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Are they normal monsters / meaning Sin player can spawn them every round?
We played the second red scenario (about fire) and last goal of this scenario was to kill avatar and controller.
If we kill avatar only and round ends - what happens next?
Can sin player simply resummon dead avatar on any free nest?
- and if answer is "Yes" - does it cancel our effort to kill it (which we did previous round so we only woould need to kill of controller)?
Usually if your mission is to kill a certain creature it tells you to remove them permenant or if it can respawn it counts.towards killing it. I do t have the game in front of me but check the text again.
The Avatar and controller can be re spawned like any other monster (not Hell Club). If the sin player chose not to summon the Avatar and then the heroes get to a mission to kill the Avatar, then the heroes win. Sin Player should have brought him back.
Firstly, as stated in the rulebook all monsters, once they are dead, may be resummoned UNLESS specific rules state otherwise. As far as I know only the apocalypse cards as well as certain missions state that certain monsters may not be resummoned. The most common example, as mentioned above, are the members of the Hell Club. Thus, as the avatar is a monster and the mission does not state that the Sins player may not resummon it, the Sins player may resummon it.
Secondly, the final mission of 'Haven in Flames' does not state that the heroes must destroy the avatar and the controller in the same round. Thus, destroying one in one round and the other in the next seems totally fine.
Thirdly, the end of the round summoning is not voluntary as the Sins player must summon [#] monsters. This leads to a tactic that the heroes might want to employ if the monsters necessary to kill for a certain mission are not resummoned by the Sins players. Namely, the heroes should simply avoid killing as many or more monsters as there are heroes to force him to summon monsters that where not killed in this round.
Fourthly, most missions actually force the Sins player (or the heroes players) to summon any monster required to win a certain mission at the start of said mission. There are three stories where this is not the case:
The End Times:
'1B. Stop The Cultists: Destroy [#] Acolytes in the same round.' As the mission does not state that the heroes complete the mission if there are no Acolytes on the board (or that dead Acolytes must be respawned at the end of the round), the Sins players may simply refrain from resummoning dead acolytes to get to a situation where there are not [#] acolytes on the board.
Haven in Flames:
'1. Monstrous Threat: Destroy [#] of any type of monsters in the same round.' This might have the same problem as '1B' above, but I have not done the maths if it is actually possible. Probably not.
The Beast We Become:
'2B. Banish the Puppeteer: Destroy the controlle twice. Then it may never be resummoned. (When destroyed, Controller is immediately resummoned until mission is complete).' If the controller is already dead at the start of the mission and the Sins player refrains from resummoning it at the end of the round, the heroes have to use the tactic mentioned above.
- Last edited Fri Oct 28, 2016 2:59 pm (Total Number of Edits: 4)
- Posted Fri Oct 28, 2016 9:50 am