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Subject: APL UPDATE rss

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Jason Kruse
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The following include various posts from the H&S GAMES facebook page:

The first two scenarios (Leap Before You Look!: An introductory paradrop scenario and The Approach: an intermediate scenario) depicting action near St. Mere Eglise are currently on the table. The remaining 5 scenarios (which will also comprise the campaign game) are in the design docket!

Rules: number of pages still hovering around 16 + 1 player aid +1 random troop selection chart. Text font: Calibri, 11 point, Headings 16 point, sub headings 14 point. Still need to adjust and lock down a number of DRM's, "wet sand" the AI and tackle the designer notes.

Scenario 3 "Indian Giver" is on the draft board. This one deals with Germans counterattacking St. Mere Eglise. Here's the twist, you have to assume command of the Germans until the defending US airborne troops are activated!

With scenario 4 and 5 we leave the 82nd airborne and join the 101st in a hellish combat jump then hop over to the village of Pouppeville to secure a vital beach exit. Total scenarios thus far: 5 with at least three more to come dealing with a certain bulge and a particular bridge

scenario 6: "Lion Kings" will introduce the 6th Fallschirmjager reg. (aka Lions of Carentan) as they fight to defend Carentan against the 101st.

Quick little intro scenario banged out dealing with La Fiere Manoir. As you approach the La Fiere bridge you become harassed by a German platoon with a heavy machine gun hanging out at the manor. This makes 7 scenarios thus far. Looks like there will be at least 8 scenarios but may be as many as 10.

Just added, optional rule 22.8: "Untried German Strength" allows you to randomly determine strength/firepower of German units upon activation. In addition to not knowing where all the German units are, you now have the option of not knowing what all the German units are.

The latest APL development involves a scrolling map variant. For all of you tinkerers out there, basic instructions are provided for drawing random terrain cards as you conduct forward movement. Essentially, you begin the game per normal with a 12 card map then construct a draw deck of 12 random terrain cards which will allow you to build new rows. Basically, as each bottom row falls away, place the cards in the draw deck, shuffle, draw three new cards and construct a new top row. Pretty nifty eh?

Finally, we are trying are darndest to be able to offer up at least a limited print run of physical copies. Having lost access to our previous printer has created cost issues. More on that as it becomes available.

And i should add that i am very close to doing a breakdown video of where we are at with this thing.
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Pete Frederick
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Thanks for update here. Definitely interested in a hard copy print run!
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Jason Kruse
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Looks like any possible print run will involve unbound loose leaf copies. May also be able to have counters printed on a sheet of adhesive paper so that all you would need to do is cut, peel and stick. Will keep you posted.
 
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