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Codex: Card-Time Strategy» Forums » General

Subject: Curiosity Question rss

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Geekmate75
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Hello guys !
First i have to say that this game is absolutely great.
I have one question to satisfy my curiosity if any designer that have worked on this game are here (or any other players that could answers to that)

Why there is no Tech Building Phase ?
Being able to build Tech Building or Add-On during your main phase could be tricky as you're not authorized to play tech card associated to them during the same turn.
By adding a Tech Building Phase, it could have solved this problem and players are sure to not play Tech Cards not allowed during their turn as the Building Tech Phase would have been after the Main Phase.

I'm pretty sure that after so many years of development and playtest, there is a good reason for that.
The only one i could think of is maybe some building cards are interesting to play during the main phase...
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Tilou
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Well for starters there is at least one card in green that allows you to use the tech building the turn you build them.
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Jonathan Maisonneuve
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It would just clog the rules for no reason. If you have trouble with that, just build the tech building as your last action. End up being the same.
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Dustin Crenshaw
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When you build a building, just put the token on the space before the building, then, move it on the building end of turn. that's what we do, never had a single issue.
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Andrew Hauge
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Essentially, it already works this way, it's just that the game doesn't have an explicit "phase" for it, because nothing else happens during that "phase".

Since tech buildings and add-ons don't finish building until the end of your turn, you could think of it like this: during your "tech/add-on building phase", all the buildings that you built in the main phase show up. But in terms of the rules, it would be kinda superfluous.
 
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Geekmate75
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tilouboy wrote:
Well for starters there is at least one card in green that allows you to use the tech building the turn you build them.


Don't see the problem with that.
It's just a wording problem.
With a Building phase, the card could say you are able to build outside of the building phase.
 
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Geekmate75
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Wildhorn wrote:
It would just clog the rules for no reason. If you have trouble with that, just build the tech building as your last action. End up being the same.


Have no problem with that. Like the title said, it's just a curiosity question.
If you think that just one tiny phase like the one i suggest can clog the rules of a game like this... Well... Never mind.
 
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Geekmate75
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SeerMagic wrote:
When you build a building, just put the token on the space before the building, then, move it on the building end of turn. that's what we do, never had a single issue.


I'm not asking tips to how play the game but thanks !
 
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Geekmate75
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CarpeGuitarrem wrote:
Essentially, it already works this way, it's just that the game doesn't have an explicit "phase" for it, because nothing else happens during that "phase".

Since tech buildings and add-ons don't finish building until the end of your turn, you could think of it like this: during your "tech/add-on building phase", all the buildings that you built in the main phase show up. But in terms of the rules, it would be kinda superfluous.


Thanks Andrew ! Your answer is interesting but i strongly disagree.
In my opinion a rule that avoid mistakes from players isn't something that i call superfluous. Especially in a game with that complexity.
Trying to ease the "life of the player" is something i feel very important.
 
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Geekmate75
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i searched in all the cards and i found some that would suffer from a rule like the one i suggest :
http://codexcarddb.com/card/flagstone_garrison
http://codexcarddb.com/card/shrine_of_forbidden_knowledge
http://codexcarddb.com/card/plague_lab
http://codexcarddb.com/card/foxs_den_school
http://codexcarddb.com/card/training_grounds

Being able to play them before units is good value.
Maybe there is more...
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David Sirlin
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The idea is there is one "do everything phase." That came from seeing how great the "do everything" phase is in WoW TCG compared to the many rigid steps of MtG. By having one phase where you can do whatever you want in any order, it just feels good. And it means you don't have to remember a bunch of steps and their order, because there aren't any. The only ordering is that the last thing you do is set your patrollers for the next turn.

Tech buildings don't build instantly, but remembering that is not as bad as ruining the "do anything" phase we have now. I place a REALLY high value on how good it feels that you can play a building, then a unit, then do an attack, then a worker, then do another attack, etc, all in any order you want. wow!
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Sharpo Bject
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Zulyen wrote:
i searched in all the cards and i found some that would suffer from a rule like the one i suggest :
http://codexcarddb.com/card/flagstone_garrison
http://codexcarddb.com/card/shrine_of_forbidden_knowledge
http://codexcarddb.com/card/plague_lab
http://codexcarddb.com/card/foxs_den_school
http://codexcarddb.com/card/training_grounds

Being able to play them before units is good value.
Maybe there is more...


This looks like the big one to me!
http://codexcarddb.com/card/verdant_tree
 
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Geekmate75
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Sirlin wrote:
The idea is there is one "do everything phase." That came from seeing how great the "do everything" phase is in WoW TCG compared to the many rigid steps of MtG. By having one phase where you can do whatever you want in any order, it just feels good. And it means you don't have to remember a bunch of steps and their order, because there aren't any. The only ordering is that the last thing you do is set your patrollers for the next turn.

Tech buildings don't build instantly, but remembering that is not as bad as ruining the "do anything" phase we have now. I place a REALLY high value on how good it feels that you can play a building, then a unit, then do an attack, then a worker, then do another attack, etc, all in any order you want. wow!


Thanks for taking the time to answer that !
 
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Geekmate75
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sharpobject wrote:

This looks like the big one to me!
http://codexcarddb.com/card/verdant_tree


Really ???
Because when you play that, you cannot exhaust it first turn because of Arrival Fatigue.
So whatever it will be great next turn but not when it arrives.
It was my understanding but maybe i'm wrong.
 
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Alex Churchill
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I think it's more that, once the Tree loses arrival fatigue, it lets you build *tech buildings* during your "Do everything" phase. It's actually really great - as long as your opponent can't kill the Tree in one hit, you never need to build a tech building until the moment you have the card of that tech level in hand.
 
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Geekmate75
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alextfish wrote:
I think it's more that, once the Tree loses arrival fatigue, it lets you build *tech buildings* during your "Do everything" phase. It's actually really great - as long as your opponent can't kill the Tree in one hit, you never need to build a tech building until the moment you have the card of that tech level in hand.


I was just talking about the interest of playing it during the main phase instead of an hypothetic Building Phase that could come after.
As i already said, it just a problem of wording, the card could say something like : "You can build your tech building during your main phase"

But whatever, David Sirlin gave me his answer. It was just a curiosity question. Now i know why it's not like that.
 
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Geekmate75
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Sirlin wrote:
The idea is there is one "do everything phase." That came from seeing how great the "do everything" phase is in WoW TCG compared to the many rigid steps of MtG. By having one phase where you can do whatever you want in any order, it just feels good. And it means you don't have to remember a bunch of steps and their order, because there aren't any. The only ordering is that the last thing you do is set your patrollers for the next turn.

Tech buildings don't build instantly, but remembering that is not as bad as ruining the "do anything" phase we have now. I place a REALLY high value on how good it feels that you can play a building, then a unit, then do an attack, then a worker, then do another attack, etc, all in any order you want. wow!


I totally get what you mean.
In other hand, something i really appreciates in AGOT2.0 for example is the structure of the turn.
Yes it's rigid because there is a lot of phase, but when you know them, I found it very comfortable to be able to focus on the cards only, as the game can enter in a lot of complexity. Especially when you are a beginner.
But, of course, it's only my opinion.

Anyway, i really think Codex is one of the best game i played this last ten years. And i'm just in the process of discovering it.
 
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