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7 Wonders» Forums » General

Subject: Side choosing - which way is fairer? rss

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sy CHAN
Hong Kong
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I am going to organize a mini competition with 7 wonders. However, I am not a experienced gamer, and I want to ask for some opinion on rule for side-choosing. The competition is going to include few gamers, and newbies.

Which is fairer for all of them?
A. all restricted to use side A?
B. all restricted to use side B?
C. Feel free to choose side A/B?

I have read other post and found that side B is stronger than most of side a.
Feel free to choose which side seem like fair, but I worry about the newbies. They may found it quite difficult to use side B.

other games are also included in the tournament, SO we can only play the game for a round. Therefore, we cannot play the games for several time to minimize the imbalance.

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Benjamin Johnson
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I say restrict it to all players, then have each round be two matches and total players' sums to determine winner
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ackmondual
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sophiechan1359 wrote:
I am going to organize a mini competition with 7 wonders. However, I am not a experienced gamer, and I want to ask for some opinion on rule for side-choosing. The competition is going to include few gamers, and newbies.

Which is fairer for all of them?
A. all restricted to use side A?
B. all restricted to use side B?
C. Feel free to choose side A/B?

I have read other post and found that side B is stronger than most of side a.
Feel free to choose which side seem like fair, but I worry about the newbies. They may found it quite difficult to use side B.

other games are also included in the tournament, SO we can only play the game for a round. Therefore, we cannot play the games for several time to minimize the imbalance.

According to some vets of the game, in most cases, you'll want to use side B. There was 1, perhaps a 2nd wonder where choosing either side was a "genuine choice", of which you'd be a fool not to choose the side that was better strategy-wise.

I don't know how it got started, but I don't find any of the side B's so complicated that THAT is the one thing that pushes them over the edge (as opposed to what they already have to learn to play the game).

Also, this is a competition/tourney, and only for one round? to me, it seems like "all bets are off"... it's already a unusual situation anyways.
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Simon Woodward
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Easiest is just use side A for everyone.
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sy CHAN
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ackmondual wrote:
sophiechan1359 wrote:
I am going to organize a mini competition with 7 wonders. However, I am not a experienced gamer, and I want to ask for some opinion on rule for side-choosing. The competition is going to include few gamers, and newbies.

Which is fairer for all of them?
A. all restricted to use side A?
B. all restricted to use side B?
C. Feel free to choose side A/B?

I have read other post and found that side B is stronger than most of side a.
Feel free to choose which side seem like fair, but I worry about the newbies. They may found it quite difficult to use side B.

other games are also included in the tournament, SO we can only play the game for a round. Therefore, we cannot play the games for several time to minimize the imbalance.

According to some vets of the game, in most cases, you'll want to use
side B. There was 1, perhaps a 2nd wonder where choosing either side was a "genuine choice", of which you'd be a fool not to choose the side that was better strategy-wise.

I don't know how it got started, but I don't find any of the side B's so complicated that THAT is the one thing that pushes them over the edge (as opposed to what they already have to learn to play the game).

Also, this is a competition/tourney, and only for one round? to me, it seems like "all bets are off"... it's already a unusual situation anyways.


We try to set up a tournament that a player have to get higher rank in different games. As I think it is quite hard for newbies to keep playing the same games whole day. So, it is a bit causal and there is some limitation.
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Peter S.
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In nearly every case, Side A is more consistent and straightforward, Side B is trickier and requires more attention to properly leverage. Side B can potentially get you a little farther than Side A, but it's slight and for new players it's getting more rope to hang yourself with.

The above is literally the explanation I give when there are new players at the table, and I let folks then choose which side they want to play. This seems to work well, as it calibrates everyone's expectations.

Of the remaining two options, if there are new players at the table I'd much sooner restrict everyone to Side A than Side B.
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Thomas Moutel
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You could also follow the basic rules: each player gets his wonder side based on the way he turned his wonder card, if A is on top then it's A.
There's quite a lot of luck in the game, and wonder selection is part of it. Then you have to adapt your strategy according to the wonder & side.

But I admit for new players having everyone on side A would be easier.
 
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ackmondual
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ErsatzDragon wrote:
In nearly every case, Side A is more consistent and straightforward, Side B is trickier and requires more attention to properly leverage. Side B can potentially get you a little farther than Side A, but it's slight and for new players it's getting more rope to hang yourself with.

The above is literally the explanation I give when there are new players at the table, and I let folks then choose which side they want to play. This seems to work well, as it calibrates everyone's expectations.

Of the remaining two options, if there are new players at the table I'd much sooner restrict everyone to Side A than Side B.


Is side B really that much worse for newbies? I'm wondering b/c I've only been in groups where we've either let them pick, or picked for them when they didn't know and asked for strategy advice.

It seems only Babylon's 2nd - build an 7th/last card and Olympia's 3rd stage - copy a neighbor's guild would really be that bad, and those can be explained very briefly.

Reminds me of how some folks were dead set against Ticket To Ride 1910, because it's "too much". Let's just stick to Ticket To Ride without that
 
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Peter S.
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ackmondual wrote:
ErsatzDragon wrote:
In nearly every case, Side A is more consistent and straightforward, Side B is trickier and requires more attention to properly leverage. Side B can potentially get you a little farther than Side A, but it's slight and for new players it's getting more rope to hang yourself with.

The above is literally the explanation I give when there are new players at the table, and I let folks then choose which side they want to play. This seems to work well, as it calibrates everyone's expectations.

Of the remaining two options, if there are new players at the table I'd much sooner restrict everyone to Side A than Side B.


Is side B really that much worse for newbies? I'm wondering b/c I've only been in groups where we've either let them pick, or picked for them when they didn't know and asked for strategy advice.


Not really. I mean, you can achieve a competitive score without building all three phases of your Wonder, and giving someone new to the game the option of building something tricky isn't the same as forcing them to use it. If they decide they want to try Side B, it's likely because they feel they have an idea of what to do with it, and I'd rather they felt more engaged in the game by being able to make that choice.

(I'll add that if there are few enough players at the table I'll deal two or three Wonder cards out to each player at the start, so that folks have a few options instead of being immediately locked in.)
 
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