GeekGold Bonus for All Supporters: 98.43
39.5% of Goal | left
So this is what we call dynamic mapping.
You nominate a Scout, (if playing Lone Wolf you will always be the Scout), then choose an Exit and whether to Sneak - we'll get to that another time.
The Scout then draws a Location from the Location deck and places it accordingly.
Three golden rules:
1 - you can't overlap another part of the Map.
2 - You must try and match lighting levels - so dark to dark, bright to bright, or as close to this as possible (no dark exit use ambient etc.)
3 - Cards should be oriented in a portrait or landscape fashion.
Other than that you can map dynamically however you wish - corner exits give you a huge amount of flexibility.
A tip from the designers - when Scouting try and leave yourself space - you will get blocked in and have to backtrack at times.
By way of example a map I built in two minutes yesterday with a Review copy before posting it out to the States. The pen is there for scale, if Legends had minis they would be the size of the pen nib. So you can get an idea of the scale of the Environments you are exploring.