$18.00
GeekGold Bonus for All Supporters: 130.13

7,666 Supporters

$15 min for supporter badge & GeekGold bonus
48.3% of Goal | left

Support:

Recommend
1 
 Thumb up
 Hide
6 Posts

Kemet» Forums » General

Subject: Quality of two player game? rss

Your Tags: Add tags
Popular Tags: [View All]
Mikolaj Witkowski
Poland
Warsaw
flag msg tools
mbmbmb
The community vote seems to suggest, 2 player game should be avoided. Is it really bad? What are the problems with it?
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Chris G
Canada
Kitchener
Ontario
flag msg tools
mbmbmbmbmb
The biggest drawback of the two player game I haven't found to be the board because it does scale on player count fairly well to keep things competitive. Technologies on the other hand in a two player game are a lot more plentiful so there is more to go around. But because there are only two players people can grab a tech path more easily so the tech portion of the game I find is a lot more important. Personally I enjoy the 2 player game but have to admit that adding a 3rd or 4th player does feel better for this game.
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Sean West
United States
San Diego
California
flag msg tools
mbmbmbmbmb
We've play Kemet mostly 2 player and enjoy the game immensely.
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Steve Cohn
United States
Racine
Wisconsin
flag msg tools
mbmbmbmbmb
borsook wrote:
The community vote seems to suggest, 2 player game should be avoided. Is it really bad? What are the problems with it?


Kemet is primarily a combat oriented game, but it's also an area control game, and area control with 2 is not usually optimum. Two player is not a "great" way to play the game (my personal opinion), but it IS a great way to learn the game. If you are teaching and/or learning the game for the first time, 2-player is great. If you are intent on learning how the powers interact and how movement around and across the board can be approached, 2-player is great for learning that.

But the game really shines with 4-5 players. If you grab Giant Scorpion and Initiative, for example, expect to have to deal with the full table either going defensive or possibly even teaming up and turning against you. But in a two player game, player 2 would likely grab the Ancestral Elephant and possibly (probably) Legion to counter Giant Scorpion and Initiative, making each side relatively equal again.

With two players, the "race" to the power tiles in a multiplayer game becomes instead a move-counter-move approach.

Additionally the map opens up to another control option--Sanctuary of All Gods and Delta Temple--for 3 and 5 players, something else to keep in mind.

It's a great game, though. Enjoy!
~Steve
2 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Mikolaj Witkowski
Poland
Warsaw
flag msg tools
mbmbmb
OchreOgre wrote:
borsook wrote:
The community vote seems to suggest, 2 player game should be avoided. Is it really bad? What are the problems with it?


Kemet is primarily a combat oriented game, but it's also an area control game, and area control with 2 is not usually optimum. Two player is not a "great" way to play the game (my personal opinion), but it IS a great way to learn the game. If you are teaching and/or learning the game for the first time, 2-player is great. If you are intent on learning how the powers interact and how movement around and across the board can be approached, 2-player is great for learning that.

But the game really shines with 4-5 players. If you grab Giant Scorpion and Initiative, for example, expect to have to deal with the full table either going defensive or possibly even teaming up and turning against you. But in a two player game, player 2 would likely grab the Ancestral Elephant and possibly (probably) Legion to counter Giant Scorpion and Initiative, making each side relatively equal again.

With two players, the "race" to the power tiles in a multiplayer game becomes instead a move-counter-move approach.

Additionally the map opens up to another control option--Sanctuary of All Gods and Delta Temple--for 3 and 5 players, something else to keep in mind.

It's a great game, though. Enjoy!
~Steve

Thanks for the detailed answer, it doesn't sound half bad, it seems that part of the problem is too big a selection of tiles, have you maybe tried limiting the selection with 2 players?
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Marshal Anderson
United Kingdom
Chesterfield
Derbyshire
flag msg tools
mbmbmbmbmb
borsook wrote:

Thanks for the detailed answer, it doesn't sound half bad, it seems that part of the problem is too big a selection of tiles, have you maybe tried limiting the selection with 2 players?


Similar thing occurred to me - maybe you could randomly remove 2 or 3 tiles at the end of each turn.
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Front Page | Welcome | Contact | Privacy Policy | Terms of Service | Advertise | Support BGG | Feeds RSS
Geekdo, BoardGameGeek, the Geekdo logo, and the BoardGameGeek logo are trademarks of BoardGameGeek, LLC.