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Labyrinth: The Awakening, 2010 – ?» Forums » Rules

Subject: Plot counters in Labyrinth 2 the awakening. rss

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Michel D
Belgium
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There are more counters for plots (and WMD) in the expansion "Labyrinth the awakening".
Should they be used too? There's nothing talking about them in the rules for 2 players (I didn't read the solitaire part of the rules).

Thank you.
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Adam
United States
Philadelphia
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Hi Michel,

The Plot counters in Awakening are provided as replacements of Plot counters from the original Labyrinth if they have become worn over time and can be identified face down.

Adam

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E V
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They're just replacements if the base game's markers show signs after repeated use; you still start a game with 6 normal Plots (three 1-Plot, two 2-Plot and one 3-Plot) and with 6 WMD Plots.
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Trevor Bender
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California
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These are spare counters as the Plot and WMD markers wear-out more frequently than most. We had room on the counter-sheet, so added them in at the request of play-testers. Also, there is a spare, dark green 1st Plot marker.

Note that when playing the Alternative History Campaign Game described on page 18, there is a chance for up to 9 WMD to become available, so you will need 3 of the extra 6 WMD to play this scenario.
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Michel D
Belgium
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Thank you guys. I really didn't know what to do with the normal plots (it was more clear with the WMD.
 
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Christopher O
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Summer grasses / All that remains / Of soldiers' dreams. - Basho.
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Leto597 wrote:
Thank you guys. I really didn't know what to do with the normal plots (it was more clear with the WMD.


I came in here about to post this exact same question.

Thanks for clarifying this. I assumed that it was just a worn component replacement issue, but I wasn't sure.
 
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