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A Game of Thrones: The Board Game (Second Edition)» Forums » Rules

Subject: Siege Engine rss

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Phil Brillant
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Siege Engine: Adds 4 Combat Strength
when attacking (or supporting an attack
against) an area containing a Castle or
Stronghold. Otherwise it adds 0 Combat
Strength.




So that means when defending in an area with a castle or stronghold my siege engine is 0 STR in that combat?
 
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mikael mordai
Denmark
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Yes
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Wouter
Netherlands
Noord-Brabant
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Think about the thematic implications of a defending siege engine
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James Williams
Australia
Marrickville (Sydney)
NSW
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As a side-note, I have a small quibble with the thematic mechanics of castles/strongholds in battle.

A while back, a question was raised whether defending in a region with a castle or stronghold gives a defensive bonus. The answer of course is no. But this seems at odds with siege engine mechanics...

Siege engines provide an attack bonus when attacking a castle or stronghold, which implies the defenders are within the castle/stronghold (doesn't it?) In a thematic sense (and in reality), defending from a castle provides benefit (and is the reason siege engines were invented). In that case, surely defenders will use a castle/stronghold whenever available and receive that benefit.

So should there actually be a defensive bonus when defending a castle/stronghold region? Has anybody tried this as a variant? Or perhaps it's assumed the benefit is realised in other ways, i.e. the ability to muster.
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Wouter
Netherlands
Noord-Brabant
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Of course you're right about this but a defensive bonus for castles and strongholds would only encourage turtling and make it a very boring game. The siege engines on the other hand, encourage offensive play which makes the game more interesting.
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Scott Randolph
United States
Denver
Colorado
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wspier wrote:
Of course you're right about this but a defensive bonus for castles and strongholds would only encourage turtling and make it a very boring game. The siege engines on the other hand, encourage offensive play which makes the game more interesting.


"[+1]"...what he said
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Yatsura Urusai
Germany
Berlin
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wspier wrote:
Of course you're right about this but a defensive bonus for castles and strongholds would only encourage turtling and make it a very boring game. The siege engines on the other hand, encourage offensive play which makes the game more interesting.


Beside that, castles still need to be organized. Just walking in didnt gave benefits. They had to repair the buildings, man the towers, put archers to the arrowslits etc.. This game kinda portrays this with defensive orders, which can only placed on areas where units already had time to do such things. If they just arrived there, they didnt had time for that (no new order tokens before start of next round, basically one month later or so).

Of course defensive orders on castles and strongholds would get more bonus than such on wood or field areas then, but they tried to integrate that more or less with some house cards that give bonusses on castles. :/
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