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Leaving Earth» Forums » General

Subject: Planetary landing difficulties rss

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Dave Daffin
United Kingdom
Ledbury
Herefordshire
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As demonstated by the latest ExoMars Schiaparelli lander failure and the previous failure to land on a comet, is the planetary landing testing in the game just too easy to achieve?
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Will H.
United States
Washington
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I've drawn two Major Failures in a row before.
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Bruce Gazdecki
United States
Lindsey
Ohio
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Well, I'm not sure I would use the failure to land on a comet as justification for the this being too easy, I see your point in general.

I suppose you could house rule a die roll and if it meets some criteria, even though it was a success, some random event occurred that caused it to major fail.

Also, I'm not completely familiar with the exo mars lander, so perhaps it was created as a latest and greater lander, which could be viewed as trying the first landing with 3 cards on it and it failed, vs. some of the older ones which were tested until generally successful.
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Pawel Garycki
Poland
Gdansk
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ExoMars was in the process of testing in the Leaving Earth's terms. ESA is not yet experienced. This particular mission was a technology demonstration. It's true you can do a technology demonstration in Leaving Earth in a suborbital flight but I think some technologies related to bodies (landing, re-entry, aerobraking, surveying) should not be fully testable in the Earth vinicity. (also rendezvous and life-support could add to the list) Instead, a clever mechanism should be invented for such tests. My proposal is to have 2 sets of 2 outcome cards for those technologies: first for closer areas (before solar radiation) and the second one for more remote (inside solar radiation) ones. Some modifications to that for particular technologies could also be made (e.g. surveying = 1+1, aerobraking as it used to be).
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