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Mechs vs. Minions» Forums » Rules

Subject: When start using the timer? rss

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Tobias Wilker
Germany
Lemgo
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The question is not really a spoiler but to be safe I declared it as one.
Spoiler (click to reveal)
In Mission 1 it says, that you use the timer as soon as the bomb leaves the school. In Mission 2 it does not mention the timer. When do I start using the timer in Mission 2? From the beginning?
 
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Jorgen Peddersen
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In Mission 1 it actually said:

Mission 1 Dossier: wrote:
For the remainder of the Mission, and all future Missions, drafting is timed!


So yes, from the start.
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Chris Schenck
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Also, in Mission 2 it says:
"Start the first Player Phase by rolling for First Player and conducting a timed double draft!"

So yeah, do it right from the beginning, which is brutal. But your group can always decide to do the double draft untimed, or do the entire game untimed if you're still learning the game.

The designers have noted that the timer was mainly implemented to keep the pace of the game moving, and to prevent an alpha player from analyzing the situation and telling everyone what to do. If these issues aren't a problem for your group, then you might find that untimed drafts suit your group better. It's your game, so play it however your group enjoys it best.

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Adam Hostetler
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Wow, I would have thought the first round double draft would be untimed. I think we're going to house rule that.
 
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Fredrik Tillman
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slydog75 wrote:
Wow, I would have thought the first round double draft would be untimed. I think we're going to house rule that.

Yeah, me too. At least in 2:nd scenario. Later on I can see the timer being a good thing but in 2:nd mision I fear it will rather scare my fellow players (that are not as into boardgames as I).
 
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Steve
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Do you use the timer in the boss draft on mission 3? You'd have to be pretty AP for the timer to matter, but someone in my group did have that question.
 
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Jorgen Peddersen
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I'd be amazed to see it taking that long to make a decision between which of the two cards to use.
 
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