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Star Trek: Ascendancy» Forums » Variants

Subject: Lets talk about (possible) Expansions: Borg. rss

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Maldus Alver

Washington
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I know how could you play as the Borg. After all how do you make the lore wise most OP faction fair and balanced in a game without detracting from the theme. Some say it is better as an NPC scenario and I agree for say a 2 player variant but with the current product structure I can't see them releasing an expansion that doesn't have a playable faction. Thing is the Borg is probably the sharpest departure from the playable races but I think using the current architecture we could come up with something.

First Faction Drawback and Advantage.

Drawback
Freedom is Irrelevant: The Borg may never make Hegemony Attempts and may never enter a trade agreement. The Borg may never colonize a world, build or use captured resource nodes.

Advantage
Your Culture will Adapt to service ours: Every time the Borg assimilate a planet the borg gains 1 culture and 1 of each resource that has been assimilated. Each assimilated planet may produce 1 production or 1 research at start of the turn.

So the set up for this mechanic is to get the borg to somewhat turtle in the early game. They never make hegemony attempts instead they do invasions then they assimilate the planet. Assimilated planets gives them research and production but if the borg want to gain culture for ascendancy they need to continue to assimilate planets.

Homeworld: The Borg homeworld and expansions systems will have a special Delta Quadrant rule. These systems may be placed on the board separately from regular systems and they cannot connect to a system that isn't a delta quadrant system. Any exploration from a delta quadrant system will be done by picking up an unexplored delta quadrant system that is separate from the other systems. Only transwarp conduits (5 space lane connections) may connect from a Delta Quadrant system to a non Delta Quadrant system.

Technology
Starting Tech Transwarp conduit. This allows the Borg to build and move along transwarp conduits. transwarp conduits are built only from a delta quadrant system to a non delta quadrant system. Can only be used by factions with this technology.

Assimilation Borg does not colonize worlds. Instead after they perform a successful invasion they may spend production to assimilate a planet. Assimilated planets are immune to hegemony attempt. Since they are not colonies and not a prewarp society they can be attack through invasion even by the federation. All production nodes and control markers are removed.An assimilation marker is in place on the planet.

trade instead of trade cards Borg have adaption encounter cards. When a Borg encounters a ship from another empire it immediately give that player an encounter card and that player gives the borg play any trade card if available. Borg does not gain resources from trade agreements but instead gains gains +1 to all weapons and shield rolls against that ship. The other player encounter card gives them an objective once they complete it they gain and benefit from the encounter like hitting borg on 6s or use of transwarp conduits and hte borg give them their trade card back.

fleets assimilation. Borg don't usually have fleets instead when against a battle against another empire the first opposing ship destroyed is place inside the assimilation fleet. All weapons and shield values are increased by one in combat against that race for every opposing is increased by one.

So those are some ideas, any others you may have for the Borg?


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Tom Cannon
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Suggest having Assimilation as the Starting Technology for Borg. The Transwarp technology would then need to be researched which contributes to the turtling style of play.
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Jon Snow
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goo One poster elsewhere noted a rep said that if the npc Borg defeat an active player, that this player will then play as Borg!
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Angelus Seniores
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seems to be incomplete so far, it wouldnt fit to have borg cubes as expendable as the normal ships ie 1 cube should generally be worth a whole fleet of ships, though more costly to build but can regenerate damage somehow.
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Maldus Alver

Washington
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Angelsenior wrote:
seems to be incomplete so far, it wouldnt fit to have borg cubes as expendable as the normal ships ie 1 cube should generally be worth a whole fleet of ships, though more costly to build but can regenerate damage somehow.

The idea behind some of the borg encounters and assimilation is to gain a lot of bonuses to weapons and shields. It will have an automatic bonus to weapons and shields when it encounters its first player ship. Also the Assimilation Fleet is only a single cube. The ship spots are made for "asimilated" ships or ships destroyed in the first round of combat to add more combat bonuses. There can be technology that adds to more weapons and shield bonuses allows a cube to fire multiple times. However once you get a cube that is at 1+ weapons with 7 shields. A single borg cube becomes almost too much to handle no matter how many ships you have.

But yes this is a rough sketch and is very incomplete. In the early phase of the game the borg will be no powerful than any other empire but that is like TOS era where the Borg was not introduced. This should give the borg plenty of time to assimilate the delta quadrant systems and boost both weapons and shields before they make the transwarp conduit to the alpha/beta quadrant. By then the Borg will be a nightmare.
 
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Grant Whitesell

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One of the things about this game that works so well is the hard-counters in the research deck. IE, First Strike. Seems broken. Can be. Klingons can build a research project that lets them shut it off. Federation can negate their technology entirely. In either case they have to *find* that project and build it so it's not a sure thing.

The ideas so far sound thematic as all hell - but they are *just* this side of OP especially in lategame. A faction that is functionally immune from all contact until it becomes a nigh-unstoppable juggernaut? There would have to be new tech cards in any such expansion for most current races that give them possible answers to this problem.

The only way that you could off-balance them the way I'm reading is...a very early Q exploration card (which basically leaves that ship stranded Voyager style) or an early Traveler card (same thing.) - in which case the *very* best outcome the other player could expect is to exterminate them with whatever group of ships got Q'd or Traveled over. Which, with one battlegroup, even early game? Unlikely.

I think it would work better IMO is a part of an expansion, an asymmetric NPC threat that would force cooperation or opportunism to strike at a Borg-weakened adversary.
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Maldus Alver

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Depends on the late game but towards the late game it becomes a race to the 5th Ascendancy. Where the Borg will need to continue to assimilate the Federation could complete their 5 Ascendancy point and win. So I think the late game balances itself.

But yeah there is an idea of exploration cards that can pull a single ship to another quadrant which could bring in a federation or Klingon ship to the Delta quadrant when the borg haven't fully adapted yet and establish a foot hold in the delta quadrant. That is also possible. The trick is to make Borg start out slow and have to assimilate planets outside of the delta quadrant for the Borg to win. But by then there are at least 2 other players who has had time to build up their culture and ascendancy that they are only a few turns away from victory while the Borg is playing catch up.
 
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