Falzon
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I just cant wait for uprising.

Am I the only one just PREYINNG for an evil dragon?
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Andrew Kapish
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tymonerr wrote:
I just cant wait for uprising.

Am I the only one just PREYINNG for an evil dragon?
Stay strong. You're not alone.
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Santi Velasco
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andrewkapish wrote:
tymonerr wrote:
I just cant wait for uprising.

Am I the only one just PREYINNG for an evil dragon?
Stay strong. You're not alone.


Did I hear evil UNDEAD dragon?
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Andrew Kapish
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srcabeza wrote:
andrewkapish wrote:
tymonerr wrote:
I just cant wait for uprising.

Am I the only one just PREYINNG for an evil dragon?
Stay strong. You're not alone.


Did I hear evil UNDEAD dragon?
Yes! Turns out the entire expansion is solely comprised of Chamberlain Kark, Scrap Golem Tokens, and a bunch of Evil Dragons. …Black Dragon, Rotting Wyvern, Shadow Drake, Undying Dragon, Swamp Drake, Lich Wyum, Necrotic Dragon, Masterwork of the Necromancer Lord the list goes on and on. Oh, and there's a zombie Minotaur in there too.
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tymonerr wrote:
I just cant wait for uprising.

Am I the only one just PREYINNG for an evil dragon?


Unfortunately, you will have to wait, no matter how unpleasant the thought is. I have heard that there will not be one in Uprising (though people are asking for it). Is there a reason in particular that you would want an Evil Dragon, other than the (awesome) theme? Is there some combo that it will enable?
 
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Ian Taylor
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There is a lore reason why there aren't any Evil dragons.

That doesn't mean there won't be, but that would be weird.

Ian Taylor
Director of Organized Play
White Wizard Games
 
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