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Terraforming Mars» Forums » Rules

Subject: 2 actions per generation. rss

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s schmi
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I wanted to post my frustration at learning that after 4 plays, and before the last game (last night) re-reading the instructions to see if we were playing something wrong, having a fellow experienced gamer re-read the directions and neither of us noted we were playing this incorrectly.

As it was pointed out in a different thread,

you may play 1 or 2 actions then the player your left plays 1 or 2 actions. play continues in this manner until all players have passed. Once all players have passed this ends the action phase and production begins.

This effectively does not mean everyone at the table is only taking 1 or 2 actions per generation.

How is such a significant rule not more clearly explained!?!?!

We were growing frustrated at the pile of cards we could never play, the pile of resources we could never use.

We are gathering tonight for a special edition game night to play for the first time correctly.

I am excited but at the same time frustrated.
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Jack
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Honestly, I don't understand the difficulty in processing the rules as written. It seems pretty explicitly stated to me.
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Ted Morris
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I didn't miss the rule but it seems to be a common issue.

I think they're planning on updating the rule book to emphasize the point.
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chris thatcher
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I thought it was clearly explained. But it seems others had the same problem as you.
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Bill Buchanan
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senorcoo wrote:
Honesty, I don't understand the difficulty in processing the rules as written. It seems pretty explicitly stated to me.


Ya, I don't get it either. It's clearly written in the rules. Also, you'd think that people would quickly realize something was very wrong if playing this way.
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Derek Fearnley
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On my first playthrough, we confused the '1 or 2 actions each turn, or pass' statement. We got the idea that we could have multiple turns, but we thought that taking only 1 action meant that we were passing after that. However, both of these issues are reiterated and clarified in the bold section at the bottom of the action phase description on pg8. And then the section goes on with an example where Stanley does exactly that.

After playing a group game and then a few solo games, I reread the rules and it was so much clearer. Reading the rules before playing a game gets you most of the way there, but there are often subtleties that are missed. I don't think the game designers are at fault here. They devoted half a page to explaining how the Action phase works.

I understand your frustration and I'm amazed that you played 4 games without giving up on TM despite the frustration. I hope tonight's game night exceeds you expectations.
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Cliff Fisher
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Yeah, we read this several times over at the beginning of our first play to make sure we were doing it right, but it's pretty clearly stated in the rules. It IS hard to assimilate lots of rules all at once sometimes though - inevitably things get missed no matter what.

I can definitely see how this game would be miserable if limited to 1-2 actions PER GENERATION... !
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Jack
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My game aid has been posted to the file section. It should help with running the game.
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Derek Fearnley
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senorcoo wrote:
My game aid has been posted to the file section. It should help with running the game.

Yes. If only this was collated when I first got the game. This is pretty useful.
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Jack
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I hope it helps. They help me teach and I'm always glad when they can help someone else too!
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Peter Mulholland
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senorcoo wrote:
Honestly, I don't understand the difficulty in processing the rules as written. It seems pretty explicitly stated to me.


Ditto, its really obvious and don't understand how people have missed this.
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pacemaker 67
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PeterM2158 wrote:
senorcoo wrote:
Honestly, I don't understand the difficulty in processing the rules as written. It seems pretty explicitly stated to me.


Ditto, its really obvious and don't understand how people have missed this.


Quickly reading the Game Overview without fully paying attention to the details on page 8 describing the Action Phase is likely the reason.

A small suggestion: use names A B C .. for the players so it is obvious(er) that the first player mentioned is actually taking a second turn in the example generation. In the example it goes S R K S. If it were A B C A even a sleepy reader would see that. Maybe also mention "In a 3 player game... A B C A and so on" so that the reader is further clued in to the fact that 4 people took actions in a 3 person game.

(note: I am only suggesting reasons why so many people seem to have missed this. I think the RAW are very good. Many games go around and around until everyone passes.)
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Matt Lee
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One thing I noticed that might explain how people missed the rule during play is that it doesn't clearly show that play continues until all players pass on the rules reference cards. They are written in just the way that you might think that happens only once around the table.
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Tjoe Waldner
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Update us on how your next game will turn out.
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Paul Tompkins
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so if you are the last person who has not passed do you receive two more actions or can you just keep taking actions?
 
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Jack
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You would just keep taking actions until you pass, thus ending the generation as all players would have passed.
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Georg D.
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you take actions until you pass - the only limits are your ressources.
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Shane
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Something I understand even less than this commonly made mistake:

People who feel the need to proclaim "I don't see how people make this mistake!" Why is it so important for you to chime in?

Many, many people who've posted on bgg have made this error. It could certainly be written more clearly, which the publisher has acknowledged.

I'd also add that as people who in all likelihood spend a good amount of time TEACHING games to other people, maybe we could be a little better about identifying common errors, THANKING people for taking a moment to share their mistake so that others can learn from it, and acknowledge that not everyone learns in the same manner as we do.
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Paul Tompkins
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Then can you just keep stacking cubes on an animal card as an action?not passing.
 
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Sam Carroll
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BoardandContent wrote:
Then can you just keep stacking cubes on an animal card as an action?not passing.


Nope. An action on a blue card may only be used once per generation.
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Geoff
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BoardandContent wrote:
Then can you just keep stacking cubes on an animal card as an action?not passing.


Each action on a blue card may only be used once per generation. So you can delay multiple times in this way only if you have multiple cards that add animal cubes.
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Chaddyboy
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imyourskribe wrote:
BoardandContent wrote:
Then can you just keep stacking cubes on an animal card as an action?not passing.


Each action on a blue card may only be used once per generation. So you can delay multiple times in this way only if you have multiple cards that add animal cubes.

Just fixing the quoted post for accuracy.
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Geoff
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Yeah I realized when I hit submit that I should have specified that, but then Sam beat me to it anyway so I didn't bother with it. But thanks for clarifying so there is no confusion. I will edit my post as well.
 
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Evan Erwin
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OMG. No wonder it was so weird in our game last night. We only took 2 actions *per Generation*. Kinda feelin' the idiot vibe at the moment.

I was like "wow...I sure didn't get to do much and we both had over 100 heat resources left.."

We had to create a new marker for having over 100 of a resource because we couldn't spend it all fast enough with only 2 actions per generation.

..Took us 17 Generations with this method btw.
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Ryan Bull
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PeterM2158 wrote:
senorcoo wrote:
Honestly, I don't understand the difficulty in processing the rules as written. It seems pretty explicitly stated to me.


Ditto, its really obvious and don't understand how people have missed this.


And? What matters is that several people have misinterpreted the rules, not just a couple, and therefore evidence suggests there is an issue with clarity regarding rules communication. Whether you found it clear is irrelevant.
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